Overshield: Difference between revisions

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Reverted edits by Lt. Commander (Talk); changed back to last version by MTMA14
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==Function==
==Function==
[[Image:Overshield.jpg|thumb|Overshield in ''[[Halo: Combat Evolved]]''.]]
[[Image:Overshield.jpg|thumb|Overshield in ''[[Halo: Combat Evolved]]''.]]
The '''Overshield''' technology is used by the [[Covenant]] to enhance their [[Elite]] warriors' [[Elite Personal Energy Shield|shields]] by a factor of three. In ''[[Halo 3]]'', these Overshields only boost a player's shields to 200%. However it can also be used by any [[Spartan]] in Mark V or VI [[MJOLNIR]] armor who might come upon it. When picked up, it takes approximately three seconds to completely charge, but during the charging period the player will be invincible for five seconds after the overshield has been picked up. Once active the players normal shield does not take damage until the over shield is completely depleted (although any damage overlapping from something destroying the Overshield, for example a [[grenade]]'s explosion, will also do damage to the player's normal shield). If the [[Overshield]] is picked up when the players shield is below 100%, the player receives a full charge and the effects of the over shield stay. In the single player [[campaign]] the Overshield is reduced only when the player takes damage. In multiplayer, it also gradually depletes over time.
The '''Overshield''' technology is used by the [[Covenant]] to enhance their [[Elite]] warriors' [[Elite Personal Energy Shield|shields]] by a factor of three. In ''[[Halo 3]]'', these Overshields only boost a player's shields to 200%. However it can also be used by any [[Spartan]] in Mark V or VI [[MJOLNIR]] armor who might come upon it. When picked up, it takes approximately three seconds to completely charge, but during the charging period the player will be invincible for five seconds after the overshield has been picked up. Once active the players normal shield does not take damage until the over shield is completely depleted (although any damage overlapping from something destroying the Overshield, for example a [[grenade]]'s explosion, will also do damage to the player's normal shield). If the Overshield is picked up when the players shield is below 100%, the player receives a full charge and the effects of the over shield stay. In the single player [[campaign]] the Overshield is reduced only when the player takes damage. In multiplayer, it also gradually depletes over time.


==Appearance==
==Appearance==