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|Anti-Infantry | |Anti-Infantry | ||
|UNSC | |UNSC | ||
|[[Morgan Kinsano]] | |[[Morgan Kinsano|Kinsano]] | ||
|None | |None | ||
|None | |None | ||
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|Anti-Building | |Anti-Building | ||
|Banished | |Banished | ||
|[[Ripa 'Moramee]] | |[[Ripa 'Moramee|The Arbiter]] | ||
|[[Stasis grenade]] throw - Tosses a grenade at an enemy unit to deal damage and trap them within a stasis field. | |[[Stasis grenade]] throw - Tosses a grenade at an enemy unit to deal damage and trap them within a stasis field. | ||
|Shield | |Shield | ||
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|Core Infantry | |Core Infantry | ||
|Banished | |Banished | ||
|[[Yapyap]] | |[[Yapyap|Yapyap the DESTROYER]] | ||
|Party's Over - Fires an EMP round, stunning enemy vehicles and aircraft. | |Party's Over - Fires an EMP round, stunning enemy vehicles and aircraft. | ||
|None | |None | ||
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|Anti-Vehicle | |Anti-Vehicle | ||
|Banished | |Banished | ||
|[[Ripa 'Moramee]] | |[[Ripa 'Moramee|The Arbiter]] | ||
|None | |None | ||
|Cloak | |Cloak | ||
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|Anti-Infantry | |Anti-Infantry | ||
|UNSC | |UNSC | ||
|[[James Cutter]] | |[[James Cutter|Captain Cutter]] | ||
|None | |None | ||
|Blast | |Blast | ||
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|None | |None | ||
|None | |None | ||
|*Rush | | | ||
*Rush | |||
*Detect | *Detect | ||
|- | |- | ||
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|Anti-Building | |Anti-Building | ||
|Banished | |Banished | ||
|[[Yapyap]] | |[[Yapyap|Yapyap the DESTROYER]] | ||
|Ram - Rams and stuns nearby targets. | |Ram - Rams and stuns nearby targets. | ||
|None | |None | ||
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|Core Infantry | |Core Infantry | ||
|UNSC | |UNSC | ||
|[[John Forge]] | |[[John Forge|Sergeant Forge]] | ||
|None | |None | ||
|Reflect | |Reflect | ||
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|Core Infantry | |Core Infantry | ||
|UNSC | |UNSC | ||
|[[Ellen Anders]] | |[[Ellen Anders|Professor Anders]] | ||
|Grenade Throw - Tosses a grenade at an enemy unit to deliver explosive damage. | |Grenade Throw - Tosses a grenade at an enemy unit to deliver explosive damage. | ||
|Guard | |Guard | ||
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|None | |None | ||
|None | |None | ||
|*Cloak | | | ||
*Cloak | |||
*Detect | *Detect | ||
|- | |- | ||
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|Anti-Building | |Anti-Building | ||
|Banished | |Banished | ||
|[[Yapyap]] | |[[Yapyap|Yapyap the DESTROYER]] | ||
|[[Trip Mine]] Strike - Leaps forward, drops trip mines and smashes the ground, damaging and stunning nearby enemies. Trip mines are triggered by ground units. | |[[Trip Mine]] Strike - Leaps forward, drops trip mines and smashes the ground, damaging and stunning nearby enemies. Trip mines are triggered by ground units. | ||
|Blast | |Blast | ||
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|[[Jerome-092]] | |[[Jerome-092]] | ||
|None | |None | ||
|*Cloak | | | ||
*Cloak | |||
*Detect | *Detect | ||
|- | |- | ||
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|Hero Mech | |Hero Mech | ||
|Banished | |Banished | ||
|[[Yapyap]] | |[[Yapyap|Yapyap the DESTROYER]] | ||
|Grunt Hustle - Grunt Hustle heals nearby units, increases speed, and makes Grunt units briefly invulnerable. | |Grunt Hustle - Grunt Hustle heals nearby units, increases speed, and makes Grunt units briefly invulnerable. | ||
|*Rush | | | ||
*Rush | |||
|- | |- | ||
| | | | ||
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|Hero Infantry | |Hero Infantry | ||
|Banished | |Banished | ||
|[[Let 'Volir]] | |[[Let 'Volir|Shipmaster]] | ||
|None | |None | ||
|*Shield | | | ||
*Shield | |||
*Cloak | *Cloak | ||
|- | |- | ||
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|Hero Mech | |Hero Mech | ||
|UNSC | |UNSC | ||
|[[Morgan Kinsano]] | |[[Morgan Kinsano|Kinsano]] | ||
|Flamewall - Creates a wall of fire that is deadly to anything that moves through it. | |Flamewall - Creates a wall of fire that is deadly to anything that moves through it. | ||
|*Shield | | | ||
*Shield | |||
*Blast | *Blast | ||
|- | |- | ||
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|[[Decimus]] | |[[Decimus]] | ||
|Gravity Shockwave - Stuns enemy units and structures with a massive hammer slam. | |Gravity Shockwave - Stuns enemy units and structures with a massive hammer slam. | ||
|*Shield | | | ||
*Shield | |||
*Siphon | *Siphon | ||
|- | |- | ||
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|Hero Infantry | |Hero Infantry | ||
|UNSC | |UNSC | ||
|[[James Cutter]] | |[[James Cutter|Captain Cutter]] | ||
|Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. | |Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. | ||
|*Rush | | | ||
*Rush | |||
*Shield | *Shield | ||
|- | |- | ||
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|Hero Infantry | |Hero Infantry | ||
|UNSC | |UNSC | ||
|[[Ellen Anders]] | |[[Ellen Anders|Professor Anders]] | ||
|Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. | |Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. | ||
|*Shield | | | ||
*Shield | |||
*Guard | *Guard | ||
|- | |- | ||
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|[[Voridus]] | |[[Voridus]] | ||
|Salt the Earth - Deploys pools of damaging infusion onto the battlefield. | |Salt the Earth - Deploys pools of damaging infusion onto the battlefield. | ||
|*Shield | | | ||
*Shield | |||
*Shock | *Shock | ||
|- | |- | ||
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|[[Isabel]] | |[[Isabel]] | ||
|Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. | |Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. | ||
|*Shield | | | ||
*Shield | |||
*Reflect | *Reflect | ||
|- | |- | ||
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|[[Atriox]] | |[[Atriox]] | ||
|None | |None | ||
|*Shield | | | ||
*Shield | |||
*Shock | *Shock | ||
|- | |- | ||
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|[[Jerome-092|Commander Jerome]] | |[[Jerome-092|Commander Jerome]] | ||
|None | |None | ||
|*Shield | | | ||
*Shield | |||
*Rally | *Rally | ||
|- | |- | ||
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|[[Pavium]] | |[[Pavium]] | ||
|Target Designator - Grants all friendly units a damage bonus against a designated target. | |Target Designator - Grants all friendly units a damage bonus against a designated target. | ||
|*Shield | | | ||
*Shield | |||
*Reflect | *Reflect | ||
|- | |- | ||
| | | | ||
|[[Ripa 'Moramee]] | |[[Ripa 'Moramee|The Arbiter]] | ||
|Legendary | |Legendary | ||
|240 | |240 | ||
|Hero Infantry | |Hero Infantry | ||
|Banished | |Banished | ||
|[[Ripa 'Moramee]] | |[[Ripa 'Moramee|The Arbiter]] | ||
|Arbiter's Rage - Increases damage and speed and allows the Arbiter to attack air units. | |Arbiter's Rage - Increases damage and speed and allows the Arbiter to attack air units. | ||
|*Shield | | | ||
*Shield | |||
*Rush | *Rush | ||
|- | |- | ||
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|[[Colony]] | |[[Colony]] | ||
|Taunt - Forces nearby enemies to target this unit. | |Taunt - Forces nearby enemies to target this unit. | ||
|*Shield | | | ||
*Shield | |||
*Siphon | *Siphon | ||
*Shock | *Shock | ||
|} | |} |