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==In-game information== | ==In-game information== | ||
===''Halo: Reach'' - Mark V=== | |||
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}} | {{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}} | ||
All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system. | All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system. | ||
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===''Halo 4''=== | ===''Halo 4'' - GEN2=== | ||
Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default. | Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default. | ||
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===''Halo 5: Guardians''=== | ===''Halo 5: Guardians'' - Upgraded GEN1 and GEN2=== | ||
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''. | The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''. | ||
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==Production notes== | ==Production notes== | ||
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''. | *The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''. |