Installation 00: Difference between revisions

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**[[Refugia Core 101]]
**[[Refugia Core 101]]
**[[Refugia 500]]
**[[Refugia 500]]
*[[Site Ricochet]]
*[[Translocation portal Epsilon]]
*[[Translocation portal Epsilon]]
**[[Long Valley Moor]]
**[[Long Valley Moor]]
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{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
*The Ark was known as "Waypoint" during the production of ''Halo 3''.<ref>[http://www.isaachannaford.com/2011/01/rapid-environment-work-2-6-hours-piece.html '''Isaac Hannaford''': ''rapid environment work 2-6 hours a piece'']</ref><ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1047186 '''halo.bungie.org''': ''Re: Halo Concept Art'']</ref> This name was later rendered canonical by the Halo Waypoint forum administrator {{Plain|[https://forums.halowaypoint.com/yaf_profile601146.aspx Catalog]}} (posing as the Forerunner entity of [[Catalog|the same name]]).{{Ref/Reuse|CatalogWaypoint}}
*The Ark was known as "Waypoint" during the production of ''Halo 3''.<ref>[http://www.isaachannaford.com/2011/01/rapid-environment-work-2-6-hours-piece.html '''Isaac Hannaford''': ''rapid environment work 2-6 hours a piece'']</ref><ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1047186 '''halo.bungie.org''': ''Re: Halo Concept Art'']</ref> This name was later rendered canonical by the Halo Waypoint forum administrator {{Plain|[https://forums.halowaypoint.com/yaf_profile601146.aspx Catalog]}} (posing as the Forerunner entity of [[Catalog|the same name]]).{{Ref/Reuse|CatalogWaypoint}}
*In early conceptual stages, artist [[Paul Russel]] did not want to make the Ark significantly larger than a Halo ring. One of his early concepts of the Ark design incorporated a cradle for a Halo installation in the center, with four sleek arms one one side of the ring, along with several beams leading to a central hub structure situated on the other side.<ref>[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889897215738578 '''Picasa''': ''Paul Russel > Halo 3: The Lost City 16/16'']</ref>
*In early conceptual stages, artist [[Paul Russel]] did not want to make the Ark significantly larger than a Halo ring. One of his early concepts of the Ark design incorporated a cradle for a Halo installation in the center, with four sleek arms on one side of the ring, along with several beams leading to a central hub structure situated on the other side.<ref>[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889897215738578 '''Picasa''': ''Paul Russel > Halo 3: The Lost City 16/16'']</ref>
*In ''Origins'', the Ark and the Halos are depicted without land on their surfaces during the activation of the Halo Array. This is likely due to [[Cortana]]'s interpretation, or an instance of artistic license, as both ''Halo: Silentium'' and the terminals in ''Halo: Combat Evolved Anniversary'' show that the Ark and the Halos had fully terraformed surfaces prior to the activation of the Array.
*In ''Origins'', the Ark and the Halos are depicted without land on their surfaces during the activation of the Halo Array. This is likely due to [[Cortana]]'s interpretation, or an instance of artistic license, as both ''Halo: Silentium'' and the terminals in ''Halo: Combat Evolved Anniversary'' show that the Ark and the Halos had fully terraformed surfaces prior to the activation of the Array.
*The Ark as a concept has existed since the development of ''Halo: Combat Evolved''.<ref>[[:File:HCE Ark Concept.jpg|Halo: Combat Evolved concept art]]</ref><ref>[https://twitter.com/game_fabricator/status/1088274744456159232 Marcus Lehto on Twitter].</ref> Bungie artist [[Marcus Lehto]] produced several sketches of structures for the Ark concept, that would later go on to be refined and considered during the development of ''Halo 2''.<ref>[[:File:H2 Ark Concept.jpg|Halo: 2 concept art]]</ref> These concept images both depict the Ark as a structure within the ground, a concept later instead used for the design of the [[Portal at Voi]] in ''Halo 3''.
*The Ark as a concept has existed since the development of ''Halo: Combat Evolved''.<ref>[[:File:HCE Ark Concept.jpg|Halo: Combat Evolved concept art]]</ref><ref>[https://twitter.com/game_fabricator/status/1088274744456159232 Marcus Lehto on Twitter].</ref> Bungie artist [[Marcus Lehto]] produced several sketches of structures for the Ark concept, that would later go on to be refined and considered during the development of ''Halo 2''.<ref>[[:File:H2 Ark Concept.jpg|Halo: 2 concept art]]</ref> These concept images both depict the Ark as a structure within the ground, a concept later instead used for the design of the [[Portal at Voi]] in ''Halo 3''.
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File:H3_Installation00_Full.jpg|The Ark in ''Halo 3''.
File:H3_Installation00_Full.jpg|The Ark in ''Halo 3''.
File:ARK2.jpg|The size of the Ark compared to that of Earth and a Halo installation.
File:ARK2.jpg|The size of the Ark compared to that of Earth and a Halo installation.
File:ArkScaleComparison.gif|Comparison of the Ark to a modern Halo installation and Earth.
File:Arklandscape.JPG|The desert near the Ark's Cartographer facility.
File:Arklandscape.JPG|The desert near the Ark's Cartographer facility.
File:Ark.JPG|A [[Holography|holographic]] representation of the Ark.
File:Ark.JPG|A [[Holography|holographic]] representation of the Ark.
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*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo: Outcasts]]'' {{Mo}}
*''[[Halo: Outcasts]]'' {{Mo}}
*''[[Halo: Epitaph]]'' {{Mo}}
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{{col-end}}