Sangheili: Difference between revisions

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===Intelligence===
===Intelligence===
[[File:FearlessLeader26001200.PNG|thumb|200px|right|A Covenant Sangheili [[Zealot]] from ''[[Halo 2]]'' on [[Earth]] in the city of [[Old Mombasa]].]]
[[File:FearlessLeader26001200.PNG|thumb|200px|right|A Covenant Sangheili [[Zealot]] from ''[[Halo 2]]'' on [[Earth]] in the city of [[Old Mombasa]].]]
{{quote|Although Sangheili are naturally very intelligent, their culture's long dependence on a military-industrial schema has led to an emphasis on might over science. In some regards, the advent of the Covenant made this position easier-allowing the Sangheili to concentrate even more singularly on military endeavors, while [[Prophets]] took care of science and technology.|[[343 Guilty Spark (Monitor)|343 Guilty Spark]] in the [[Bestiarum]]}}  
{{quote|Although Elites are naturally very intelligent, their culture's long dependence on a military-industrial schema has led to an emphasis on might over science. In some regards, the advent of the Covenant made this position easier-allowing the Elites to concentrate even more singularly on military endeavors, while [[Prophets]] took care of science and technology.|[[343 Guilty Spark (Monitor)|343 Guilty Spark]] in the [[Bestiarum]]}}  
The Sangheili are extremely intelligent and always demonstrate this in combat. Sangheili are normally on the move when fighting, constantly running and ducking, strafing and dodging when firing at the enemy. When presented with an obstacle, such as a [[Warthog]] driving at them, they will leap out of the way, and if a vehicle stops, they will attempt to board it or disable it. They are also smart enough to utilize cover, ducking behind crates or other obstacles when their shields are drained until they recharge. It should be noted that not all Sangheili make use of cover because of their superior strength; these are the Sangheili who hold the ranks of either [[Zealot]] or [[Councilor]]. The Sangheili seem to employ complex strategy only if it either improves success in battle, or it allows them to inflict more casualties on their enemies. In ship-to-ship combat, despite having the advantage of long range weapons such as plasma torpedoes, the Sangheili prefer to maneuver in close in an attempt to board their opponent's vessel. These Sangheili charge their enemies with reckless aggression, regardless of any damage they sustain; only very seldom do they admit temporary defeat. They are quite capable of luring their enemies into traps by falling back into cover; as the enemy approaches, a Sangheili will spring from its position and land a massive melee hit on the unsuspecting opponent, and is especially even more dangerous if the hiding Sangheili is carrying an energy sword due to the weapon's lethal melee power.
The Sangheili are extremely intelligent and always demonstrate this in combat. Sangheili are normally on the move when fighting, constantly running and ducking, strafing and dodging when firing at the enemy. When presented with an obstacle, such as a [[Warthog]] driving at them, they will leap out of the way, and if a vehicle stops, they will attempt to board it or disable it. They are also smart enough to utilize cover, ducking behind crates or other obstacles when their shields are drained until they recharge. It should be noted that not all Sangheili make use of cover because of their superior strength; these are the Sangheili who hold the ranks of either [[Zealot]] or [[Councilor]]. The Sangheili seem to employ complex strategy only if it either improves success in battle, or it allows them to inflict more casualties on their enemies. In ship-to-ship combat, despite having the advantage of long range weapons such as plasma torpedoes, the Sangheili prefer to maneuver in close in an attempt to board their opponent's vessel. These Sangheili charge their enemies with reckless aggression, regardless of any damage they sustain; only very seldom do they admit temporary defeat. They are quite capable of luring their enemies into traps by falling back into cover; as the enemy approaches, a Sangheili will spring from its position and land a massive melee hit on the unsuspecting opponent, and is especially even more dangerous if the hiding Sangheili is carrying an energy sword due to the weapon's lethal melee power.


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What the Sangheili consider to be dishonorable has also limited their flexibility in battle. Being wounded is considered a dishonor by the Sangheili, and it has been seen that most Sangheili go berserk upon having their blood spilled and charge straight at their enemies for revenge, usually resulting in their death. Others, such as [[Jora 'Konaree]], have chosen to kill themselves after being seriously wounded in battle. The preference of most Sangheili to die rather than live wounded has resulted in unnecessary casualties. Retreat is viewed as an even greater dishonor, and many Sangheili have doomed themselves to be killed rather than retreat, even to take cover. The UNSC has very frequently taken advantage of the Sangheili concept of honor to lure them into traps, often with a high degree of success. Examples of this include [[Operation: First Strike]], [[Kurt-051|Kurt's]] final actions in the [[Battle of Onyx]], the [[Battle of Alpha Base]], and [[Preston Cole|Cole's]] Last Stand at [[Battle of Psi Serpentis|Psi Serpentis]].
What the Sangheili consider to be dishonorable has also limited their flexibility in battle. Being wounded is considered a dishonor by the Sangheili, and it has been seen that most Sangheili go berserk upon having their blood spilled and charge straight at their enemies for revenge, usually resulting in their death. Others, such as [[Jora 'Konaree]], have chosen to kill themselves after being seriously wounded in battle. The preference of most Sangheili to die rather than live wounded has resulted in unnecessary casualties. Retreat is viewed as an even greater dishonor, and many Sangheili have doomed themselves to be killed rather than retreat, even to take cover. The UNSC has very frequently taken advantage of the Sangheili concept of honor to lure them into traps, often with a high degree of success. Examples of this include [[Operation: First Strike]], [[Kurt-051|Kurt's]] final actions in the [[Battle of Onyx]], the [[Battle of Alpha Base]], and [[Preston Cole|Cole's]] Last Stand at [[Battle of Psi Serpentis|Psi Serpentis]].
==Culture==
==Culture==


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