Planetary warfare: Difference between revisions

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{{Status|Canon}}
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{{References}}
{{References}}
[[File:Annivesary%2C_conflict.jpg|300px|thumb|Human, Covenant and Flood forces engage each other on the surface of [[Installation 04|Alpha Halo]].]]
[[File:Annivesary, conflict.jpg|300px|thumb|Human, Covenant and Flood forces engage each other on the surface of [[Installation 04|Alpha Halo]].]]
'''Planetary warfare''' is conflict conducted between armed belligerents on the surface of a planet, using land, air and sea-based forces for invading, defending and controlling important strategic areas. Ground warfare varies widely in scale and type, ranging from small skirmishes, to asymmetric combat against non-conventional forces, to large-scale engagements between two or more large forces.
'''Planetary warfare''' is conflict conducted between armed belligerents on the surface of a planet, using land, air and sea-based forces for invading, defending and controlling important strategic areas. Ground warfare varies widely in scale and type, ranging from small skirmishes, to asymmetric combat against non-conventional forces, to large-scale engagements between two or more large forces.


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While air power is important strategically, and orbital superiority is ultimately the crux upon which battles between space-faring powers are won or lost, land warfare has been, and continues in the 26th century to be, the most prominent aspect of warfare.  
While air power is important strategically, and orbital superiority is ultimately the crux upon which battles between space-faring powers are won or lost, land warfare has been, and continues in the 26th century to be, the most prominent aspect of warfare.  


Infantry are an integral part of any army, no matter how technologically sophisticated. During the [[Forerunner]]s' [[Human-Forerunner wars|wars]] with [[Ancient humanity|humanity]], both sides continued to use soldiers equipped a range of handheld armaments and protective armor.<ref name="H4Terminals">'''[[Halo 4]]''', ''Terminals''</ref> Initially, Forerunner ground forces consisted of [[Warrior-Servant|infantry wearing combat skins]] and operating [[War Sphinx]]es,<ref>'''[[Halo: Cryptum]]'', ''page 43''</ref> supplemented by [[artificial intelligence]]-operated [[Sentinels]]<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[343 Guilty Spark (level)]]''</ref> and [[armigers]],<ref>'''[[Halo: Hunters in the Dark]]''', ''pages 222-226 (Google Play edition)''</ref> though as the [[Forerunner-Flood war|war]] with the [[Flood]] wore on the Forerunners increasingly relied on automated forces to sterilize or destroy Flood forces, eventually producing the [[Prometheans]] from composed Warrior-Servants and unwilling humans.{{Ref/Reuse|H4Terminals}} In the modern era, both the [[Covenant]] and the [[United Nations Space Command]], as well as other human military and paramilitary groups, also use infantry, equipped with a range of weapons designed to occupy different niches. Both sides primarily use infantry to take and hold strategically and tactically important areas, particularly military bases and population centers. Infantry are also useful during counter-insurgency operations, which the UNSC conducted during the Insurrection, to sweep populated areas and clear out buildings of hostile occupants. Infantry are also much easier to transport and supply than larger and heavier vehicles, which can be awkward to operate in narrow urban environments and can cause significant collateral damage. the UNSC primarily relied on [[UNSC Army|Army troopers]] and [[UNSC Marine Corps|Marines]], though the [[UNSC Air Force|Air Force]] and [[UNSC Navy|Navy]] also maintained infantry units for garrison and security duties.  
Infantry are an integral part of any army, no matter how technologically sophisticated. During the [[Forerunner]]s' [[Human-Forerunner wars|wars]] with [[Ancient humanity|humanity]], both sides continued to use soldiers equipped a range of handheld armaments and protective armor.<ref name="H4Terminals">'''[[Halo 4]]''', ''Terminals''</ref> Initially, Forerunner ground forces consisted of [[Warrior-Servant|infantry wearing combat skins]] and operating [[war sphinx]]es,<ref>'''[[Halo: Cryptum]]'', ''page 43''</ref> supplemented by [[artificial intelligence]]-operated [[Sentinels]]<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[343 Guilty Spark (level)]]''</ref> and [[armigers]],<ref>'''[[Halo: Hunters in the Dark]]''', ''pages 222-226 (Google Play edition)''</ref> though as the [[Forerunner-Flood war|war]] with the [[Flood]] wore on the Forerunners increasingly relied on automated forces to sterilize or destroy Flood forces, eventually producing the [[Prometheans]] from composed Warrior-Servants and unwilling humans.{{Ref/Reuse|H4Terminals}} In the modern era, both the [[Covenant]] and the [[United Nations Space Command]], as well as other human military and paramilitary groups, also use infantry, equipped with a range of weapons designed to occupy different niches. Both sides primarily use infantry to take and hold strategically and tactically important areas, particularly military bases and population centers. Infantry are also useful during counter-insurgency operations, which the UNSC conducted during the Insurrection, to sweep populated areas and clear out buildings of hostile occupants. Infantry are also much easier to transport and supply than larger and heavier vehicles, which can be awkward to operate in narrow urban environments and can cause significant collateral damage. the UNSC primarily relied on [[UNSC Army|Army troopers]] and [[UNSC Marine Corps|Marines]], though the [[UNSC Air Force|Air Force]] and [[UNSC Navy|Navy]] also maintained infantry units for garrison and security duties.  


[[File:Halo 5 Ghost v Warthog Dawn of Light Vehicles.jpg|thumb|250px|A Spartan in a Ghost attacks a Warthog in a War Games simulation.]]
[[File:Halo 5 Ghost v Warthog Dawn of Light Vehicles.jpg|thumb|250px|A Spartan in a Ghost attacks a Warthog in a War Games simulation.]]
The UNSC and Covenant use a range of light transports and scout craft - the [[M12 Warthog]] and the [[Type-32 Ghost]] are ubiquitous in the UNSC Armed Forces and the Covenant respectively, used primarily for force reconnaissance and engaging light enemy forces. The Warthog is a versatile UNSC light vehicle, and comes in a number of variants for different niches - the standard model is equipped with a [[M41 Vulcan|crew-served light machinegun]], though this can be replaced with [[M12R Rocket Warthog|missile pods]], a [[M12A1 Rocket Warthog|tri-barrelled rocket launcher]], a [[M12G1 Gauss Warthog|gauss turret]], or replaced with [[M831 Troop Transport Warthog|a troop compartment]]. The UNSC also uses variants of the [[M274R Mongoose|Mongoose]] [[M290 Mongoose|ULATV]], usually operated by a single operator for message or materiel delivery on a battlefield where communications uplinks are compromised or where airborne or slower ground transports are impractical. The Covenant Ghost is a fairly standard vehicle, lightly armed and armored but extremely fast and agile, though several post-war variants of the [[Type-54 Ghost]] have been used by both the Covenant and the [[Swords of Sanghelios]]. The Covenant have at times supplemented the Ghost with the {{Pattern|Wuzum|Spectre}}, though it was not adopted in large numbers, and the [[Type-48 Revenant]]. When the Jiralhanae assumed command of the Covenant, they supplemented their Ghosts with [[Type-25 Chopper]]s and [[Type-52 Prowler]]s. For improved ground mobility, both sides also used a number of armored fighting vehicles. The UNSC used the M831 Warthog for troop transport, while the Covenant used the larger, more heavily armored [[Type-29 Shadow]] for transport in urban environments, though both sides tend to use dropship airlift more frequently. Transport was less of a concern to the Forerunners, who used sophisticated [[Slipspace translocation|battlefield translocation]] to move across the battlefield, a technique continued into the 26th century by Promethean forces.
The UNSC and Covenant use a range of light transports and scout craft - the [[M12 Warthog]] and the {{Pattern|Karo'etba|Ghost}} are ubiquitous in the UNSC Armed Forces and the Covenant respectively, used primarily for force reconnaissance and engaging light enemy forces. The Warthog is a versatile UNSC light vehicle, and comes in a number of variants for different niches - the standard model is equipped with a [[M41 Vulcan|crew-served light machinegun]], though this can be replaced with [[M12R Rocket Warthog|missile pods]], a [[M12A1 Rocket Warthog|tri-barrelled rocket launcher]], a [[M12G1 Gauss Warthog|gauss turret]], or replaced with [[M831 Troop Transport Warthog|a troop compartment]]. The UNSC also uses variants of the [[M274R Mongoose|Mongoose]] [[M290 Mongoose|ULATV]], usually operated by a single operator for message or materiel delivery on a battlefield where communications uplinks are compromised or where airborne or slower ground transports are impractical. The Covenant Ghost is a fairly standard vehicle, lightly armed and armored but extremely fast and agile, though several post-war variants of the {{Pattern|Karo'wark|Ghost}} have been used by both the Covenant and the [[Swords of Sanghelios]]. The Covenant have at times supplemented the Ghost with the {{Pattern|Wuzum|Spectre}}, though it was not adopted in large numbers, and the {{Pattern|Rizvum|Revenant}}. When the Jiralhanae assumed command of the Covenant, they supplemented their Ghosts with [[Barukaza Workshop Chopper]]s and [[Qavardu Workshop Prowler]]s. For improved ground mobility, both sides also used a number of armored fighting vehicles. The UNSC used the M831 Warthog for troop transport, while the Covenant used the larger, more heavily armored {{Pattern|Ruwaa|Shadow}} for transport in urban environments, though both sides tend to use dropship airlift more frequently. Transport was less of a concern to the Forerunners, who used sophisticated [[Slipspace translocation|battlefield translocation]] to move across the battlefield, a technique continued into the 26th century by Promethean forces.


[[File:ODST Campaign Kizingo01.jpg|thumb|left|250px|An [[M808C Scorpion]] assists UNSC Marines against Covenant troops, a Phantom dropship, and a Wraith.]]
[[File:ODST Campaign Kizingo01.jpg|thumb|left|250px|An [[M808C Scorpion]] assists UNSC Marines against Covenant troops, a Phantom dropship, and a Wraith.]]
For heavier firepower, both the UNSC and Covenant utilize a number of heavy weapons platforms, including tanks, artillery and anti-air units. The [[M808 Scorpion]] was the UNSC's main battle tank of choice, particularly among the Marine Corps, due to its ability to be airlifted across the battlefield by dropship, and small crew size. It was replaced in 2557 by the [[M820 Scorpion]], which featured similar design elements but featured a heavier main cannon and lighter chassis. Many UNSC Army and Marine Corps also operated the [[M850 Grizzly]] tank, which featured better armor and two 120mm cannons, as well as co-axial and pintle-mounted machine guns, but was considered expensive to maintain and difficult to transport. The Covenant filled the same niche with their own tank, the [[Type-26 Wraith]] mortar tank, later replaced by the [[Type-58 Wraith]] which had similar capabilities but was smaller and lighter.
For heavier firepower, both the UNSC and Covenant utilize a number of heavy weapons platforms, including tanks, artillery and anti-air units. The [[M808 Scorpion]] was the UNSC's main battle tank of choice, particularly among the Marine Corps, due to its ability to be airlifted across the battlefield by dropship, and small crew size. It was replaced in 2557 by the [[M820 Scorpion]], which featured similar design elements but featured a heavier main cannon and lighter chassis. Many UNSC Army and Marine Corps also operated the [[M850 Grizzly]] tank, which featured better armor and two 120mm cannons, as well as co-axial and pintle-mounted machine guns, but was considered expensive to maintain and difficult to transport. The Covenant filled the same niche with their own tank, the {{Pattern|Zurdo|Wraith}} mortar tank, later replaced by the {{Pattern|Kemu|Wraith}} which had similar capabilities but was smaller and lighter.


[[File:Anti-Air Fire.jpg|thumb|250px|A Covenant anti-air Wraith fires at a UNSC Hornet.]]
[[File:Anti-Air Fire.jpg|thumb|250px|A Covenant anti-air Wraith fires at a UNSC Hornet.]]
In support of both infantry and armored units, both sides also deployed a number of artillery units. Though the Wraith could be, and frequently was, used as a main battle tank, it excelled as long-range artillery, bombarding positions with plasma mortars. It was supplemented in the role by the {{Pattern|Shua'ee|Locust}}, which used a powerful directed energy weapon to destroy stationary targets but was vulnerable to enemy armor. The UNSC employed a number of artillery vehicles, such as the [[SP42 Cobra]] and the experimental [[M145D Rhino]], though the role was usually filled by aerial or orbital missile or [[Magnetic Accelerator Cannon|MAC]] support. The [[M9 Wolverine]] served as a dedicated anti-air missile launcher, but was able to use its missiles as a volley to hit ground targets, particularly useful against structures. The Covenant used [[Type-52 Anti-Aircraft Wraith|a dedicated Wraith variant]] for anti-air defense, equipping them with powerful fuel rod cannons that served as effective flak.
In support of both infantry and armored units, both sides also deployed a number of artillery units. Though the Wraith could be, and frequently was, used as a main battle tank, it excelled as long-range artillery, bombarding positions with plasma mortars. It was supplemented in the role by the {{Pattern|Shua'ee|Locust}}, which used a powerful directed energy weapon to destroy stationary targets but was vulnerable to enemy armor. The UNSC employed a number of artillery vehicles, such as the [[SP42 Cobra]] and the experimental [[M145D Rhino]], though the role was usually filled by aerial or orbital missile or [[Magnetic Accelerator Cannon|MAC]] support. The [[M9 Wolverine]] served as a dedicated anti-air missile launcher, but was able to use its missiles as a volley to hit ground targets, particularly useful against structures. The Covenant used [[Ogab'd-pattern anti-aircraft Wraith|a dedicated Wraith variant]] for anti-air defense, equipping them with powerful fuel rod cannons that served as effective flak.
 
For theaters that offer the most difficult and violent of ground combat, both the UNSC and the Covenant utilize extremely powerful, 'line breaker' assets to overwhelm and punch through heavily fortified defenses. The UNSC is known to utilize the [[M510 Mammoth]] as both a mobile command center, a siege breaker and a formidable anti-air/anti-ship areal denial weapon, whilst the smaller [[M313 Elephant]] acts as an important support and recovery vehicle as well as another mode of mobile command and control. The Covenant use civilian mining vehicles such as the [[Scarab]]s as a dual-use asset that can both excavate Forerunner artefacts and drill through the most heavily fortified walls. Moreover, the Covenant is also known to utilize absurdly large ground vehicles - akin to warships on land - for campaigns so large and well defended that not even the Covenant armada could pacify conventionally. Landcrafts such as the [[Zashk-pattern Draugr]] and [[Shuul'se-pattern Kraken]] behave like mobile fortresses and command centers meant to punch through the most violent battles, whilst the [[Za'zayara-pattern Harvester]] can excavate the most stubborn of earth or armour with ease.


The Flood deploy a range of ground forces, though initially the bulk of them are infected and repurposed corpses that are turned into [[Combat Form]]s, able to use its enemies' weapons against them. Corpses that are unsuited to becoming Combat Forms are turned into [[Carrier Form]]s, which gestate and release [[Infection Forms]] which continue the cycle. As the Flood spreads, and accumulated biomass, it constructs [[Proto-Gravemind]]s which can coordinate large numbers of Flood forms to act in concert, and begins sculpting biomass as [[Pure Form]]s, which are tougher and use organic weapons.
The Flood deploy a range of ground forces, though initially the bulk of them are infected and repurposed corpses that are turned into [[Combat Form]]s, able to use its enemies' weapons against them. Corpses that are unsuited to becoming Combat Forms are turned into [[Carrier Form]]s, which gestate and release [[Infection Forms]] which continue the cycle. As the Flood spreads, and accumulated biomass, it constructs [[Proto-Gravemind]]s which can coordinate large numbers of Flood forms to act in concert, and begins sculpting biomass as [[Pure Form]]s, which are tougher and use organic weapons.
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===Air===
===Air===
[[File:SparrowHawk.jpg|250px|thumb|left|Gunships are specifically designed to support ground forces with airborne ordnance.]]
[[File:SparrowHawk.jpg|250px|thumb|left|Gunships are specifically designed to support ground forces with airborne ordnance.]]
Most military forces deploy a range of aerial combat units to establish aerial supremacy and close air support. Establishing aerial supremacy can be critical to winning a battle, defending land and sea-based forces from aerial attack, improving one's own ability to attack enemy land and sea-based forces, and even repelling orbital attacks - the UNSC Air Force was able to hold off Covenant invasion for three years when the Covenant [[Battle of Meridian|attacked Meridian]], before the colony finally fell. UNSC military branches deploy a number of different craft for the role - the [[SkyHawk]] jump-jet, the [[GA-TL1 Longsword]] and the [[F-41 Broadsword|F41 Broadsword]]. The Covenant rely on the small, fast and nimble [[Type-26 Banshee|Type-26]] and post-war [[Type-54 Banshee]] flyer, supported by smaller numbers of the larger, more powerful and better protected [[Type-31 Seraph]], as well as {{Pattern|Bkowe'nei|Vampire}} craft for anti-air capability. Forerunner forces established air superiority through the use of small [[weapon-ship]]s, such as the [[Z-1800 Phaeton]], with a single operator able to control at least a million craft remotely, or directly operated by onboard pilots. Even the Flood deployed aerial forces to deter enemy air units and attack ground-based units - [[Flood swarm]]s were able to attack both air and ground units, and although were individually weak, were deployed in large numbers.
Most military forces deploy a range of aerial combat units to establish aerial supremacy and close air support. Establishing aerial supremacy can be critical to winning a battle, defending land and sea-based forces from aerial attack, improving one's own ability to attack enemy land and sea-based forces, and even repelling orbital attacks - the UNSC Air Force was able to hold off Covenant invasion for three years when the Covenant [[Battle of Meridian|attacked Meridian]], before the colony finally fell. UNSC military branches deploy a number of different craft for the role - the [[SkyHawk]] jump-jet, the [[GA-TL1 Longsword]] and the [[F-41 Broadsword|F41 Broadsword]]. The Covenant rely on the small, fast and nimble [[Type-26 Banshee|Type-26]] and post-war {{Pattern|D'nomlhe|Banshee}} flyer, supported by smaller numbers of the larger, more powerful and better protected [[Type-31 Seraph]], as well as {{Pattern|Bkowe'nei|Vampire}} craft for anti-air capability. Forerunner forces established air superiority through the use of small [[weapon-ship]]s, such as the [[Phaeton]], with a single operator able to control at least a million craft remotely, or directly operated by onboard pilots. Even the Flood deployed aerial forces to deter enemy air units and attack ground-based units - [[Flood swarm]]s were able to attack both air and ground units, and although were individually weak, were deployed in large numbers.


[[File:HaloReach - InvasionLongswords.jpg|thumb|250px|Air Force Longsword fighters flying in formation]]
[[File:HaloReach - InvasionLongswords.jpg|thumb|250px|Air Force Longsword fighters flying in formation]]
Close air support is another important aspect of air combat. Ordnance can be delivered by fighters and bombers, but their speed and method of flight gives them small loiter times before they leave the area and need to refuel. To this end, the UNSC and Covenant utilize a range of craft for the purpose. The key strategic advantage of the Banshee is that it is able to operate at sub-sonic speeds and even hover, allowing them to attack enemy ground forces with plasma cannons and fuel rod guns. Spirit and Phantom dropships are also equipped with plasma cannons to cover the deployment of their troops and provide air support for them once they have been deployed. The original Covenant used the [[Type-25 Spirit]], which was replaced after the war by the {{Pattern|Nuro'k Xur|Spirit}}, while the Phantom has seen a number of variants including the [[Type-44 Phantom|Type-44]] and [[Type-52 Phantom|Type-52]], which were replaced in the post-war period by the [[Type-57 Phantom|Type-57]]. The UNSC prefer to separate those roles into dedicated transports, usually with at least rudimentary armament, and dedicated gunship variants with more firepower. Both the [[D77-TC Pelican|D77]] and [[D79-TC Pelican|D79 Pelicans]] had a number of variants, but most were equipped with a chin-mounted cannon, a troop-bay mounted machine gun, and some variants equipped with wing-mounted missile or rocket pods. The [[G79H-TC Pelican|G79H Pelican]] gunship was a Pelican airframe equipped with a diverse range of armaments, including an M8 [[Spartan Laser]], side-mounted machine gun turrets, and chin-mounted autocannons, but also featured limited troop transport and resupply capabilities. The [[AV-22 Sparrowhawk]] was dedicated to the role, and featured wing-mounted autocannons and a nose-mounted M6 Spartan Laser, and lacked the troop transport abilities of the Pelican, but was lighter, faster and more agile. The UNSC also utilized the smaller [[AV-14 Hornet]], a tiltjet which used missile pods and wing-mounted machine guns to attack ground units and transport up to two passengers.
Close air support is another important aspect of air combat. Ordnance can be delivered by fighters and bombers, but their speed and method of flight gives them small loiter times before they leave the area and need to refuel. To this end, the UNSC and Covenant utilize a range of craft for the purpose. The key strategic advantage of the Banshee is that it is able to operate at sub-sonic speeds and even hover, allowing them to attack enemy ground forces with plasma cannons and fuel rod guns. Spirit and Phantom dropships are also equipped with plasma cannons to cover the deployment of their troops and provide air support for them once they have been deployed. The original Covenant used the {{Pattern|Dextro Xur|Spirit}}, which was replaced after the war by the {{Pattern|Nuro'k Xur|Spirit}}, while the Phantom has seen a number of variants including the [[Ru'swum-pattern Phantom|Type-44]] and [[Kez'katu-pattern Phantom|Type-52]], which were replaced in the post-war period by the [[Mikpramu-pattern Phantom|Type-57]]. The UNSC prefer to separate those roles into dedicated transports, usually with at least rudimentary armament, and dedicated gunship variants with more firepower. Both the [[D77-TC Pelican|D77]] and [[D79-TC Pelican|D79 Pelicans]] had a number of variants, but most were equipped with a chin-mounted cannon, a troop-bay mounted machine gun, and some variants equipped with wing-mounted missile or rocket pods. The [[G79H-TC Pelican|G79H Pelican]] gunship was a Pelican airframe equipped with a diverse range of armaments, including an M8 [[Spartan Laser]], side-mounted machine gun turrets, and chin-mounted autocannons, but also featured limited troop transport and resupply capabilities. The [[AV-22 Sparrowhawk]] was dedicated to the role, and featured wing-mounted autocannons and a nose-mounted M6 Spartan Laser, and lacked the troop transport abilities of the Pelican, but was lighter, faster and more agile. The UNSC also utilized the smaller [[AV-14 Hornet]], a tiltjet which used missile pods and wing-mounted machine guns to attack ground units and transport up to two passengers.


[[File:H5G-Battle of Sunaion 4.jpg|thumb|left|250px|Swords of Sanghelios Phantoms and Liches transport troops during the [[Battle of Sunaion|assault on Sunaion]], escorted by Banshee fighters.]]
[[File:H5G-Battle of Sunaion 4.jpg|thumb|left|250px|Swords of Sanghelios Phantoms and Liches transport troops during the [[Battle of Sunaion|assault on Sunaion]], escorted by Banshee fighters.]]
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===Sea===
===Sea===
[[File:Mako renders.png|thumb|250px|[[MAKO-class Mjolnir]] designed for Spartan combat divers. The helmet was adopted by the UNSC Army for its own combat divers.]]
[[File:H5G Mako Render 1.png|thumb|250px|[[MAKO-class Mjolnir]] designed for Spartan combat divers. The helmet was adopted by the UNSC Army for its own combat divers.]]
While ocean combat has been eclipsed by air and space assets, it has not fallen out of use entirely. The UNSC Navy maintains planetary-based naval forces, particularly [[aircraft carrier]]s, to support land forces. The Covenant attempted to excavate the seabed off the Yucatan peninsula during the Battle of Earth, but their efforts were halted by [[Blue Team]]. The UNSC maintains a range of equipment for Army combat divers, and has introduced several MJOLNIR variants specifically designed to allow Spartans to operate underwater, such as the [[OCEANIC-class Mjolnir|OCEANIC]] and [[MAKO-class Mjolnir]].
While ocean combat has been eclipsed by air and space assets, it has not fallen out of use entirely. The UNSC Navy maintains planetary-based naval forces, particularly {{Class|Crassus|supercarrier}}s, to support land forces. The Covenant attempted to excavate the seabed off the Yucatan peninsula during the Battle of Earth, but their efforts were halted by [[Blue Team]]. The UNSC maintains a range of equipment for Army combat divers, and has introduced several MJOLNIR variants specifically designed to allow Spartans to operate underwater, such as the [[OCEANIC-class Mjolnir|OCEANIC]] and [[MAKO-class Mjolnir]].


===Orbital support===
===Orbital support===
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[[File:HR CovenantDropPod Attacked.jpg|thumb|230px|A UNSC Air Force [[FSS-1000 Sabre]] fighter attacking orbital troop deployments during the Fall of Reach.]]
[[File:HR CovenantDropPod Attacked.jpg|thumb|230px|A UNSC Air Force [[FSS-1000 Sabre]] fighter attacking orbital troop deployments during the Fall of Reach.]]
The battle of an entire planet can be waged across its surface, but it is more often than not won or lost in orbit by whoever can establish [[Space warfare|orbital superiority]]. During the Human-Covenant War, the UNSC had enormous difficulty overcoming the Covenant's sheer technological advantage in orbit, but were able to win several key battles to support ground troops: the Harvest campaign was waged for five years because the UNSC space forces outnumbered the Covenant occupiers by a significant margin; UNSC air power on Meridian held off Covenant invasion for three years before it finally fell; [[Operation: UPPER CUT|a joint Army, Air Force and Navy operation]] brought down the [[CSO-class supercarrier]] ''[[Long Night of Solace]]'' using Saber fighters; and while the ''[[Solemn Penance]]'' blew past Earth's orbital defense grid, the rest of the [[Fleet of Sacred Consecration]] was destroyed by the UNSC Home Fleet in the early hours of the Battle of Earth, forcing the [[CAS-class assault carrier|assault carrier]] to make an emergency slipspace jump over [[New Mombasa]] to retreat.
The battle of an entire planet can be waged across its surface, but it is more often than not won or lost in orbit by whoever can establish [[Space warfare|orbital superiority]]. During the Human-Covenant War, the UNSC had enormous difficulty overcoming the Covenant's sheer technological advantage in orbit, but were able to win several key battles to support ground troops: the Harvest campaign was waged for five years because the UNSC space forces outnumbered the Covenant occupiers by a significant margin; UNSC air power on Meridian held off Covenant invasion for three years before it finally fell; [[Operation: UPPER CUT|a joint Army, Air Force and Navy operation]] brought down the {{Pattern|Sh'wada|supercarrier}} ''[[Long Night of Solace]]'' using Saber fighters; and while the ''[[Solemn Penance]]'' blew past Earth's orbital defense grid, the rest of the [[Fleet of Sacred Consecration]] was destroyed by the UNSC Home Fleet in the early hours of the Battle of Earth, forcing the [[CAS-class assault carrier|assault carrier]] to make an emergency slipspace jump over [[New Mombasa]] to retreat.


Both sides also utilize insertion pods that can deploy individual troops or small squads from orbit to the surface, the UNSC utilizing the [[Single Occupant Exoatmospheric Insertion Vehicle]] and the Covenant using a range of [[Covenant drop pod|drop pods of their own]], which present smaller targets than a dropship, are more maneuverable, and carry a smaller number of occupants if hit, ensuring a higher number of troops make it to the landing zone at the expense of individual safety. Even the Flood had their own version, the [[dispersal pod]]. which it used to scatter its combat forms across the Ark and Installation 08 to prevent the Halo Array from being fired.
Both sides also utilize insertion pods that can deploy individual troops or small squads from orbit to the surface, the UNSC utilizing the [[Single Occupant Exoatmospheric Insertion Vehicle]] and the Covenant using a range of [[Covenant drop pod|drop pods of their own]], which present smaller targets than a dropship, are more maneuverable, and carry a smaller number of occupants if hit, ensuring a higher number of troops make it to the landing zone at the expense of individual safety. Even the Flood had their own version, the [[dispersal pod]]. which it used to scatter its combat forms across the Ark and Installation 08 to prevent the Halo Array from being fired.
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{{Clear}}
{{Clear}}
===Flood===
===Flood===
[[File:H3_FloodCombatForm_Trio.jpg|thumb|250px|The Flood converts its foes into combat forms, adding their strength to its own.]]
[[File:H3 FloodCombatForm Trio.jpg|thumb|250px|The Flood converts its foes into combat forms, adding their strength to its own.]]
The Flood is primarily dependent on the capabilities of its enemies to supplement its own. Any living combatant it infects provides with intel and whatever equipment and expertise it possessed when it was assimilated, which is then shared by the Flood hivemind. The physical remnants of its victims become combat forms, serving as basic infantry, until the infection process allows the Flood to begin crafting them into more specialized forms. Infection forms are the primary agent of infection, though in later stages the Flood begins converting local atmosphere to be more hospitable, and releases [[Flood spore|spores]] into the air. More advanced forms, such as [[Proto-Gravemind]]s, are capable of using sophisticated technology and directing Flood forces with more precision and control, with massive numbers moving in concert, united in purpose. The largest forms, Key Minds, are capable of directing Flood-infected forces across vast areas of space in real time, and directed powerful and arcane [[Precursor]] technology against the Forerunners toward the end of their war.
The Flood is primarily dependent on the capabilities of its enemies to supplement its own. Any living combatant it infects provides with intel and whatever equipment and expertise it possessed when it was assimilated, which is then shared by the Flood hivemind. The physical remnants of its victims become combat forms, serving as basic infantry, until the infection process allows the Flood to begin crafting them into more specialized forms. Infection forms are the primary agent of infection, though in later stages the Flood begins converting local atmosphere to be more hospitable, and releases [[Flood spore|spores]] into the air. More advanced forms, such as [[Proto-Gravemind]]s, are capable of using sophisticated technology and directing Flood forces with more precision and control, with massive numbers moving in concert, united in purpose. The largest forms, Key Minds, are capable of directing Flood-infected forces across vast areas of space in real time, and directed powerful and arcane [[Precursor]] technology against the Forerunners toward the end of their war.


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Sangheili officers tend not to be original thinkers, tactically or strategically speaking, but they are rarely stupid. Many commanders are capable of using effective strategy and tactics, although most are raised by traditional military doctrine to observe their own honor codes, which demand Sangheili officers to be present in battle to serve with their troops, needlessly endangering the chain of command. Furthermore, the Covenant denote their ranks using a very clear and observable color-coded system that makes officers highly visible. When the Jiralhanae replaced the Sangheili, they began using more brutal tactics in battle, partially to demoralize human forces and partially to satisfy their own more unrestrained violent nature, including eating captives taken in battle, and continued the use of a color-coded tiered rank system. Both Sangheili and Jiralhanae troops use powered armor that features energy shields, providing limited protection against firearms, and provide leadership for squads of Unggoy and Kig-Yar.
Sangheili officers tend not to be original thinkers, tactically or strategically speaking, but they are rarely stupid. Many commanders are capable of using effective strategy and tactics, although most are raised by traditional military doctrine to observe their own honor codes, which demand Sangheili officers to be present in battle to serve with their troops, needlessly endangering the chain of command. Furthermore, the Covenant denote their ranks using a very clear and observable color-coded system that makes officers highly visible. When the Jiralhanae replaced the Sangheili, they began using more brutal tactics in battle, partially to demoralize human forces and partially to satisfy their own more unrestrained violent nature, including eating captives taken in battle, and continued the use of a color-coded tiered rank system. Both Sangheili and Jiralhanae troops use powered armor that features energy shields, providing limited protection against firearms, and provide leadership for squads of Unggoy and Kig-Yar.


While the Covenant typically rely on massed infantry, they also deploy a range of other military forces, including long-range Wraith mortar tanks, and fast, nimble Banshee fighters to provide air superiority and close air support. Troop transport is provided by well-armed and protected dropships, particularly the Spirit and Phantom models, as well as the large, powerful {{Pattern|Kmiro'sish|Lich}}, or by armored vehicles like the [[Type-29 Shadow]], and heavy firepower is provided by a range of massive walkers, ranging from light units like the Locust, to larger units like the infamous Scarab, to rare but extremely large units like the Harvester and Kraken. While these walkers were originally designed for excavation work, using plasma weapons or lasers as drills to uncover Forerunner structures and artifacts, their size, armor and power made them ideal for conversion into powerful engines of destruction during the war with humanity. During planetary conquest, the Covenant often bombard positions with plasma from the air or from orbit, devastating large areas and reducing them to molten [[lechatelierite]] with the extreme heat. This process is extremely difficult, though not impossible, to survive.
While the Covenant typically rely on massed infantry, they also deploy a range of other military forces, including long-range Wraith mortar tanks, and fast, nimble Banshee fighters to provide air superiority and close air support. Troop transport is provided by well-armed and protected dropships, particularly the Spirit and Phantom models, as well as the large, powerful {{Pattern|Kmiro'sish|Lich}}, or by armored vehicles like the {{Pattern|Ruwaa|Shadow}}, and heavy firepower is provided by a range of massive walkers, ranging from light units like the Locust, to larger units like the infamous Scarab, to rare but extremely large units like the Harvester and Kraken. While these walkers were originally designed for excavation work, using plasma weapons or lasers as drills to uncover Forerunner structures and artifacts, their size, armor and power made them ideal for conversion into powerful engines of destruction during the war with humanity. During planetary conquest, the Covenant often bombard positions with plasma from the air or from orbit, devastating large areas and reducing them to molten [[lechatelierite]] with the extreme heat. This process is extremely difficult, though not impossible, to survive.


===Humanity===
===Humanity===
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UNSC forces often utilize integrated air support and artillery to reinforce infantry or armored units. While the UNSC is capable of fielding extremely powerful armored vehicles, such as the [[M850 Grizzly]], it prefers the tactical flexibility of lighter, highly mobile units such as the [[M12 Warthog]] and the [[M808 Scorpion|M808]] and [[M820 Scorpion|M820]] Scorpion tanks which can be transported more easily by dropship. Air support is provided by a variety of [[VTOL]]s, evolutions of old human helicopters and jet aircraft. Many craft, such as [[Pelican]]s, [[D96-TCE Albatross|Albatross]] dropships, as well as [[F-41 Broadsword|Broadsword]] and [[GA-TL1 Longsword|Longsword]] fighters, are at home in both atmospheric and vacuum environments, allowing effective orbital support by the UNSC Navy and Air Force.
UNSC forces often utilize integrated air support and artillery to reinforce infantry or armored units. While the UNSC is capable of fielding extremely powerful armored vehicles, such as the [[M850 Grizzly]], it prefers the tactical flexibility of lighter, highly mobile units such as the [[M12 Warthog]] and the [[M808 Scorpion|M808]] and [[M820 Scorpion|M820]] Scorpion tanks which can be transported more easily by dropship. Air support is provided by a variety of [[VTOL]]s, evolutions of old human helicopters and jet aircraft. Many craft, such as [[Pelican]]s, [[D96-TCE Albatross|Albatross]] dropships, as well as [[F-41 Broadsword|Broadsword]] and [[GA-TL1 Longsword|Longsword]] fighters, are at home in both atmospheric and vacuum environments, allowing effective orbital support by the UNSC Navy and Air Force.


The UNSC is not the only military force humanity has by any means. Before its dissolution, the [[Colonial Military Administration]] served to enforce Earth’s authority over the Outer Colonies, and was the first military to face the Insurrection before it was subsumed within the UNSC. Many colonies also maintained their own self-defense forces or militias for internal security and disaster relief, often equipped with UNSC surplus military equipment and trained by UNSC advisors. The Insurrection also raised a number of paramilitary forces, using black market or captured weapons, vehicles and ships, though most Insurrection units preferred to operate as guerrilla forces.
The UNSC is not the only military force humanity has by any means. Before its dissolution, the [[Colonial Military Authority]] served to enforce Earth’s authority over the Outer Colonies, and was the first military to face the Insurrection before it was subsumed within the UNSC. Many colonies also maintained their own self-defense forces or militias for internal security and disaster relief, often equipped with UNSC surplus military equipment and trained by UNSC advisors. The Insurrection also raised a number of paramilitary forces, using black market or captured weapons, vehicles and ships, though most Insurrection units preferred to operate as guerrilla forces.


==History==
==History==
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{{Clear}}
{{Clear}}
===Post-activation===
===Post-activation===
[[File:H2A_Terminals_-_Unggoy_Rebellion.jpg|thumb|250px|Unggoy rose up on many worlds in a massive insurgency that threatened the Covenant.]]
[[File:H2A Terminals - Unggoy Rebellion.jpg|thumb|250px|Unggoy rose up on many worlds in a massive insurgency that threatened the Covenant.]]
After the Halo Array was activated, the galaxy's species were [[Reintroduction|reintroduced]] and returned to their homeworlds. Independent of each other, they developed at different rates and formed unique cultures. The Sangheili developed an intensely martial culture, and their history has been dominated by a competing system of allied keeps in a constant state of war with each other over resources and old grudges. The species was unified only by their war against the San’Shyuum, where they held the advantage in planetary combat, but the war ended with a stalemate and alliance between the two for mutually beneficial goals, creating the Covenant. The Covenant would encounter many other species during its expansion and exploration of [[Milky Way|the galaxy]], including the Lekgolo and Yanme’e, who would stubbornly resist Covenant intrusion until their assimilation. After their assimilation into the Covenant, the Unggoy’s tensions with the Kig-Yar would boil over into the Unggoy Rebellion, which was fought on numerous fronts across Covenant space, forcing the creation of an Arbiter who threatened to glass Balaho if the Unggoy didn’t lay down arms immediately. Nevertheless, the Sangheili were impressed by the Unggoy’s tenacity, and began conscripting them as soldiers. The Jiralhanae reduced themselves to a pre-industrial state through massive, planetary warfare almost as soon as they had achieved spaceflight, devastating their planet through the use of nuclear weapons, and were ripe for assimilation when they were discovered by the Covenant. The Covenant would have to respond to numerous brushfire rebellions and uprisings during its long history, including the Sixteenth Unggoy Disobedience, and the “heretical” pirate-prince Krith, long before it discovered humanity, which they responded to with military force, often spearheaded by Arbiters created specifically for the task.
After the Halo Array was activated, the galaxy's species were [[Reintroduction|reintroduced]] and returned to their homeworlds. Independent of each other, they developed at different rates and formed unique cultures. The Sangheili developed an intensely martial culture, and their history has been dominated by a competing system of allied keeps in a constant state of war with each other over resources and old grudges. The species was unified only by their war against the San’Shyuum, where they held the advantage in planetary combat, but the war ended with a stalemate and alliance between the two for mutually beneficial goals, creating the Covenant. The Covenant would encounter many other species during its expansion and exploration of [[Milky Way|the galaxy]], including the Lekgolo and Yanme’e, who would stubbornly resist Covenant intrusion until their assimilation. After their assimilation into the Covenant, the Unggoy’s tensions with the Kig-Yar would boil over into the Unggoy Rebellion, which was fought on numerous fronts across Covenant space, forcing the creation of an Arbiter who threatened to glass Balaho if the Unggoy didn’t lay down arms immediately. Nevertheless, the Sangheili were impressed by the Unggoy’s tenacity, and began conscripting them as soldiers. The Jiralhanae reduced themselves to a pre-industrial state through massive, planetary warfare almost as soon as they had achieved spaceflight, devastating their planet through the use of nuclear weapons, and were ripe for assimilation when they were discovered by the Covenant. The Covenant would have to respond to numerous brushfire rebellions and uprisings during its long history, including the Sixteenth Unggoy Disobedience, and the “heretical” pirate-prince Krith, long before it discovered humanity, which they responded to with military force, often spearheaded by Arbiters created specifically for the task.


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The Fall of Reach marked the second-largest campaign of the conflict, and the most costly victory for the Covenant, which lost a considerable portion of the forces it deployed to conquer the planet through heavy human resistance, including widespread Spartan deployments across the planet.<ref>'''[[Halo 4: The Essential Visual Guide]]''', page 177</ref><ref>[http://www.gamereactor.eu/articles/2600/First+Look%3A+Halo+Reach/ '''Game Reactor''': ''First Look: Halo Reach'']</ref>
The Fall of Reach marked the second-largest campaign of the conflict, and the most costly victory for the Covenant, which lost a considerable portion of the forces it deployed to conquer the planet through heavy human resistance, including widespread Spartan deployments across the planet.<ref>'''[[Halo 4: The Essential Visual Guide]]''', page 177</ref><ref>[http://www.gamereactor.eu/articles/2600/First+Look%3A+Halo+Reach/ '''Game Reactor''': ''First Look: Halo Reach'']</ref>


The largest campaign would be the Battle of Earth, which saw humanity’s space forces smashed early in the conflict,<ref>'''[[Halo 3]]''', ''[[Crow's Nest]]''</ref> and the invasion of several locations across the planet before the Covenant withdrew to occupy East Africa.<ref>'''[[Halo: Uprising]]''</ref><ref>'''[[Halo: Ghosts of Onyx]]''', ''page 203''</ref> Battles would also be fought on the surface of several artificial planets: UNSC forces from the Spirit of Fire would fight the Covenant on [[Shield World 0459]] in 2531;{{Ref/Reuse|Halo Wars}} the Covenant would fight resistance forces from the UNSC Pillar of Autumn in September, 2552 on the surface of [[Alpha Halo]], and later escaped Flood forces;<ref>'''[[Halo: Combat Evolved]]'''</ref> the UNSC In Amber Clad would follow a Covenant Assault Carrier from Earth to [[Delta Halo]], deploying its forces on its surface to secure the Activation Index and assassinate the Prophet of Regret;<ref>'''[[Halo 2]]'''</ref> and after a tentative alliance, UNSC and Sangheili forces would pursue the Prophet of Truth’s forces through a Forerunner portal in East Africa to [[The Ark]], where UNSC ground forces secured a Cartographer facility to locate the Installation’s Control Room, and a combined human-Sangheili strike killed the Prophet of Truth, ending the war.<ref>'''[[Halo 3]]'''</ref>
The largest campaign would be the Battle for Earth, which saw humanity’s space forces smashed early in the conflict,<ref>'''[[Halo 3]]''', ''[[Crow's Nest]]''</ref> and the invasion of several locations across the planet before the Covenant withdrew to occupy East Africa.<ref>'''[[Halo: Uprising]]''</ref><ref>'''[[Halo: Ghosts of Onyx]]''', ''page 203''</ref> Battles would also be fought on the surface of several artificial planets: UNSC forces from the ''Spirit of Fire'' would fight the Covenant on [[Trove]] in 2531;{{Ref/Reuse|Halo Wars}} the Covenant would fight resistance forces from the UNSC ''Pillar of Autumn'' in September, 2552 on the surface of [[Alpha Halo]], and later escaped Flood forces;<ref>'''[[Halo: Combat Evolved]]'''</ref> the UNSC ''In Amber Clad'' would follow a Covenant assault carrier from Earth to [[Delta Halo]], deploying its forces on its surface to secure the Activation Index and assassinate the Prophet of Regret;<ref>'''[[Halo 2]]'''</ref> and after a tentative alliance, UNSC and Sangheili forces would pursue the Prophet of Truth’s forces through a Forerunner portal in East Africa to [[the Ark]], where UNSC ground forces secured a Cartographer facility to locate the Installation’s [[Clarion]], and a combined human-Sangheili strike killed the Prophet of Truth, ending the war.<ref>'''[[Halo 3]]'''</ref>


===Post-Covenant War===
===Post-Covenant War===
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File:Pelican on Harvest.jpg|The initial assault to retake Harvest in 2526 went well, with a crushing military victory.
File:Pelican on Harvest.jpg|The initial assault to retake Harvest in 2526 went well, with a crushing military victory.
File:HW Five Long Years.jpg|After "five years of hell," UNSC forces finally succeeded in regaining control of Harvest.
File:HW Five Long Years.jpg|After "five years of hell," UNSC forces finally succeeded in regaining control of Harvest.
File:Siege of Alpha Base.png|UNSC and Covenant forces fight over control of Alpha Base on Harvest.
File:HW Screenshots Screens 6.png|UNSC and Covenant forces fight over control of Alpha Base on Harvest.
File:HW The Arbiter overseeing an operation.png|Though the battle for Harvest's surface was won by the UNSC, the Covenant would return in 2531 to follow clues from a Forerunner relic to another UNSC colony, [[Arcadia]].
File:HW The Arbiter overseeing an operation.png|Though the battle for Harvest's surface was won by the UNSC, the Covenant would return in 2531 to follow clues from a Forerunner relic to another UNSC colony, [[Arcadia]].
File:Dome o' Light.png|A holographic display of a Covenant base protected by energy shields.
File:Dome o' Light.png|A holographic display of a Covenant base protected by energy shields.
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File:HSS-Cinematic-Holdouts.jpg|UNSC forces engaging Promethean forces during a brief incursion in New Phoenix.
File:HSS-Cinematic-Holdouts.jpg|UNSC forces engaging Promethean forces during a brief incursion in New Phoenix.
File:H5G-Kamchatkadescent.png|The [[Battle of Kamchatka]] was a crucial battle, resulting in the death of [[Jul 'Mdama]] and recapture of [[Catherine Halsey]].
File:H5G-Kamchatkadescent.png|The [[Battle of Kamchatka]] was a crucial battle, resulting in the death of [[Jul 'Mdama]] and recapture of [[Catherine Halsey]].
File:Unidentified Covenant Excavator2.png|A Covenant Type-55 Kraken protecting Covenant forces in Nuusra, brought down by [[Fireteam Osiris]].
File:Unidentified Covenant Excavator2.png|A Covenant ''Shuul'se''-pattern Kraken protecting Covenant forces in Nuusra, brought down by [[Fireteam Osiris]].
File:H5G-SoldierVsOsiris.jpg|The [[Battle of Sunaion]] turned into a three-way battle between the [[Swords of Sanghelios]], the Covenant, and the Created, with Osiris aiding the Arbiter's forces.
File:H5G-SoldierVsOsiris.jpg|The [[Battle of Sunaion]] turned into a three-way battle between the [[Swords of Sanghelios]], the Covenant, and the Created, with Osiris aiding the Arbiter's forces.
</gallery>
</gallery>
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**''[[Origins]]''
**''[[Origins]]''
**''[[The Babysitter]]''
**''[[The Babysitter]]''
{{Col-2}}
*''[[Remember Reach]]''
*''[[Remember Reach]]''
**''[[Patrol]]'' {{Mo}}
**''[[Patrol]]'' {{Mo}}
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*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
{{Col-2}}
*''[[Halo: Primordium]]''
*''[[Halo: Primordium]]''
*''[[Halo: The Thursday War]]''
*''[[Halo: The Thursday War]]''
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*''[[Halo: Hunters in the Dark]]''
*''[[Halo: Hunters in the Dark]]''
*''[[Halo: Last Light]]''
*''[[Halo: Last Light]]''
*''[[Halo: Broken Circle]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
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*''[[Halo: Ground Command]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Rossbach's World]]''
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
**''[[Halo Wars 2: Operation: SPEARBREAKER]]''
**''[[Halo Wars 2: Awakening the Nightmare]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Envoy]]''
*''[[Halo: Bad Blood]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Battle Born]]''
''*[[Halo: Lone Wolf]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
**''[[Sacrifice]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series]]''
**''[[Contact]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[The Last Sky Marshal]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Vertical Umbrage]]''
{{Col-end}}
{{Col-end}}