733
edits
No edit summary |
No edit summary |
||
Line 155: | Line 155: | ||
*When it comes to leader powers, the leader powers was a tree-base system where the player is granted 3 leader power points at the start and 3 again when the progress, this system was later changed to a wheel-base system and the player is now granted a single leader every time. | *When it comes to leader powers, the leader powers was a tree-base system where the player is granted 3 leader power points at the start and 3 again when the progress, this system was later changed to a wheel-base system and the player is now granted a single leader every time. | ||
*Many units had different visual projectiles. | *Many units had different visual projectiles. | ||
*Every unit and buildings had a red small hp bar with no segments. | |||
===Leader powers=== | ===Leader powers=== | ||
Line 160: | Line 161: | ||
*UNSC Raid I: In the beta, the infantry units capturing power points and also making the infantry mov faster were two separate leader powers. There was a leader power absent from the launch titled "Adrenaline" that was in charge of making the infantry moving fast. | *UNSC Raid I: In the beta, the infantry units capturing power points and also making the infantry mov faster were two separate leader powers. There was a leader power absent from the launch titled "Adrenaline" that was in charge of making the infantry moving fast. | ||
*Close Air Support: Only just a visual difference, when the Pelican Gunships arrive they turn all their wings 90 degrees down. | *Close Air Support: Only just a visual difference, when the Pelican Gunships arrive they turn all their wings 90 degrees down. | ||
====Banished==== | ====Banished==== |
edits