Ghost Town: Difference between revisions

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|pagegamelabel=H3
|pagegamelabel=H3
|name=Ghost Town
|name=Ghost Town
|image=[[File:H3_GhostTownOverhead.jpg|250px]]
|image=[[File:H3 GhostTownOverhead.jpg|250px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>ghosttown</code>
|devname=<code>ghosttown</code>
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{{Article quote|These fractured remains near Voi remind us that brave souls died here to buy our salvation.}}
{{Article quote|These fractured remains near Voi remind us that brave souls died here to buy our salvation.}}


'''''Ghost Town''''' is a [[multiplayer]] map featured in [[Halo 3]] set in the same jungle near Voi as the campaign level ''[[Sierra 117]]''.<ref name="BWUGhostTown">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13287 '''Bungie.net''': ''Ghost Town Revealed'']</ref> It was released as part of the [[Legendary Map Pack]] alongside [[Avalanche]] and [[Orbital]].
'''''Ghost Town''''' is a [[multiplayer]] map featured in [[Halo 3]] set in the same jungle near Voi as the campaign level ''[[Sierra 117]]''.<ref name="BWUGhostTown">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13287 '''Bungie.net''': ''Ghost Town Revealed'']</ref> It was released as part of the [[Legendary Map Pack]] alongside [[Avalanche]] and [[Blackout]].


==Setting==
==Setting==
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Ghost Town consists of three buildings surrounded by hills and trees. The inside of one building features rubble and vegetation that has overgrown during years of the desolation. The level is a bridge between nature and failed human civilization.<ref name="BWU010408">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13135 '''Bungie.net''': ''Bungie Weekly Update 01/04/08'']</ref> It has many levels and open air catwalks with sights down to semi-protected alleys where you can "rain death from above". These catwalks have entrances to the main building as well.
Ghost Town consists of three buildings surrounded by hills and trees. The inside of one building features rubble and vegetation that has overgrown during years of the desolation. The level is a bridge between nature and failed human civilization.<ref name="BWU010408">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13135 '''Bungie.net''': ''Bungie Weekly Update 01/04/08'']</ref> It has many levels and open air catwalks with sights down to semi-protected alleys where you can "rain death from above". These catwalks have entrances to the main building as well.


Starting from the [[M274 Mongoose|Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the shotgun (where the [[Z-4190 bubble shield|bubble shield]] is located). From the shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[overshield]] and there’s a second level walkway overhead housing the [[M41 SPNKR|rocket launcher]] and [[grenade]]s. Directly to the left and under the [[Type-1 plasma grenade|plasma grenades]] that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 camera was taken.
Starting from the [[M274 Mongoose|Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the shotgun (where the [[Z-4190 bubble shield|bubble shield]] is located). From the shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[overshield]] and there’s a second level walkway overhead housing the [[M41 SPNKR|rocket launcher]] and [[grenade]]s. Directly to the left and under the [[Anskum-pattern plasma grenade|plasma grenades]] that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 camera was taken.


The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward the sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active camouflage|active camo]], and a [[Portable gravity lift|gravity lift]] spawn and is positioned above a dark hallway that funnels into the Atrium.
The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward the sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active camouflage|active camo]], and a [[Portable gravity lift|gravity lift]] spawn and is positioned above a dark hallway that funnels into the Atrium.
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For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (rocket launcher side) down in front of Atrium and also down the Woods side (shotgun side).
For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (rocket launcher side) down in front of Atrium and also down the Woods side (shotgun side).


[[File:H3_GhostTown_Layout.jpg|thumb|250px|Layout of the map.]]
[[File:H3 GhostTown Layout.jpg|thumb|250px|Layout of the map.]]
===Bases===
===Bases===
<!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 -->
<!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 -->
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*Remember, there ''is'' a shotgun on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the overshield and bubble shield being nearby.
*Remember, there ''is'' a shotgun on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the overshield and bubble shield being nearby.
*The Atrium can be a great place to hide or [[Camping|camp]].
*The Atrium can be a great place to hide or [[Camping|camp]].
*Dual [[Type-25 Spiker|Spikers]] and [[Type-25 plasma rifle|plasma rifles]] work great on this map.
*Dual [[Paegaas Workshop Spiker|Spikers]] and [[Okarda'phaa-pattern plasma rifle|plasma rifles]] work great on this map.
*When you have an Oddball, be sure to keep moving and change your paths to help confuse your enemy.
*When you have an Oddball, be sure to keep moving and change your paths to help confuse your enemy.
*As it is always suggested that the destined winning team possesses the shotgun, a combination of a [[BR55HB battle rifle|battle rifle]] and a shotgun works well on this map.
*As it is always suggested that the destined winning team possesses the shotgun, a combination of a [[BR55HB battle rifle|battle rifle]] and a shotgun works well on this map.