M6D magnum: Difference between revisions

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Gonna remove this chunk as the advantages/disadvantages are dependent on the user. Also, the pistol, as is the MA5B, is inspired by Marathon. Any influence is simply coincidental.
m (Gonna remove this chunk as the advantages/disadvantages are dependent on the user. Also, the pistol, as is the MA5B, is inspired by Marathon. Any influence is simply coincidental.)
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|rate=~210 RPM
|rate=~210 RPM
|velocity=
|velocity=
|range=Short to medium
|range=
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The M6D uses 12.7x40mm M225 SAPHE (Semi Armor Piercing High Explosive) magnum loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Semi-armor piercing rounds are more effective against infantry targets as compared to armor piercing rounds due to the massive KE dump and catastrophic system damage caused by internally-fracturing rounds, and have the added bonus of posing less risk to friendlies and noncombatants in the vicinity of the target. The explosive properties of the rounds also render them decently effective against personal shielding systems and are capable of damaging lightly-armored vehicles.
The M6D uses 12.7x40mm M225 SAPHE (Semi Armor Piercing High Explosive) magnum loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Semi-armor piercing rounds are more effective against infantry targets as compared to armor piercing rounds due to the massive KE dump and catastrophic system damage caused by internally-fracturing rounds, and have the added bonus of posing less risk to friendlies and noncombatants in the vicinity of the target. The explosive properties of the rounds also render them decently effective against personal shielding systems and are capable of damaging lightly-armored vehicles.


===Advantages===
== Gameplay ==
The M6D PDWS is one of the UNSC's most trusted combat pistols. It is very accurate (equal to many battle rifles and designated marksman rifles without the size), allowing for successful engagement at any range below 122.7 meters. It also does a considerable amount of damage against both shielded infantry and flesh, even those wearing Covenant body armor, as it fires 12.7x40mm M225 SAP-HE rounds. The large bullet and cartridge size yields a large amount of kinetic energy, enough to quickly deplete any form of energy shields and crack armor plating. Its semi-armor-piercing ability, combined with the high kinetic energy allows the bullet to penetrate most physical armor, after which its high explosive core detonates, doing impressive damage to organs and flesh. In addition, unlike many pistols which suffer from a small ammunition reserve, the M6D has an extended magazine with 12 rounds, more than enough to put down practically any target the user might face.
=== Advantages ===
The M6D PDWS is one of the UNSC's most trusted combat pistols. It is very accurate (equal to many battle rifles and designated marksman rifles without the size), allowing for successful engagement at any range below 122.7 meters. In addition, unlike many pistols which suffer from a small ammunition reserve, the M6D has an extended magazine with 12 rounds, more than enough to put down practically any target the user might face.


===Disadvantages===
=== Disadvantages ===
Although the M6D has more advantages than it does disadvantages, the weapon does have a few weaknesses. A person using the M6D must be extremely efficient at aiming the M6D, taking into account of how physics work; projectiles have their own physics and are such affected by user movements. Firing on the run is, understandably, a difficult thing to pull off with any form of accuracy. The user must take the enemies movements into account, as well as the small spread that is present when the pistol is fired. In order to pull off a three shot kill against shielded infantry, the user must have good reflexes and know where and how to aim, taking into account all of the previous facts. This alone makes the M6D difficult to use, since new users must learn all this in order to use the M6D effectively. Although the pistol can hit a target at long ranges, it cannot hit, let alone kill an enemy at a distance greater than 122.7 meters. The reload is also surprisingly long, and the melee attack leaves the user exposed as he flipped the pistol back into firing position.
Although the pistol can hit a target at long ranges, it cannot hit, let alone kill an enemy at a distance greater than 122.7 meters. The reload is also surprisingly long, and the melee attack leaves the user exposed as he flipped the pistol back into firing position.
 
==Influences==
The M6D pistol combines the features of several modern-day pistols: The Desert Eagle is a large, semi-automatic pistol using similarly-sized ammunition. It, however, uses a gas-actuated feed system instead of the short recoil system. The Mark XIX feature two grooves on the barrel that allow the mounting of optics, such as holo sights and scopes. The Browning Hi-Power is a smaller pistol that also uses the short recoil principle and is semi-automatic. It fires much smaller ammunition, however. The pistol fires 12.7x40mm rounds, making them very similar to the real-life 12.7x41mm (.500 S&W Magnum) round used by the Smith&Wesson M500 magnum revolver. The pistol in Marathon, Bungie's previous FPS, had a visible scope. It is possible this is where Bungie's idea of giving a pistol a scope originated.


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of M6D Magnum Pistol|gameplay=yes}}
{{Linkbox|gallery=yes|gallerypage=Images of M6D Magnum Pistol|gameplay=yes}}
*This is the first weapon players receive in the ''Halo'' series, on the level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' from [[Captain (Navy)|Captain]] [[Jacob Keyes]].
*One of the comments on the weapon changes in ''Halo 2'' revolved around the fact that in ''Halo 1'', "the assault rifle handled like an SMG and the pistol handled like a rifle." In ''Halo 2'', the altered weapon loadout featured "a [[Battle Rifle|rifle]] that handles like a rifle, a [[M6C Personal Defense Weapon System|pistol]] that handles like a pistol, and an [[SMG]] that handles like an SMG."<ref>'''The Art of Halo''', ''page 103''</ref>
*One of the comments on the weapon changes in ''Halo 2'' revolved around the fact that in ''Halo 1'', "the assault rifle handled like an SMG and the pistol handled like a rifle." In ''Halo 2'', the altered weapon loadout featured "a [[Battle Rifle|rifle]] that handles like a rifle, a [[M6C Personal Defense Weapon System|pistol]] that handles like a pistol, and an [[SMG]] that handles like an SMG."<ref>'''The Art of Halo''', ''page 103''</ref>
*The M6D has Japanese kanji (the character "[[Seven]]") written on it. In ''[[Halo: Combat Evolved Anniversary]]'', this has been changed to Korean hangul which still stands for "Seven".
*The M6D has Japanese kanji (the character "[[Seven]]") written on it. In ''[[Halo: Combat Evolved Anniversary]]'', this has been changed to Korean hangul which still stands for "Seven".
*One shot to the exposed orange flesh of a [[Hunter]] will result in a kill, no matter what difficulty setting. This is due to the flesh being flagged as "head".{{Verify_source}}
*One shot to the exposed orange flesh of a [[Hunter]] will result in a kill, no matter what difficulty setting. This is due to the flesh being flagged as "head".{{Verify_source}}
*In the ''Halo 2'' multiplayer map ''[[Tombstone]]'', there is a M6D Pistol crate that's behind the right side of the fence that is stretched over the water trench in the middle of the map. You must zoom in to see it properly.
*In the ''Halo 2'' multiplayer map ''[[Tombstone]]'', there is a M6D Pistol crate that's behind the right side of the fence that is stretched over the water trench in the middle of the map. You must zoom in to see it properly.
*[http://www.ScrewAttack.com ScrewAttack] noted the M6D as "the most powerful pistol in FPS history" in their Top 10 First Person Shooters of all time.
*During early phases of ''Halo: Combat Evolved Anniversary'''s development, the upgraded graphics layer for the M6D was that of the ''Halo: Reach'' iteration of the M6G, serving as a placeholder until an appropriate graphics skin was created. In the final game, this was changed to the [[Halo 3]] iteration of the M6G.
*During early phases of ''Halo: Combat Evolved Anniversary'''s development, the upgraded graphics layer for the M6D was that of the ''Halo: Reach'' iteration of the M6G, serving as a placeholder until an appropriate graphics skin was created. In the final game, this was changed to the [[Halo 3]] iteration of the M6G.
*The M6D is featured in the ''Halo: Combat Evolved Anniversary'' multiplayer and, by extension, the Anniversary playlists of ''Halo: Reach''. Due to development constraints it retains the ''Halo: Reach'' M6G appearance and sounds, but other characteristics of the weapon replicate the M6D.<ref>'''[[BTS]]: [[BTS: Anniversary Multiplayer|Anniversary Multiplayer]]'''</ref> The M6D is a playlist-related feature and isn't available in the ''Reach'' custom games.
*The M6D is featured in the ''Halo: Combat Evolved Anniversary'' multiplayer and, by extension, the Anniversary playlists of ''Halo: Reach''. Due to development constraints it retains the ''Halo: Reach'' M6G appearance and sounds, but other characteristics of the weapon replicate the M6D.<ref>'''[[BTS]]: [[BTS: Anniversary Multiplayer|Anniversary Multiplayer]]'''</ref> The M6D is a playlist-related feature and isn't available in the ''Reach'' custom games.
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File:Halo 1 pistol.png|A view of the M6D Pistol being held.
File:Halo 1 pistol.png|A view of the M6D Pistol being held.
File:HCE-M6DMagnumPistol.png|An in-game profile view of the M6D from ''Halo: Combat Evolved''.
File:HCE-M6DMagnumPistol.png|An in-game profile view of the M6D from ''Halo: Combat Evolved''.
File:HCE M6DMagnumPistol Screen.png|An in-game close-up view of the M6D.
File:HaloCE-M6DAmmopack.png|The ammunition pack for the M6D.
File:HaloCE-M6DAmmopack.png|The ammunition pack for the M6D.
File:Pistol1.jpg|[[John-117]] firing an M6D in a beta build of ''Halo: Combat Evolved''.
File:M6D fire.jpg|The M6D with its slide opened.
File:MC M6D.jpg|John-117 wielding an M6D.
File:M6D fire.jpg|Spartan firing the M6D. Notice the opened slide.
File:PistolScope-cropped.png|The 2x telescopic sight of an M6D Magnum Pistol from ''Halo: Combat Evolved''.
File:PistolScope-cropped.png|The 2x telescopic sight of an M6D Magnum Pistol from ''Halo: Combat Evolved''.
File:HaloCE-M6D2xScope-screen.png|In-game 2x telescopic sight of an M6D Magnum Pistol from ''Halo: Combat Evolved''.
File:M6D_Halo_2.png|The M6D in the ''Halo 2'' map [[Tombstone]]
File:M6D_Halo_2.png|The M6D in the ''Halo 2'' map [[Tombstone]]
File:M6D Halo 2 Box.png|The M6D storage crate in the ''Halo 2'' map Tombstone
File:M6D Halo 2 Box.png|The M6D storage crate in the ''Halo 2'' map Tombstone
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