Keyes: Difference between revisions

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*The Wraiths and Ghosts aboard the ''Truth and Reconciliation'' can not be driven, though they can be destroyed with grenades or gunfire. This differs from the drivable Ghosts in the game, which cannot be destroyed or damaged unless they are being driven. The Ghosts aboard the ship remain completely stationary regardless of any explosions nearby; drivable Ghosts will be flung by nearby detonations.
*The Wraiths and Ghosts aboard the ''Truth and Reconciliation'' can not be driven, though they can be destroyed with grenades or gunfire. This differs from the drivable Ghosts in the game, which cannot be destroyed or damaged unless they are being driven. The Ghosts aboard the ship remain completely stationary regardless of any explosions nearby; drivable Ghosts will be flung by nearby detonations.
*Strangely, the Grunt with the fuel rod gun in the Spirit dropship will always die upon impact with the ground. Furthermore, the fuel rod gun's subsequent explosion does not kill any of the nearby Grunts. On rare occasions, the fuel rod gun-wielding Grunt will survive the explosion and will be left with no weapon. He will act as if he is holding a weapon and if the player gets close he will scream out as if throwing grenades, although he does not actually throw them.
*Strangely, the Grunt with the fuel rod gun in the Spirit dropship will always die upon impact with the ground. Furthermore, the fuel rod gun's subsequent explosion does not kill any of the nearby Grunts. On rare occasions, the fuel rod gun-wielding Grunt will survive the explosion and will be left with no weapon. He will act as if he is holding a weapon and if the player gets close he will scream out as if throwing grenades, although he does not actually throw them.
*In the cutscene "The Captain", a second Master Chief biped can be seen under the platform with the use of a flycam. This was done in order to have the player character's biped out of sight while the cutscene is acted out.
*In the cutscene "The Captain", the player controlled Master Chief biped is teleported under the bridge platform while a separate actor Master Cheif carries out the cutscene. One can see this with the use of a flycam. This was done in order to have the player character's biped out of sight while the cutscene is acted out.
**Both the actor Master Chief and the player can be killed by enemies during the cutscene. If the actor is killed he will die normally and drop all of of his weapons just like the player and most other AIs but the cutscene itself will still continue playing. A static "ghost" Chief with an assualt rifle will appear as Cortana talks about how there are no human life signs detected which will change to an upright weaponless ghost during the portion where the Chief punches through Keyes' skull. The body dead body will remain even after the cutscene is over and the player can even pick up any of the weapons dropped. However if the actual player is killed during the cutscene, the game will revert to the last checkpoint mid cutscene. Unlike normal reverts the options to restart the level and revert to the last checkpoint will be missing from the pause menu and only be restored when the player triggers the cutscene again and it plays without the player dying. The other options such as "Save and quit" will still function as normal however.
**Aside from the assault rifle seen during the cutscene, the actor also has a pistol and three grenades which drop if he is killed. 
*In the cutscene, "The Captain", when the Master Chief retrieves Captain Keyes' neural implants, he was meant to burn Keyes' skull out of the proto-Gravemind with a [[M7057 Defoliant Projector|flamethrower]] and then retrieve the implants. Due to time constraints, the flamethrower was removed from the final game. [[Bungie]] had [[Robert McLees]] do research on what burned skulls looked like. When he had finished, he said ''"[He'd] done [his] work too well"'', as the burned skull was too gruesome.<ref>'''[[The Art of Halo]]''', ''page 140''</ref>
*In the cutscene, "The Captain", when the Master Chief retrieves Captain Keyes' neural implants, he was meant to burn Keyes' skull out of the proto-Gravemind with a [[M7057 Defoliant Projector|flamethrower]] and then retrieve the implants. Due to time constraints, the flamethrower was removed from the final game. [[Bungie]] had [[Robert McLees]] do research on what burned skulls looked like. When he had finished, he said ''"[He'd] done [his] work too well"'', as the burned skull was too gruesome.<ref>'''[[The Art of Halo]]''', ''page 140''</ref>
*The escort Banshee with the navigation point is tagged as an ally on the [[motion tracker]]. This probably is due to Cortana wanting the player to use an “ally’s” vehicle. For example, if players board a vehicle, drive fast, and bail out with it still moving, it will indicate a large yellow dot on their motion tracker, even if there is no one inside. However, when an enemy is in a vehicle, they are shown as red blips.
*The escort Banshee with the navigation point is tagged as an ally on the [[motion tracker]]. This probably is due to Cortana wanting the player to use an “ally’s” vehicle. For example, if players board a vehicle, drive fast, and bail out with it still moving, it will indicate a large yellow dot on their motion tracker, even if there is no one inside. However, when an enemy is in a vehicle, they are shown as red blips.
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