Talk:Armor abilities: Difference between revisions

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:Can we see a test of that table in this section, perhaps? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 03:25, 15 February 2013 (EST)
:Can we see a test of that table in this section, perhaps? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 03:25, 15 February 2013 (EST)
{| border="1" cellspacing="1" style="border:1px solid #999999; border-radius:4px; width:100%; background:#F0F0F0; padding:1px;"
! style="width:110px; text-align:center;" rowspan="3" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint
|-
| valign="top" style="padding-left:4px;" |{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.}}
The Sprint ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints.
Canonically, the "Sprint" function operates by bypassing the safety limiters of the MJOLNIR actuators and "muscles", allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods. This "hack" was developed by Catherine-B320.
|-
| valign="top" style="padding-left:4px;" |'''Gameplay notes''': four (4) seconds
|-
! style="width:110px; text-align:center;" rowspan="3" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint
|-
| valign="top" style="padding-left:4px;" |{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.}}
The Sprint ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints.
Canonically, the "Sprint" function operates by bypassing the safety limiters of the MJOLNIR actuators and "muscles", allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods. This "hack" was developed by Catherine-B320.
|-
| valign="top" style="padding-left:4px;" |'''Gameplay notes''': four (4) seconds
|-
! style="width:110px; text-align:center;" rowspan="3" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint
|-
| valign="top" style="padding-left:4px;" |{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.}}
The Sprint ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints.
Canonically, the "Sprint" function operates by bypassing the safety limiters of the MJOLNIR actuators and "muscles", allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods. This "hack" was developed by Catherine-B320.
|-
| valign="top" style="padding-left:4px;" |'''Gameplay notes''': four (4) seconds
|}
Tadaa!— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  04:26, 15 February 2013 (EST)
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