Mausoleum of the Arbiter

"Here rests the vanguard of the Great Journey. Every Arbiter, from first to last. Each one created and consumed in times of extraordinary crisis."
Prophet of Truth

The Mausoleum of the Arbiter is a massive room within High Charity which houses the remains of the previous Arbiters.

A large suspended sarcophagus holds the special Arbiter armor until it is needed again.

The Mausoleum of the Arbiter also contains the (recoverable) remains of every Elite that has ever been designated the Arbiter. A total of 192 caskets are present spreading far up into the ceiling. Arbiters are only appointed in times of dire need, such as the Taming of the Hunters and the Grunt Rebellion.

Appearances

The Mausoleum of the Arbiter first appears in the cutscene before The Arbiter. The future Arbiter is taken there by Tartarus and two Brutes. Truth and Mercy order Tartarus to leave the future Arbiter and leave. They converse with him about the Heretic Leader and the past Arbiters and give him the armor of the Arbiter there.

It is next seen some time later, near the end of Gravemind, where the Master Chief must engage in a large-scale battle in order to go further into High Charity and find the platform with the Phantoms that are to be used to transport Truth, Mercy, Tartarus, Miranda Keyes and Sergeant Johnson to their respective locations.

It is in here that Breaking Benjamin's "Blow Me Away" is played, during the fight. It sounds like an instrumental but is actually the real song. If you listen closely, you will notice that the music volume has been increased.

It is only here where you face a Councillor in combat.

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