Neural interface: Difference between revisions

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===Covenant and its [[Covenant Remnants|remnants]]===
===Covenant and its [[Covenant Remnants|remnants]]===
Covenant strikecraft [[pilot]]s connect to their flight systems using direct neural interfaces, which employ very minimal safety cutouts or filters. The pilot's body is rendered immobile to prevent self-injury and agony is inflicted in exchange for superior control of the ship. The [[Sangheili]] enter battle-meditation before completing the machine link protocols to control the pain, while [[Jiralhanae]] pilots embrace the interface burn to trigger their own focus.{{Ref/Reuse|WFSeraph}} In addition, the Sangheili-developed [[Flight harness]] also features a hyper-wave link for cleaner craft interactions and a mouth piece that retains a multi-port for use with older [[Tarasque heavy fighter]]s and [[Gigas-class fighter-bomber]]s. The more compact deltoid armor has less of an impact on the elite's range of motion in the cramped compartments of subluminal space craft and reduces overall fatigue in multi-phase interdiction missions. The less cumbersome cage utilizes aligned composites to postpone the onset of fatigue and the explicit primary environment multi-port is less restrictive than older helmet multi-port.<ref>'''[[Halo 3]]''', ''armor description''</ref>
Covenant strikecraft [[pilot]]s connect to their flight systems using direct neural interfaces, which employ very minimal safety cutouts or filters. The pilot's body is rendered immobile to prevent self-injury and agony is inflicted in exchange for superior control of the ship. The [[Sangheili]] enter battle-meditation before completing the machine link protocols to control the pain, while [[Jiralhanae]] pilots embrace the interface burn to trigger their own focus.{{Ref/Reuse|WFSeraph}} In addition, the Sangheili-developed [[Flight harness]] also features a hyper-wave link for cleaner craft interactions and a mouth piece that retains a multi-port for use with older [[Tarasque heavy fighter]]s and {{Pattern|N'weo|Gigas}}s. The more compact deltoid armor has less of an impact on the elite's range of motion in the cramped compartments of subluminal space craft and reduces overall fatigue in multi-phase interdiction missions. The less cumbersome cage utilizes aligned composites to postpone the onset of fatigue and the explicit primary environment multi-port is less restrictive than older helmet multi-port.<ref>'''[[Halo 3]]''', ''armor description''</ref>


== Trivia ==
== Trivia ==