Halo Wars 2 Open Beta: Difference between revisions

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*When it comes to leader powers, the leader powers was a tree-base system where the player is granted 3 leader power points at the start and 3 again when the progress, this system was later changed to a wheel-base system and the player is now granted a single leader every time.
*When it comes to leader powers, the leader powers was a tree-base system where the player is granted 3 leader power points at the start and 3 again when the progress, this system was later changed to a wheel-base system and the player is now granted a single leader every time.
*Many units had different visual projectiles.
*Many units had different visual projectiles.
*Every unit and buildings had a red small hp bar with no segments.


===Leader powers===
===Leader powers===
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*UNSC Raid I: In the beta, the infantry units capturing power points and also making the infantry mov faster were two separate leader powers. There was a leader power absent from the launch titled "Adrenaline" that was in charge of making the infantry moving fast.
*UNSC Raid I: In the beta, the infantry units capturing power points and also making the infantry mov faster were two separate leader powers. There was a leader power absent from the launch titled "Adrenaline" that was in charge of making the infantry moving fast.
*Close Air Support: Only just a visual difference, when the Pelican Gunships arrive they turn all their wings 90 degrees down.
*Close Air Support: Only just a visual difference, when the Pelican Gunships arrive they turn all their wings 90 degrees down.
*Every unit and buildings had a red small hp bar with no segments.


====Banished====
====Banished====
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