Outskirts/Walkthrough: Difference between revisions

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Link cleanup + misc fixes, replaced: plasma grenade| → Anskum-pattern plasma grenade| (2)
m (Link cleanup + misc fixes, replaced: Type-1 Antipersonnel Grenade| → Anskum-pattern plasma grenade| (2))
m (Link cleanup + misc fixes, replaced: plasma grenade| → Anskum-pattern plasma grenade| (2))
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*[[Type-50 particle beam rifle|Particle Beam Rifle]]
*[[Type-50 particle beam rifle|Particle Beam Rifle]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]]   
*[[Type-1 Energy Weapon/Sword|Energy Sword]]   
*[[Anskum-pattern plasma grenade|Plasma Grenade]]   
*[[Anskum-pattern Anskum-pattern plasma grenade|Plasma Grenade]]   
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
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===Part 01: They'll Regret That Too===
===Part 01: They'll Regret That Too===
After you leave the crash site, advance quickly to the large building. Don't take [[Avery Junior Johnson|Johnson]]'s [[SRS99C-S2 AM sniper rifle|rifle]]; you will not need it yet. Go to the second floor and fight off the waves of enemies. Keep an eye on the rooftops or you will be [[Jackal Sniper|sniped]]. Swap your [[M7/Caseless Submachine Gun|SMG]] for a [[Type-25 Directed Energy Pistol|Plasma Pistol]] as soon as possible—use the [[Noob Combo]] on the [[Sangheili|Elites]] and (if you wish) the shielded [[Kig-yar|Jackals]]. But for the latter, stick-flicking is preferable. When you encounter the [[Yanme'e|Drones]], use your [[BR55 Battle Rifle|Battle Rifle]]—nothing else is particularly effective. To kill the [[Mgalekgolo|Hunters]], take Johnson's rifle. Stick the Hunters with [[Anskum-pattern plasma grenade|Plasma Grenades]]. Unlike in the [[Halo: Combat Evolved|first ''Halo'' game]], this will cause them to turn around and retreat, giving you a straight [[No-Scoping|shot]] at its weak spot.
After you leave the crash site, advance quickly to the large building. Don't take [[Avery Junior Johnson|Johnson]]'s [[SRS99C-S2 AM sniper rifle|rifle]]; you will not need it yet. Go to the second floor and fight off the waves of enemies. Keep an eye on the rooftops or you will be [[Jackal Sniper|sniped]]. Swap your [[M7/Caseless Submachine Gun|SMG]] for a [[Type-25 Directed Energy Pistol|Plasma Pistol]] as soon as possible—use the [[Noob Combo]] on the [[Sangheili|Elites]] and (if you wish) the shielded [[Kig-yar|Jackals]]. But for the latter, stick-flicking is preferable. When you encounter the [[Yanme'e|Drones]], use your [[BR55 Battle Rifle|Battle Rifle]]—nothing else is particularly effective. To kill the [[Mgalekgolo|Hunters]], take Johnson's rifle. Stick the Hunters with [[Anskum-pattern Anskum-pattern plasma grenade|Plasma Grenades]]. Unlike in the [[Halo: Combat Evolved|first ''Halo'' game]], this will cause them to turn around and retreat, giving you a straight [[No-Scoping|shot]] at its weak spot.


Alternatively, in the first hallway, [[Crouch Jump|crouch-jump]] to the light fixture, then again to the roof area where you find the [[Halo 2 skulls#Blind|Blind Skull]]. But don't grab it; instead, circle around sharply to the left and jump across. Turn right and [[Explosive jumping|grenade jump]] to the ledge above you. Turn left and jump to the lower roof. Behind the roof and to the right, you can jump to a higher roof (unless you want to skip the whole section). Jump to the balcony of the building to the left, cross the beam, and grenade jump to the roof of the black building. This is the best sniper spot for this section. If you want to pursue this option, take Johnson's rifle in exchange for your SMG from the start. Remember: keep an eye everywhere for snipers. Known snipers:
Alternatively, in the first hallway, [[Crouch Jump|crouch-jump]] to the light fixture, then again to the roof area where you find the [[Halo 2 skulls#Blind|Blind Skull]]. But don't grab it; instead, circle around sharply to the left and jump across. Turn right and [[Explosive jumping|grenade jump]] to the ledge above you. Turn left and jump to the lower roof. Behind the roof and to the right, you can jump to a higher roof (unless you want to skip the whole section). Jump to the balcony of the building to the left, cross the beam, and grenade jump to the roof of the black building. This is the best sniper spot for this section. If you want to pursue this option, take Johnson's rifle in exchange for your SMG from the start. Remember: keep an eye everywhere for snipers. Known snipers: