Sergeant Johnson (leader): Difference between revisions

m (→‎''Halo Wars 2'': Link redirects)
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{{Quote|Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.|In-Game description of Sergeant Johnson.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
{{Quote|Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.|In-Game description of Sergeant Johnson.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
*'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] {{C|Replaces [[M808S Scorpion]]}}, and [[HRUNTING/YGGDRASIL Mark IX Mantis]] {{C|Replaces [[M12 Warthog]]}}
*'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] {{C|Replaces [[M808S Scorpion]]}}, and [[HRUNTING/YGGDRASIL Mark IX Mantis]] {{C|Replaces [[M12 Warthog]]}}
*'''Privileges''': Allows Marines to garrison anywhere on the battlefield (With Bunker Drop) and increased Mech's capabilities.
*'''Tier 1 Leader Powers'''
*'''Tier 1 Leader Powers'''
**'''Digging In I''': Turrets can siphon health from units they attack and bunker and turret drops now cost less.
**'''Digging In I''': Turrets can siphon health from units they attack and bunker and turret drops now cost less.
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