Salvage drill: Difference between revisions

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Three salvage drills appear in the ''[[Halo Wars 2]]'' [[Downloadable content|DLC]] ''[[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]]'', during the [[campaign]] level ''[[Light the Fuse]]'', in which the salvage drills serve as the level's main objective. The salvage drills also appear in [[Skirmish]] map ''[[Fissures]]'', which uses the same level geometry as ''Light the Fuse'', but players cannot interact with the drills .
Three salvage drills appear in the ''[[Halo Wars 2]]'' [[Downloadable content|DLC]] ''[[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]]'', during the [[campaign]] level ''[[Light the Fuse]]'', in which the salvage drills serve as the level's main objective. The salvage drills also appear in [[Skirmish]] map ''[[Fissures]]'', which uses the same level geometry as ''Light the Fuse'', but players cannot interact with the drills .


Players need to destroy crystals found throughout the map to collect Power to activate the drills. Each drill requires 8,000 Powers, so a total of 24,000 Power is required. Upon the drills' activation, the Flood will attack the drills to deter the player's progress. The mission ends in failure the drills are destroyed.
Players need to destroy crystals found throughout the map to collect {{HW2Power|Power}} to activate the drills. Each drill requires {{HW2Power|8,000}}, so a total of {{HW2Power|24,000}} is required. Upon the drills' activation, the Flood will attack the drills to deter the player's progress. The mission ends in failure if the drills are destroyed.


==Production notes==
==Production notes==