Ogab'd-pattern anti-aircraft Wraith: Difference between revisions

 
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{{Ratings}}
{{Title|''Ogab'd''-pattern anti-aircraft Wraith}}
{{era|H3|H3R}}
{{Status|Canon}}
{{Disambig header|the Anti-Aircraft Wraith introduced in [[Halo 3]]|the variant introduced in [[Halo 5: Guardians]]|Muv'te-pattern anti-aircraft Wraith}}
{{Vehicle infobox
|name=''Ogab'd''-pattern Skyhunter
|image=[[File:AAWraithH3.png|300px]]
|manufacturer=[[Assembly Forges]]{{Ref/Book|Id=EVG|EVG|Page=9}}<br>[[Lodam Armory]]{{Ref/Reuse|Enc22}}
|line=
|model=
|cost=
|length={{Convert|29.3|ft|m|disp=flip|sp=us}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
|width={{Convert|30.3|ft|m|disp=flip|sp=us}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
|height={{Convert|12.4|ft|m|sp=us|sigfig=3}}{{Ref/Reuse|Enc22}}
|mass={{Convert|47.8|MT}}{{Ref/Reuse|Enc22}}
|max speed=
|engine=
|hull=[[Nanolaminate]]
|armament=
*6 rapid-fire heavy [[Fuel rod cannon|flak cannons]]{{Ref/Reuse|EVG}}
*1 {{Pattern|Pek|plasma cannon}}
|crew=One pilot, one gunner{{Ref/Reuse|Enc22}}
|complement=
|consumables=
|othersystems=
|role=
*Tactical anti-air{{Ref/Reuse|Blitz}}
*Ground assault{{Ref/Reuse|Blitz}}
|firstuse-title=In service
|firstuse=[[Human-Covenant War]]
|affiliation=[[Covenant]]
}}
The '''''Ogab'd''-pattern Skyhunter'''{{Ref/Book|Id=Enc22|Enc22|Page=275}} {{Type|52|Anti-Aircraft Artillery|AAA}},{{Ref/Book|Id=Enc11|Enc11|Page=257}}{{Ref/Site|Id=Blitz|URL=https://www.halowaypoint.com/en-us/news/blitz-coverage|Site=Halo Waypoint|Page=Blitz Coverage|D=28|M=10|Y=2021}} is a [[Skyhunter]] variant of the [[Wraith]] line of armoured vehicles, used by the [[Covenant]] and its [[Covenant remnants|remnants]].


{{Ship
==Overview==
| name            = Type-52 Anti-Aircraft Artillery
===Design details===
| image          = [[Image:AAWraithH3.png|300px]]
The ''Ogab'd''-pattern skyhunters are built by the [[Assembly Forges]] of [[Lodam Armory]] upon the chassis of the base {{Pattern|Zurdo|Wraith}} tank - with some (though not all){{Ref/Reuse|Blitz}} models modified to feature a red-crimson colour scheme, as opposed to the standard blue-purple. As with the {{Pattern|Muv'te|anti-aircraft Wraith}} - the [[Post-Covenant War conflicts|post-war]] era counterpart to the ''Ogab'd'' - [[weapon-smith]]s are required to incorporate stringent failsafes into the vehicle's design to ensure that they are destroyed should the vehicle operator be killed. This is done to prevent the vehicle and it's destructive potential from falling into enemy hands.{{Ref/Reuse|Enc22}}
| manufacturer    = [[Covenant]]
 
| line            =
===Armament===
| model          = Type-52 Anti-Aircraft Artillery
The ''Ogab'd''-pattern anti-air Wraith differs in its primary armament from the standard Wraith models. While the standard forms of Wraith are equipped with a [[plasma mortar]], which is used mainly against slow-moving ground targets, the skyhunter model is equipped with six rapid fire heavy [[fuel rod cannon]]s as its main armament. These weapons fire [[Fuel rod#Class-3|Class-3 fuel rods]], a heavier munition than the standard [[Fuel rod#Class-2|Class-2 fuel rods]] used by infantry-scale [[fuel rod gun]]s outfitted for longer-distanced shooting expected of anti-aircraft work. The fuel rod cannons on the ''Ogab'd'' model act as flak weapons and explode in mid-air, furthering their anti-air utility. The weapons have heat-seeking capabilities built-into their operation, allowing them to automatically track enemy targets.{{Ref/Reuse|EVG}}
| class          = Mobile Anti-Aircraft
 
| length          = {{Convert|880|cm|ft}}
To defend the weapon at close-range, the ''Ogab'd'' is equipped with a secondary [[Medium plasma cannon|medium]] {{Pattern|Pek|plasma cannon}},{{Ref/Reuse|EVG}} mounted atop a cupola behind the cockpit - allowing a secondary gunner to provide limited fire support for the vehicle.{{Ref/Reuse|Enc22}}
| width          = {{Convert|300|cm|ft}}
| height          = {{Convert|470|cm|ft}}
| mass            = Estimated {{Convert|55|ton|lb}} - {{Convert|75|tons|lb}}
| max accel      = {{Convert|2.5|m/s|km/h}}
| engine          = [[Boosted Gravity Propulsion Drive]]<ref>''[[Halo 2: Special Collector's Edition Manual]]'', page 17</ref>
| countermeasures =
| armament       =*2 tri-barreled [[Fuel Rod Cannon]]s
*Secondary Plasma Turret<ref>''[[Halo 3: The Official Guide]]'', page 52</ref>
| crew            =*Driver (1)
*Support Gunner (1) (optional)
| role            = Mobile Anti-Aircraft battery
| era            = [[Human-Covenant War]]<br/>[[Great Schism]]
| affiliation    =*[[Covenant Loyalists]]
*[[Covenant Separatist]]?
}}


The '''[[Type-52 Anti-Aircraft Artillery]]''' (abbreviated '''Type-52 AAA'''), often referred to as the '''[[Wikipedia:Self-propelled anti-aircraft weapon|Anti-Air]] Wraith'''<ref>''[[Halo 3: The Official Guide]]'' or the Triple A, page 63</ref>, is a specialized variant of the [[Type-25 Wraith]] tank. It is only drivable by using certain tricks and glitches.
===Usage===
The role of the ''Ogab'd'' in the Covenant arsenal fits in below the larger scale [[sky striker]]s of the Covenant's heavy artillery loadout. They are typically deployed as an air defence solution in theatres where the limitations of time or environmental factors make the establishment of larger assets such as the {{Pattern|Cheru|Tyrant}}, {{Pattern|Skar'wa|Mantis}} or {{Pattern|Sumda'te|Scarab}} impossible or impractical. Their mobility provides a further advantage that many of these larger systems do not - something neither matched by the air defence variants of the smaller {{Pattern|Preksheda|Shade}} or {{Pattern|Kewu Umppi'pa'|citadel turret}}.{{Ref/Reuse|EVG}}


== Introduction ==
While initially [[Type classification system|type-classified]] by the [[Office of Naval Intelligence]] for this reason as a purely air defence system, the Covenant did employ the ''Ogab'd'' in offensive ground attack roles. They were occaisionally used as a general [[tank]] in assaults against entrenched enemies in urban regions.{{Ref/Reuse|Blitz}}
The Type-52 Anti Aircraft Artillery is a variant of the [[Covenant]] "[[Type-25 Assault Gun Carriage|Wraith]]" tank, but it differs in its primary armament; while the standard Type-25 model is equipped with a [[Plasma Mortar]], which is used mainly against slow-moving ground targets, the Type-52 model is equipped with "rapid fire" triple [[Fuel Rod Cannon]]s as its main armament, and has high effectiveness against nearby air targets and also ground targets. The Type-52 shares the Type-25's secondary plasma turret, a non-detachable stationary turret emplacement fixed at the midsection of the vehicle that is optionally manned for defense against "medium to close" range ground targets. It has also posed a threat to Pelicans. It should be noted that the plasma bolts fired by the AA-Wraith can explode mid-air, creating a cloud of plasma or some other glowing, gaseous substance. This resembles the clouds of shrapnel from flak guns' bursting rounds.


The triple sets of Fuel Rod Cannons are devastating to all forces, airborne or ground. Dozens of shots can be put out in rapid succession, laying waste to enemy emplacements, leveling fortified bunkers in a matter of seconds. Luckily, however, the anti-air wraith seems to be used almost exclusively for destroying and harassing air vehicles and use against ground targets is very rare. The cannon can also be a threat to low flying Longsword fighter-bombers, even though they have heavier armor than the Pelican dropship.
==Operational history==
===Human-Covenant War===
''Ogab'd''-pattern Wraiths were primarily encountered late in the [[Human-Covenant War]],{{Ref/Reuse|Blitz}} and were in particular heavily employed in the [[2552|final year]] of the war - seeing use against the [[United Nations Space Command]] during the [[Fall of Reach]]{{Ref/Reuse|Blitz}} and [[Battle for Earth]]. During the [[Earth]] campaign, they were deployed into the city of [[New Mombasa]] to act as air defence in the flooded areas of [[Kikowani Station (location)|Kikowani Station]] and later,{{Ref/Level|H3ODST|Kikowani Station}} the [[New Mombasa Waterfront Highway]].{{Ref/Level|H3ODST|Coastal Highway}} Later on in the battle, anti-air Wraiths were deployed in a perimeter around the [[Voi Excession]] in conjunction with Mantis sky strikers to form a defensive line against incursions by UNSC aerospace assets. Several of these units in the port-city of [[Voi]] were engaged and destroyed by a [[Battle of Voi|battle]] led by [[John-117]].{{Ref/Level|H3|The Storm}}


The Type-52 is also distinguished from the Type-25 by its red crimson color scheme instead of the standard Wraith's blue-purple armor color. Upon the driver's exiting the AA Wraith, its triple flak cannons fold inward and contract into the body of the tank, presumably to keep them protected from enemy gunfire or saboteurs and possibly to allow more compact storage. It might even be necessary in order to travel at high speeds or be air-lifted by a [[Phantom]] dropship. Like the [[Fuel Rod Gun]] and [[Energy Sword]] in ''[[Halo: Combat Evolved]]'', it has a dead man switch, causing the vehicle to be destroyed when the driver dies.
Anti-air Wraiths were deployed in the [[Battle of Installation 00]] as part of the [[Prophet of Truth]]'s final stand against the UNSC.{{Ref/Level|H3|The Ark (level)|The Ark}}{{Ref/Level|H3|The Covenant (level)|The Covenant}}


== Hijacking ==
===Post-war era===
{{main|How to Pilot an AA Wraith}}
Following the war's conclusion, ''Ogab'd''-pattern Wraiths were salvaged and put to use by the empire's various successor factions. These included [[Merg Vol's Covenant]], who deployed anti-air Wraiths as part of their [[Battle of Draetheus V|invasion]] of [[Draetheus V]] in [[2554]].{{Ref/Level|HSA|Mission 4: Live to Fight}}{{Ref/Level|HSA|Mission 13: Assault on the Supply Lines}} Although the ''Ogab'd'' continued to see use in this era, it was supplanted by the [[Swords of Sanghelios]] and among portions of [[Jul 'Mdama]]'s Covenant by the more modern {{Pattern|Muv'te|anti-aircraft Wraith}} - though the ''Ogab'd'' did continue to see service in [[Jul 'Mdama's Covenant]] during their [[Battle of Installation 03|conflict]] on [[Installation 03]] in [[2557#July|July 2557]].{{Ref/Level|HSS}}{{Citation needed}}
The player can drive the Type-52 if the glitch is performed properly (otherwise the AA Wraith will automatically destroy itself).


Although intended to be an Anti-Air unit, the Type-52 is devastating against ground units; able to rain heavy fire on enemy forces. Though they are not particularly accurate, the Anti-Air Wraith's projectiles are much easier to aim than the standard Wraith. Within a few hits, the Anti-Air Wraith is able to rip apart small vehicles, like [[Chopper]]s and [[Ghost]]s. The AA Wraith is also very capable of fighting much larger vehicles, including other [[Wraiths]] and even [[Scarabs]]. The Anti-Air Wraith is available in three of the nine campaign missions. To use an Anti-Air Wraith, one must first kill the gunner with the sniper or battle rifle, jump on top and, without boarding the vehicle, melee the drivers hatch; once the hatch is off melee the driver once to take off his armor. Then crouch on top and move around until the "Hold Right Bumper (RB) to board" message disappears, when that happens hold Right Bumper and shoot the driver with a Battle Rifle or Sniper rifle. Note: If you do board the Wraith when trying this, then simply get off and try again. If you get out while driving it will destroy itself.
Unlike their counterparts, the [[Banished]] have by-and-large elected not to employ the use of anti-aircraft Wraiths - instead preferring the use of the [[Dovotaa Workshop Reaver]] for mobile air defence purposes.{{Ref/Game|HW2|Phoenix Logs|Detail=Reaver}}


== Appearances ==
==In-game information==
The Type-52 Anti Aircraft Artillery saw widespread deployment by the [[Covenant]] in the occupied [[Inner Colonies|Inner Colony worlds]] of the [[United Nations Space Command]].
===''Halo 3'' and ''Halo 3: ODST''===
{{Expand-section}}
In the ''[[Halo 3]]'' Campaign, like the [[Fuel Rod Gun]] and [[Energy Sword]] of ''[[Halo: Combat Evolved]]'', it has a dead man switch, causing the vehicle to self-destruct when the driver dies or exits. Except for a [[Drive an AA Wraith|glitch]], the AA-Wraith is otherwise inoperable by the player.  


Multiple Type-52 vehicles were deployed in the [[Africa]]n city of [[Voi]] during the Loyalist occupation of Voi in the [[Battle of Earth]]. All of them were eventually destroyed in the [[Battle of Voi|UNSC counterattack]], and the glassing of a small part of Africa.
==Production notes==
{{Expand-section}}
The Anti-Air Wraith's design dates back to early in the [[Development of Halo 2|production]] of ''[[Halo 2]]''. The vehicle mostly resembles the design that would later be finalised in ''[[Halo 3]]'', albeit built upon the ''[[Halo: Combat Evolved]]'' model of the regular Wraith tank due to how early in production the vehicle was designed. The AA Wraith was one of [[Cut Halo 2 vehicles|many vehicles]] cut from the final ''Halo 2'' game, though the files for the asset have been restored by the [[Digsite]] project for [[Modding|modders]] to make use of. Due to being built upon a ''Combat Evolved'' Wraith and having more visual consistency with that game's art direction, the Wraith has been formally restored for use in that game - though can be modded into any ''Halo'' game's editing kit. The Digsite iteration of the vehicle was restored by project contributor General_101, who worked to fix the vehicle's textures and UI.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=17|M=07|Y=2023}}


Several more were deployed against a possible UNSC threat when the Loyalists secured the [[Forerunner]] facility known as the [[Ark]], in the levels [[The Ark (Level)|The Ark]] and [[The Covenant (Level)|The Covenant]].
The ''Halo 2'' edition of the AA Wraith has a notable departure from the final vehicle; a purple colour scheme inherited from the base Wraith design. This facet was followed through into early builds of ''Halo 3'' - March 2007 build of the ''Halo 3'' Beta has an [[Cut Halo 3 vehicles#Early anti-air Wraith|early version]] of the AA Wraith available to spawn on [[Snowbound]] in [[Forge/Halo 3|Forge]]. This early Wraith is purple like the regular mortar counterpart, and boasts a pair of automatic [[plasma cannon]]s as opposed to the fuel rod cannons it has in the final game.
<gallery>
File:HCE_Digsite_AAWraith.jpg|The ''Halo 2'' model for the AA Wraith restored into ''Halo: Combat Evolved'' by Digsite.
File:H3 Beta AAWraith Shooting.png|Driving the early AA Wraith in ''Halo 3''.
</gallery>


A few AA Wraiths were deployed during the Covenant occupation of New Mombasa. Two were deployed at [[Kikowani Station]] to defend the [[Engineer]] Recharging Stations. A third was stationed along Waterfront Highway, part of the extensive expanse of defenses there.
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Ogab'd-pattern anti-air Wraith}}
*It seemed that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when the player takes control of it and then jump out of the Wraith, it features its own weapon retraction animation, much like the normal Wraith. The way Bungie rendered it nearly undrivable is likely due to the fact of dominating firepower. Hints also include that it also contains its own special aiming reticule. Similarly, there is no targeting reticule for the AA Wraith's gunner turret.
*If a player takes control of an AA Wraith in ''Halo 3'', it will not mitigate damage from incoming fire. This makes the player a substantially easier target.
*A shot from a Fuel Rod Gun is more powerful than a single shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire and infinite ammo the Anti-Air Wraith has, making it overpowered otherwise.
*The AA Wraith was added to ''Halo 3'' Forge in ''[[Halo: The Master Chief Collection]]'' on July 14, 2020, but with its dead-man switch removed and the gunner given a crosshair similar to that on the Type-26 Wraith. The AA Wraith was also added to ''Halo 3: ODST'' Firefight in ''Halo: The Master Chief Collection'' on September 22, 2020.


== Trivia ==
==Gallery==
*If you are playing on Co-op with more than one other person, make sure you are careful when driving or standing on the front of the Wraith, like its blueish counterpart, the projectiles can kill you instantly if you are caught in the way of the shot. This seems to happen more often with the AA Wraith.
<gallery>
*It seems that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when you take control of it with a glitch and then jump out of the Wraith, you can see an animation of the cannons folding together and going down through the hatch, much like the normal Wraith. The fact that the AA Wraith is drivable at all proves this fact, but it was likely made unusable due to it being significantly overpowered, although this is likely because Spartans have the needed animations. It also contains its own special aiming reticule which is seen nowhere else, and seems to be a temporary reticule designed specifically for either the standard Wraith, the AA Wraith, or both. This was strange since Bungie actually made a weapon_hud_interface tag for the AA Wraith's weapon, the fuel rod cannons, and even specified custom-made reticule for it. Similarly, if you take up the gunner position in the AA wraith (glitch controlled), you will find that there is no targeting reticule.
File:Halo3-T52WraithAA.png|A view of an occupied T-52 AA Wraith in ''[[Halo 3]]''.
*The Anti Air Wraith controlled by the player isn't as effective at destroying aircraft as one that is computer controlled, likely because the AI is more efficient at targeting, since it does not need to calculate how far to lead the shots and since the AI is part of the game, it will likely know where the aircraft (sometimes even if controlled by the player, although the AI will most likely not hit the player) will move.
File:Anti-air Wraith.jpg|An anti-air Wraith at Voi.
*A shot from a [[Fuel Rod Gun]] is more powerful than a single shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire and infinite ammo the Anti Air Wraith has.
File:1216870244 Destroyed.jpg|An Anti-Air Wraith being dissected by an [[M6 Spartan Laser]].
*Although the AA Wraith is obviously overpowered to an extent, it will still usually lose against the Scorpion, easily observable in Halo 3: ODST in the level Coastal Highway, since it appears almost immediately after you have access to the Scorpion tank. It is much easier to do in split-screen co-op, with the absence of lag, and the fact that players are better skilled than the AI. No matter how much the AA Wraith fires at the Scorpion, the Scorpion will always take only two shots to take out even an undamaged Wraith. The Scorpion will win, safe to say, 10/10 times, provided that they both start shooting at each other at the same time, else the Scorpion would easily fall victim to the AA Wraith's fire.
File:1216870392 AAWraith.jpg|An Anti-Air Wraith in ''Halo 3''.
*A good way to destroy the Wraith without any grenades is to board it in the back and melee the rotating disc. It has been discovered that it is the Wraith's weak spot and should be shot at with heavy weaponry if you don't want to be shot at by the gunner (if you can't kill him).
File:Anti-Air Fire.jpg|An Anti-Air Wraith shooting at an [[AV-14 Hornet]].
*This vehicle has been rumored to be included in Halo: Reach and be driveable, however, it's appearance has not been yet confirmed.
File:H3 Anti-Air Wraith taken over.jpg|An Anti-Air Wraith on The Ark.
File:66868004-Full.jpg|John-117 driving an AA Wraith.
File:HTMCC_H3_Sandbox_AAWraith.png|An AA Wraith being used by a player on [[Sandbox]] in the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3''.
File:H3ODST ScorpionAAWraith.jpg|[[Alpha-Nine]]'s [[M808C Scorpion]] approaches an AA Wraith in ''[[Halo 3: ODST]]''.
File:H3ODST-AAWraithLostPlatoon.png|An AA Wraith being used on [[Lost Platoon]] in the ''Halo: The Master Chief Collection'' version of ''Halo 3: ODST''.
File:HGC AAWraith.jpg|An anti-air Wraith painted in purple in ''[[Halo: Ground Command]]''.
File:HGC-Covies.jpg|An AA Wraith in ''Halo: Ground Command''.
File:HGC SunDevil And Wraith.jpg|A T-52 AA Wraith and a M808B2 Sun Devil in ''Halo: Ground Command''
</gallery>


== Gallery ==
==List of appearances==
<Gallery>
*''[[Halo 3]]'' {{1st}}
Image:1216870244 Destroyed.jpg|An Anti-Air Wraith being hit by a [[Spartan Laser]].
*''[[Halo 3: ODST]]''
Image:1216870392 AAWraith.jpg|An Anti-Air Wraith in [[Halo 3]].
*''[[Halo: Spartan Assault]]''
Image:Anti-Air Fire.jpg|An Anti-Air Wraith shoots at a [[Hornet]].
*''[[Halo: Spartan Strike]]''
Image:AAAW H.jpg|An Anti-Air Wraith on [[Ark|The Ark]]
*''[[Halo: Ground Command]]''
Image:66868004-Full.jpg|John-117 driving an AA Wraith.
*''[[Halo Wars 2]]'' {{Mo}}
</Gallery>
*''[[Halo: Shadows of Reach]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 


{{Covenant Vehicles}}
{{Wraiths}}
[[Category:Halo 3]]
[[Category:Covenant vehicles]]
[[Category:Vehicles]]
[[Category:Drivable vehicles]]
[[Category:Covenant Vehicles]]
[[Category:Wraith variants]]
[[Category:Drivable Vehicles]]