Lone Wolf: Difference between revisions

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Fixed Grammar. Linked to the Directors Commentary of Halo: Reach
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*This is the only playable level in ''Halo: Reach'' that contains just one [[data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*This is the only playable level in ''Halo: Reach'' that contains just one [[data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*According to the developer commentary, the Legendary ending on this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut out of the final game.<ref>'''[[Halo: Reach Legendary Edition]]''', ''Developer Commentary''</ref>
*According to the developer commentary, the Legendary ending of this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut from the game.<ref>[https://youtu.be/t_1LxdgGkOg?t=6880 '''YouTube:''' ''Halo Reach Developer Commentary (2010)'']</ref>
*In the cutscene where Noble Six dies and the camera is pointing to his helmet, the helmet doesn't show any sign of the two cracks on the visor that Six receives before he takes off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if one looks closely, one can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.
*In the cutscene where Noble Six dies and the camera is pointing to his helmet, the helmet doesn't show any sign of the two cracks on the visor that Six receives before he takes off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if one looks closely, one can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.
*Noble Six seems to shoot their assault rifle for longer than the normal 32 round magazine would allow without reloading.
*Noble Six seems to shoot their assault rifle for longer than the normal 32 round magazine would allow without reloading.
*If the player survives long enough, an endless army of Elite Generals will come, armed only with Concussion Rifles and Energy Swords.
*If the player survives long enough, the only enemies that will spawn, besides Wraiths, will be Elite Generals, armed with Concussion Rifles and Energy Swords.
*During co-op, the SPARTAN-B312 depicted in the cutscene depends on which player survives the longest. Since enemies will continue spawning, players who died won't be able to respawn, and the last player who dies will appear in the cutscene.
*During co-op, the SPARTAN-B312 depicted in the cutscene depends on which player survives the longest. Since enemies will continue spawning, players who died won't be able to respawn, and the last player who dies will appear in the cutscene.
*Sounds of Covenant ships [[glassing]] the nearby area can be heard in the background.
*Sounds of Covenant ships [[glassing]] the nearby area can be heard in the background.
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*If the player dies outside the boundaries of the level due to the out-of-bounds countdown, the final cutscene will start to play with the player having all-white armor, but will then reset the player to the beginning of the level.
*If the player dies outside the boundaries of the level due to the out-of-bounds countdown, the final cutscene will start to play with the player having all-white armor, but will then reset the player to the beginning of the level.
*It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure. It is possible for the player to survive even longer if he hides between the crates in the garage building.
*It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure. It is possible for the player to survive even longer if he hides between the crates in the garage building.
*If the player survives long enough, a [[BOB]] with an energy sword will appear and fight the player with Elite Generals. This BOB is significantly more aggressive than the other Elites, and will mostly ignore cover in favor of charging at the player.
*If the player survives long enough, a [[BOB]] with an energy sword will appear and fight the player with the Elite Generals. This BOB is significantly more aggressive than the other Elites, and will mostly ignore cover in favor of charging at the player.
*Some helmets' visors are completely blackened during the final cutscene instead of the usual visor color, most notably Hazop, Mark V, Security, and Military Police helmets. Others are slightly shaded while some are bright.
*Some helmets' visors are completely blackened during the final cutscene instead of the usual visor color, most notably Hazop, Mark V, Security, and Military Police helmets. Others are slightly shaded while some are bright.
*Unlike other ''Halo: Reach'' campaign levels, the [[Epilogue (Halo: Reach)|soundtrack]] used for this level is not named after the level's name. Another track entitled ''Lone Wolf'' is instead part of the soundtrack for ''[[Winter Contingency]]''.
*Unlike other ''Halo: Reach'' campaign levels, the [[Epilogue (Halo: Reach)|soundtrack]] used for this level is not named after the level's name. Another track entitled ''Lone Wolf'' is instead part of the soundtrack for ''[[Winter Contingency]]''.