Holdout: Difference between revisions

686 bytes removed ,  1 year ago
in general, we're trying to avoid having subjective analysis sections such as tactics on our articles (plus this just has very poor spelling and grammar)
Tag: Reverted
(in general, we're trying to avoid having subjective analysis sections such as tactics on our articles (plus this just has very poor spelling and grammar))
Tag: Manual revert
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*Factory
*Factory
*Backyard
*Backyard
==tactics==
*Banshees are easy to kill right after big boy wave. you can also use a plasma pistol to make the banshee fall when it is right over you. as it is falling, you can hijack it like on the tip of the spear halo reach campaign level.
*If you get the airstrike, you can use it on big boy wave (the wave with elite or brute heroes).
*This board is easy as the hunters can't get in the room so you can destroy them as long as they don't kill you with their gun.
*You can snipe enemies during the first wave until jackal rangers try to do the same.
*The U.N.S.C. grenade launcher is the best weapon in the safe room as you can kill Jackels and hunters from the inside of the room.


==Trivia==
==Trivia==