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==Background== | ==Background== | ||
Halo: Chronicles was to be an episodic interactive story telling<ref>[http://www.gamesradar.com/f/ive-never-heard-of-a-motion-sensing-controller/a-20080513165357655015/p-2 '''Games Radar''': ''"I've never heard of a motion-sensing controller..."'']</ref> set in the ''[[Halo]]'' universe, as confirmed by Microsoft on April | Halo: Chronicles was to be an episodic interactive story telling<ref>[http://www.gamesradar.com/f/ive-never-heard-of-a-motion-sensing-controller/a-20080513165357655015/p-2 '''Games Radar''': ''"I've never heard of a motion-sensing controller..."'']</ref> set in the ''[[Halo]]'' universe, as confirmed by Microsoft on April 24, 2008. The game was to be a "new chapter" and a "new series"{{Citation needed}} in the ''Halo'' story, was stated to feature a new way to play games, and was described by Jackson as the "filmiest game." | ||
Not much is known why the project was shutdown, but it was said to 'collapse when the Movie did'. | Not much is known why the project was shutdown, but it was said to 'collapse when the Movie did'. | ||
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Very little was revealed about the story line, plot, etc. | Very little was revealed about the story line, plot, etc. | ||
In the UK-version [[Xbox 360]] magazine ''Xbox World 360,'' it was speculated that the game would be more of an 'interactive movie' where some parts would be semi-playable, and certain decisions would lead to different outcomes that you would then have to watch play out. It had also been stated that it would delve into [[John-117|Master Chief]]'s back story.{{ | In the UK-version [[Xbox 360]] magazine ''Xbox World 360,'' it was speculated that the game would be more of an 'interactive movie' where some parts would be semi-playable, and certain decisions would lead to different outcomes that you would then have to watch play out. It had also been stated that it would delve into [[John-117|Master Chief]]'s back story.{{Citation needed}} | ||
{{Quote|But our deal with Peter is not about a movie person making a game. What we've talked about - and he agrees with this - is how we can use Live as a medium to introduce episodic interactive storytelling. There's some people in our industry who can tell stories - but they're not Peter Jackson.|Shane Kim elaborating on the nature of the episodic content of ''Halo: Chronicles'', and on the relationship between Peter Jackson and Microsoft<ref>[http://www.computerandvideogames.com/article.php?id=188949 '''CVG''': ''XBOX Interview: Shane Kim'']</ref>}} | {{Quote|But our deal with Peter is not about a movie person making a game. What we've talked about - and he agrees with this - is how we can use Live as a medium to introduce episodic interactive storytelling. There's some people in our industry who can tell stories - but they're not Peter Jackson.|Shane Kim elaborating on the nature of the episodic content of ''Halo: Chronicles'', and on the relationship between Peter Jackson and Microsoft<ref>[http://www.computerandvideogames.com/article.php?id=188949 '''CVG''': ''XBOX Interview: Shane Kim'']</ref>}} |
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