Strongholds: Difference between revisions

965 bytes removed ,  3 years ago
m
no edit summary
m (→‎''Halo Wars 2'': Link replacement)
mNo edit summary
Line 1: Line 1:
{{Era|RW}}
{{Era|RW}}
{{Stub}}
{{Stub}}
{{Disambig header|the gamemode featured in [[Halo 5: Guardians]]|similarly-named mode featured in [[Halo Wars 2]]|Strongholds (Halo Wars)}}
{{Multiplayer Gamemode Infobox
{{Multiplayer Gamemode Infobox
|name=Strongholds
|name=Strongholds
|image=[[File:H5StrongholdEmpire.png|300px]]
|image=[[File:H5StrongholdEmpire.png|300px]]
|games=''[[Halo 5: Guardians]]''<br>
|games=''[[Halo 5: Guardians]]''<br>
''[[Halo Wars 2]]''
|playernumber=8
|playernumber=8
|maps=*[[Eden]]  
|maps=*[[Eden]]  
Line 17: Line 17:
}}
}}


'''Strongholds''' is a [[multiplayer]] gametype for ''[[Halo 5: Guardians]]'' and ''[[Halo Wars 2]]'', that focuses on capturing three static territories. Strongholds was featured in week 3 of the multiplayer beta and playable on [[Eden]], [[Empire]], and [[Regret (Halo 5: Guardians level)|Regret]].<ref>'''[[Halo Bulletin]]'''</ref>
'''Strongholds''' is a [[multiplayer]] gametype for ''[[Halo 5: Guardians]]'' that focuses on capturing three static territories. Strongholds was featured in week 3 of the multiplayer beta and playable on [[Eden]], [[Empire]], and [[Regret (Halo 5: Guardians level)|Regret]].<ref>'''[[Halo Bulletin]]'''</ref>


==Gameplay==
==Gameplay==
===''Halo 5: Guardians''===
Strongholds plays almost exactly like [[3 Plots]] in previous Halo titles, where you capture three different territories to earn points. [[Territories]] was replaced with [[Dominion]] in ''[[Halo 4]]'' eventually leading to Strongholds in ''Halo 5: Guardians''.  In Strongholds, the first team to score 100 points wins the game. Scoring points requires teams to capture at least two out of three non-moving bases and defend it from the enemy team. The mode was designed so that it would be difficult to control all three points at the same time without stretching one's team too thin.<ref>'''[[Halo Bulletin]]'''</ref>
'''Strongholds''' plays almost exactly like [[3 Plots]] in previous Halo titles, where you capture three different territories to earn points. [[Territories]] was replaced with [[Dominion]] in ''[[Halo 4]]'' eventually leading to Strongholds in ''Halo 5: Guardians''.  In Strongholds, the first team to score 100 points wins the game. Scoring points requires teams to capture at least two out of three non-moving bases and defend it from the enemy team. The mode was designed so that it would be difficult to control all three points at the same time without stretching one's team too thin.<ref>'''[[Halo Bulletin]]'''</ref>
 
===''Halo Wars 2''===
Strongholds returns in ''Halo Wars 2'' as a gametype, altered to suit the needs of a [[Real-time strategy]] game. In Strongholds, [[UNSC]] and [[Banished]] forces fight to control points on the map. These points appear as minibase construction sites that, when built upon, will construct a UNSC or Banished Stronghold. The [[Firebase#Stronghold|UNSC Stronghold]] comes is a [[Firebase#Minibase|UNSC Minibase]] with a [[UNSC Barracks|Barracks]], [[UNSC Garage|Garage]] and [[UNSC Airpad|Airpad]] automatically attached while the [[Banished outpost#Stronghold|Banished Stronghold]] is a [[Banished outpost#Minibase|Banished Minibase]] that comes with a [[Raid Camp]], [[Banished Foundry|Foundry]] and [[Banished Apex|Apex]] attached. This allows the controlling player to quickly begin manufacturing units.
 
At the beginning of the game, all players start with unlimited [[Supplies]] and [[Power]]. The team that controls the most Stronghold structures on the map at the end of the game are the victors.
 


==Gallery==
==Gallery==