Guardian Forest: Difference between revisions

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The end of the level has been stated several times with differing scenarios including the Ark releasing [[Constructor]]s to attack Truth's fleet{{Ref/Reuse|NeoGAFDan}} and the level ending with a huge Strato-Sentinel rising out of the ground to engage the fleet.{{Ref/Reuse|YTRocketSloth}} The level's design document supports the latter envisioning, additionally providing mention that the player would be riding the Strato-Sentinel.{{Ref/Reuse|Doc}} This idea was given some concept treatment by artist [[Isaac Hannaford]].{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/oJyD4|Site=ArtStation|Page=Halo 3, Giant Sentinals}}  
The end of the level has been stated several times with differing scenarios including the Ark releasing [[Constructor]]s to attack Truth's fleet{{Ref/Reuse|NeoGAFDan}} and the level ending with a huge Strato-Sentinel rising out of the ground to engage the fleet.{{Ref/Reuse|YTRocketSloth}} The level's design document supports the latter envisioning, additionally providing mention that the player would be riding the Strato-Sentinel.{{Ref/Reuse|Doc}} This idea was given some concept treatment by artist [[Isaac Hannaford]].{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/oJyD4|Site=ArtStation|Page=Halo 3, Giant Sentinals}}  


Another idea for the level, recalled by [[Paul Russel]], suggests the level was to involve a "Pelican chase" inside a Strato-Sentinel, in which the player would fly through the maw of the Sentinel.{{Ref/YouTube|lpqjlsRpKJk|Marty O'Donnell|The Big Stage Ep 002, Pt 2|Time=1650|Detail=27:30}} It is possible that Russel was misremembering, and meant the Hornet - which multiple other sources have stated was intended for this level - and not the Pelican. ALternatively, this may refer to the storyboards (see below) which feature a Pelican ascending in altitude and facing off against a large sentinel.
Another idea for the level, recalled by [[Paul Russel]], suggests the level was to involve a "Pelican chase" inside a Strato-Sentinel, in which the player would fly through the maw of the Sentinel.{{Ref/YouTube|lpqjlsRpKJk|Marty O'Donnell|The Big Stage Ep 002, Pt 2|Time=1650|Detail=27:30}} It is possible that Russel was misremembering, and meant the Hornet - which multiple other sources have stated was intended for this level - and not the Pelican. Alternatively, this may refer to the storyboards (see below) which feature a Pelican ascending in altitude and facing off against a large sentinel.


By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it{{Ref/Reuse|Postmortem}} though was noted by Dan Miller as still being cut incredibly early in ''Halo 3''{{'}}s development.{{Ref/Reuse|YTRocketSloth}} Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|Id=Postmortem|D=01|M=6|Y=2020|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|Site=Bungie.net|Page=Forest For The Trees: Guardian Postmortem}}
By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it{{Ref/Reuse|Postmortem}} though was noted by Dan Miller as still being cut incredibly early in ''Halo 3''{{'}}s development.{{Ref/Reuse|YTRocketSloth}} Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|Id=Postmortem|D=01|M=6|Y=2020|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|Site=Bungie.net|Page=Forest For The Trees: Guardian Postmortem}}
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