Let 'Volir/Gameplay: Difference between revisions

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**'''Banished Raid I''': Increases capture speed for all units. Increases infantry line of sight.
**'''Banished Raid I''': Increases capture speed for all units. Increases infantry line of sight.
**'''Banished Raid II''': Allows Ghosts to capture points. Increases vehicle line of sight.
**'''Banished Raid II''': Allows Ghosts to capture points. Increases vehicle line of sight.
**'''Banished Raid III''': Increases movement speed for Ghosts, [[Banished Wraith]]s, and [[Marauder]]s.
**'''Banished Raid III''': Increases movement speed for Ghosts, [[Eklon'Dal Workshop Wraith]]s, and [[Eklon'Dal Workshop Marauder]]s.
**'''[[Teleport]] I''': Teleports own units to any location within range.
**'''[[Teleport]] I''': Teleports own units to any location within range.
***Population Cost: N/A
***Population Cost: N/A
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***Power Cost: 350
***Power Cost: 350
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability.
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Klavbrig Workshop Shroud]]s. Marauders gain [[active camouflage]] ability.
**'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field
**'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field
*'''Tier 4 Leader Powers'''
*'''Tier 4 Leader Powers'''
**'''[[Type-25 Spirit|Spirit]] Support''': Deploys one squad of [[Sangheili Ranger]]s, one [[Mgalekgolo]] pair, and two [[Huragok]]. Spirit provides prolonged cover fire.
**'''[[Dextro Xur-pattern Spirit|Spirit]] Support''': Deploys one squad of [[Sangheili Ranger]]s, one [[Mgalekgolo]] pair, and two [[Huragok]]. Spirit provides prolonged cover fire.
***Population Cost: 14
***Population Cost: 14
***Supply Cost: 850
***Supply Cost: 850