Guardian Forest: Difference between revisions

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Much concept art was created for the Guardian enemy, with the Guardian reaching a stage of being fully-modelled and animated, with the weapon and character itself extensively prototyped in-engine.{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}} The Guardian was intended to be massive in size, similar to the cut [[Strato-Sentinel]]s.{{Ref/Reuse|Vic1}} The Guardian model remained in the final release of ''Halo 3'', existing as a hologram on the map [[Epitaph]], while the Guardians' concept was later used and expanded upon for the [[Guardian Custode]] which debuted in ''[[Halo 5: Guardians]]''. The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''.
Much concept art was created for the Guardian enemy, with the Guardian reaching a stage of being fully-modelled and animated, with the weapon and character itself extensively prototyped in-engine.{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}} The Guardian was intended to be massive in size, similar to the cut [[Strato-Sentinel]]s.{{Ref/Reuse|Vic1}} The Guardian model remained in the final release of ''Halo 3'', existing as a hologram on the map [[Epitaph]], while the Guardians' concept was later used and expanded upon for the [[Guardian Custode]] which debuted in ''[[Halo 5: Guardians]]''. The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''.


An early design document created by designer [[Dan Miller]] was posted on Twitter in 2017 (shown below).{{Ref/Site|Id=Doc|D=01|M=6|Y=2020|URL=https://twitter.com/dmiller360/status/881997799046258697?s=19|Site=Twitter|Page=Dan Miller|Quote=#halo3 original 'guardian forest' (cut map):}}
A photograph of a digital design document was posted on Twitter by [[Dan Miller]] in 2017 (shown [[Guardian Forest#Design Documents|here]]).{{Ref/Site|Id=Doc|D=01|M=6|Y=2020|URL=https://twitter.com/dmiller360/status/881997799046258697?s=19|Site=Twitter|Page=Dan Miller|Quote=#halo3 original 'guardian forest' (cut map):}} This design document reveals a number of details Bungie had considered for inclusion in the level. Notably, the level was to include [[Strato-Sentinel]]s and [[Enforcer]]s as enemies alongside the Guardian, with flyable Hornets and [[Irdnekt-pattern Banshee|Banshees]]. The level's story would involve Master Chief travelling through the forest to activate the Ark's defenses{{Ref/Reuse|Doc}}, as Bungie felt that simply having two levels to show the end of the Covenant wasn't enough.{{Ref/Reuse|NeoGAFDan}}
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File:H3 GuardianForest DesignDoc.png
</gallery>
 
This design document reveals a number of details Bungie had considered for inclusion in the level. Notably, the level was to include [[Strato-Sentinel]]s and [[Enforcer]]s as enemies alongside the Guardian, with flyable Hornets and [[Irdnekt-pattern Banshee|Banshees]]. The level's story would involve Master Chief travelling through the forest to activate the Ark's defenses{{Ref/Reuse|Doc}}, as Bungie felt that simply having two levels to show the end of the Covenant wasn't enough.{{Ref/Reuse|NeoGAFDan}}


To begin the level, the player would ride on a "train" for a section before the power died and the train ground to a halt.{{Ref/Reuse|Doc}} During the "train" section, multiple other trains bearing [[Covenant]] troops would pull up and alongside the player, described by Miller as a faster version of the gondola rides from ''Halo 2'' level [[Regret (Halo 2 level)|Regret]], with the player having to adapt to ever-changing geometry.{{Ref/YouTube|Id=YTRocketSloth|-FhCaORYSAo|Channel=Rocket Sloth|VideoName=We Discovered THE SECRET Behind Halo 3's DELETED Guardian|D=22|M=01|Y=2021}}{{Ref/Site|Id=YTRocketSlothComment|URL=https://www.youtube.com/watch?v=-FhCaORYSAo&lc=Ugy09xIpEXGC91o6zPF4AaABAg|Site=Youtube|Page=Rocket Sloth, We Discovered THE SECRET Behind Halo 3's DELETED Guardian|Detail=Comment by Dan Miller|Quote=Great video guys!|D=22|M=01|Y=2021}}
To begin the level, the player would ride on a "train" for a section before the power died and the train ground to a halt.{{Ref/Reuse|Doc}} During the "train" section, multiple other trains bearing [[Covenant]] troops would pull up and alongside the player, described by Miller as a faster version of the gondola rides from ''Halo 2'' level [[Regret (Halo 2 level)|Regret]], with the player having to adapt to ever-changing geometry.{{Ref/YouTube|Id=YTRocketSloth|-FhCaORYSAo|Channel=Rocket Sloth|VideoName=We Discovered THE SECRET Behind Halo 3's DELETED Guardian|D=22|M=01|Y=2021}}{{Ref/Site|Id=YTRocketSlothComment|URL=https://www.youtube.com/watch?v=-FhCaORYSAo&lc=Ugy09xIpEXGC91o6zPF4AaABAg|Site=Youtube|Page=Rocket Sloth, We Discovered THE SECRET Behind Halo 3's DELETED Guardian|Detail=Comment by Dan Miller|Quote=Great video guys!|D=22|M=01|Y=2021}}
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File:H3 GuardianMap Concept 2.jpg|Concept art for the final Guardian multiplayer map.
File:H3 GuardianMap Concept 2.jpg|Concept art for the final Guardian multiplayer map.
File:H3 GuardianMap Concept Mood.jpg|Steve Cotton's "mood" concept for the final Guardian multiplayer map.
File:H3 GuardianMap Concept Mood.jpg|Steve Cotton's "mood" concept for the final Guardian multiplayer map.
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===Design Documents===
<gallery>
File:H3_GuardianForestPaperSketch.jpeg|Early paper sketch titled "Guardian Forest".
File:H3 GuardianForest DesignDoc.png|Photograph of a digital design document titled "080 - Forest".
File:H3_GuardianForestDesignDoc.jpeg|Cropped screenshot of the digital design document without title.
</gallery>
</gallery>


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