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The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself.<ref>[http://matthewlaw.blogspot.co.uk/2009/02/halo-wars.html '''matthews blog''']</ref> | The model for the planet Harvest used on the site was created in [[Wikipedia:Autodesk Maya|Maya]] by Matthew Law. He also created the transitions to the surface and ensured they seamlessly flowed into footage captured from the game itself.<ref>[http://matthewlaw.blogspot.co.uk/2009/02/halo-wars.html '''matthews blog''']</ref> | ||
The surface terrain was made using locations from Campaign and Multiplayer maps from ''Halo Wars''. The levels from the campaign that were used was [[Relic Approach]], and [[ | The surface terrain was made using locations from Campaign and Multiplayer maps from ''Halo Wars''. The levels from the campaign that were used was [[Relic Approach]], and [[Alpha Base (level)|Alpha Base]]. The maps from the multiplayer that were used was [[Chasms]], [[Terminal Moraine]], and [[Frozen Valley]]. Nate Riley also made the Halo Wars posters that were unlockable on the website.<ref>[http://cargocollective.com/nateriley/Halo-Wars-Dive-In '''www.cargocollective.com''' ''- Halo Wars Dive In'']</ref> | ||
Antonio Gomez a creative developer worked on the site and its "sidebar ad".<ref name="electricbulb"/> Adam Marrs a Computer Scientist also worked on the project.<ref name="visualextract"/> | Antonio Gomez a creative developer worked on the site and its "sidebar ad".<ref name="electricbulb"/> Adam Marrs a Computer Scientist also worked on the project.<ref name="visualextract"/> | ||
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==References== | ==References== | ||
{{Reflist}} | |||
{{Ref/Sources}} | |||
[[Category:Promotional Material]] | [[Category:Promotional Material]] |