Snowbound: Difference between revisions

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==Universe and lore==
==Universe and lore==
[[File:H3_Snowbound_Planets.png|thumb|left|200px|The planets in the sky.]]
[[File:H3 Snowbound Planets.png|thumb|left|200px|The planets in the sky.]]
Snowbound is set in a snowy Forerunner area with two large Covenant [[base]]s at either end of the map. The two bases are joined underground by a cave, revealing a deep network of Forerunner structures underground. The [[planet]] the map is set on is a former [[Forerunner]] world controlled by the [[Covenant]], not far from [[human]]-occupied space.{{Ref/Reuse|BWU}} On the horizon, two celestial bodies can be seen. The Covenant base is surrounded by a perimeter of [[Covenant automated plasma turret]]s that fire upon anything in range.
Snowbound is set in a snowy Forerunner area with two large Covenant [[base]]s at either end of the map. The two bases are joined underground by a cave, revealing a deep network of Forerunner structures underground. The [[planet]] the map is set on is a former [[Forerunner]] world controlled by the [[Covenant]], not far from [[human]]-occupied space.{{Ref/Reuse|BWU}} On the horizon, two celestial bodies can be seen. The Covenant base is surrounded by a perimeter of [[Covenant automated plasma turret]]s that fire upon anything in range.
{{Clear}}
{{Clear}}
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*'''High Base''' - Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.
*'''High Base''' - Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.


:High Base is commonly referred to as "[[Sniper]] Spawn" or "Carbine Base" due to the carbine and [[beam rifle]] it contains. Behind the base, players can find a battle rifle or a [[plasma rifle]] around the rocky terrain. A Mauler lies to the north of the base, and an [[overshield]] to the south. Inside, there are two plasma rifles, a beam rifle, and a [[power drain]]. On top of the base, there is a [[plasma pistol]] and a pair of plasma grenades.
:High Base is commonly referred to as "[[Sniper]] Spawn" or "Carbine Base" due to the carbine and [[beam rifle]] it contains. Behind the base, players can find a battle rifle or a {{Pattern|Okarda'phaa|plasma rifle}} around the rocky terrain. A Mauler lies to the north of the base, and an [[overshield]] to the south. Inside, there are two plasma rifles, a beam rifle, and a [[power drain]]. On top of the base, there is a [[plasma pistol]] and a pair of plasma grenades.
*'''Low Base Batteries'''
*'''Low Base Batteries'''
*'''High Base Batteries'''
*'''High Base Batteries'''
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===Strategies===
===Strategies===
[[File:H3_Snowbound_Bases.png|thumb|300px|The antennae on the two bases.]]
[[File:H3 Snowbound Bases.png|thumb|300px|The antennae on the two bases.]]
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*After swapping for the Spartan Laser when spawning in [[Team Slayer]], if your team doesn't plan on using the Ghost, a good tactic would be to wait for an enemy to get in it, eliminating the Ghost, that enemy, and possibly the overshield threat.
*After swapping for the Spartan Laser when spawning in [[Team Slayer]], if your team doesn't plan on using the Ghost, a good tactic would be to wait for an enemy to get in it, eliminating the Ghost, that enemy, and possibly the overshield threat.
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==Variants==
==Variants==
===Boundless===
===Boundless===
[[File:H3_Boundless.png|thumb|200px|Boundless. Note the lack of a shield door on the base.]]
[[File:H3 Boundless.png|thumb|200px|Boundless. Note the lack of a shield door on the base.]]
{{Article quote|Open the doors, let the crisp cold air in.}}
{{Article quote|Open the doors, let the crisp cold air in.}}
'''Boundless''' is a map variant released to improve the gameplay balance, specifically as a response to reports of widespread shotgun-[[camping]] near the [[Shield door]]s.<ref name="boundless">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=15268 '''Bungie.net''': ''Bungie Weekly Update 08/22/08'']</ref> It was due to be released on September 16, 2008, along with TU2, but was delayed until September 23, 2008. Like [[Sand Tarp]] and [[Epilogue]], it is included as a default map variant in ''[[Halo: The Master Chief Collection]]''. The following is a list of changes made;
'''Boundless''' is a map variant released to improve the gameplay balance, specifically as a response to reports of widespread shotgun-[[camping]] near the [[Shield door]]s.<ref name="boundless">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=15268 '''Bungie.net''': ''Bungie Weekly Update 08/22/08'']</ref> It was due to be released on September 16, 2008, along with TU2, but was delayed until September 23, 2008. Like [[Sand Tarp]] and [[Epilogue]], it is included as a default map variant in ''[[Halo: The Master Chief Collection]]''. The following is a list of changes made;