Headless Master Chief: Difference between revisions

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→‎Explanation: you change what i said if you want but the one before mine was dead wrong it wasn't 3rd person you can move around in the pod some by jumping
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(→‎Explanation: you change what i said if you want but the one before mine was dead wrong it wasn't 3rd person you can move around in the pod some by jumping)
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==Explanation==
==Explanation==
In ''Halo'', a player's body is hidden while in [[First-person shooter|first-person view]]. When the level starts, though, the player can still see their own body while in first-person view. This is because the player is actually in ''third-person view'' -- the camera has simply been positioned in the same location it would be in in first-person view. Bungie effectively simulated one view mode with another.
The headless body is a model that can only be seen from the inside when the pod is closed to make the player feel more immersed.
 
However, simply moving the third-person camera inside the Master Chief's head would cause problems. Backface culling would make much of the head invisible, but some chunks of the head would still be visible (and would render somewhat oddly). This is particularly noticeable with the two prongs at the top of a Spartan's helmet. Bungie avoided this undesirable visual effect by simply removing (or moving) the Master Chief's head during the scene where the [[Heads-up display|HUD]] is first activated.
 
Forcing the Master Chief back into the cryo-pod simply restores this state -- these effects (third-person point of view, invisible head, etc.) are all applied whenever the Chief is in the cryo-pod, since (without the involvement of glitches) he is only in the pod before the cutscene where he exits.


==Sources==
==Sources==
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