Forum:Halo: Spartan Strike: Difference between revisions

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::That was one of the first things I noticed when I watched the video: "war-thog...war-thog." I was annoyed too. I think 343i is getting too buck wild with the armor styles. The protagonist's armor doesn't look militaristic at all. And the bright colors don't make sense because he stands out way too much. I can understand if it's black or olive like you said. Or even a more subdued coloration. Not mp-like. It just seems unrealistic. I like the Kestrel but like Jugus said, its redundant. Its almost like what we said earlier about [[Talk:Type-29 Shadow#Shadow or Tug|343i copying old designs for new designs]]. They might have been better off putting the [[Quad Walker]] in the game instead as it's more unique (albeit ridiculous & impractical). The story sounds like plain-jane Forerunner non-sense w/ a splash of the past. I want to fight some insurrectionist for once. When is that day going to come? Oh, and based off the way they sidelined (& barbequed some of) the S-III's so far, I highly doubt 343i will make the protagonist a S-III from gamma company but more along the lines of a prototype of S-IV. Like everyone else I rather him/her be a S-III but who knows. Whatever the case, I might pick this title up. Be nice to have this game on my laptop since I have win 8.1 w/ touch screen.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 20:46, 16 October 2014 (EDT)
::That was one of the first things I noticed when I watched the video: "war-thog...war-thog." I was annoyed too. I think 343i is getting too buck wild with the armor styles. The protagonist's armor doesn't look militaristic at all. And the bright colors don't make sense because he stands out way too much. I can understand if it's black or olive like you said. Or even a more subdued coloration. Not mp-like. It just seems unrealistic. I like the Kestrel but like Jugus said, its redundant. Its almost like what we said earlier about [[Talk:Type-29 Shadow#Shadow or Tug|343i copying old designs for new designs]]. They might have been better off putting the [[Quad Walker]] in the game instead as it's more unique (albeit ridiculous & impractical). The story sounds like plain-jane Forerunner non-sense w/ a splash of the past. I want to fight some insurrectionist for once. When is that day going to come? Oh, and based off the way they sidelined (& barbequed some of) the S-III's so far, I highly doubt 343i will make the protagonist a S-III from gamma company but more along the lines of a prototype of S-IV. Like everyone else I rather him/her be a S-III but who knows. Whatever the case, I might pick this title up. Be nice to have this game on my laptop since I have win 8.1 w/ touch screen.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 20:46, 16 October 2014 (EDT)
:::I think the bright colour might have been chosen specifically to make it stand out more on the small screen, not that I like it, but then, I'm not a huge fan of some of Noble's colourings, or Majestic running around in bright blue all the time. According to the game's official page; "You are a Spartan IV in this classified ONI simulation of New Mombasa set during the events of Halo 2. Lead UNSC troops through numerous missions and battle against your enemies to save Earth." So basically, we play as an S-IV the entire time but the prologue missions (or possibly all of them) will be done through a simulation. I'm hoping it's a case of the S-IV going into a simulation to experience a mission related to his present day assignment. If the whole story is a simulation I'll lose it.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 22:32, 16 October 2014 (EDT)
:::I think the bright colour might have been chosen specifically to make it stand out more on the small screen, not that I like it, but then, I'm not a huge fan of some of Noble's colourings, or Majestic running around in bright blue all the time. According to the game's official page; "You are a Spartan IV in this classified ONI simulation of New Mombasa set during the events of Halo 2. Lead UNSC troops through numerous missions and battle against your enemies to save Earth." So basically, we play as an S-IV the entire time but the prologue missions (or possibly all of them) will be done through a simulation. I'm hoping it's a case of the S-IV going into a simulation to experience a mission related to his present day assignment. If the whole story is a simulation I'll lose it.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 22:32, 16 October 2014 (EDT)
::::The thing that baffles me the most about the neglecting of Gamma Company is the way they're easily the most exploitable SPARTAN-IIIs. We don't know anything about them other than that they got deployed which leaves a lot of options for Noble-esque special teams and even making the combat doctrine of the company as a whole different from the previous ones (ie. making them more distributed, allowing them to be featured in more diverse stories). There's a lot more opportunities than they had with Alpha and Beta, and they bent and twisted canon to make Noble fit anyway. However, there's also the inconvenient bit that the Gamma Company Spartans would be twelve by 2552 and they might want to shy away from the idea of playing as a chemically-infused child soldier in a mainstream game. You could get around that by keeping the player character a blank slate and never showing their face or mentioning their age, though—it's not like you'd know much about Palmer and Davis going by ''Spartan Assault'' alone. The Gamma Company bit would just be for the lore fans who care enough about that sort of thing. But this angle is probably the reason 343i seems to be avoiding the previous Spartan generations while thrusting the Fours in the spotlight—because they're morally unproblematic, inoffensive Spartans. They're just normal people who get all the cool toys without any of the morally questionable bits of the Twos and Threes that might turn some people off about the setting. I don't like this or the general attitude of the IVs in general, but I think it's the rationale for underselling the Threes. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 05:34, 17 October 2014 (EDT)


:I agree with the guys above who say the Kestrel is basically redundant, but my concern is that they're adopting the Mega Blox vehicles as canon. Not for any real canon-violating issues, or because it sets a precedent for anything, but because they contradict the aesthetic that the UNSC embodies in the series - military realism, to counterpoint the more esoteric designs of the Covenant and Forerunners. Wheeled vehicles, ballistic ammunition, chemical rockets versus anti-gravity, directed plasma and lasers. It makes you feel like the underdog, and makes victory more satisfying. The Kestrel is a hovercraft - one using ducted fans, yes, but still a hover craft - and the Quad Walker is a mini-Locust/Scarab. They feel inconsistent with the theme of their ostensible sandbox. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 03:05, 17 October 2014 (EDT)
:I agree with the guys above who say the Kestrel is basically redundant, but my concern is that they're adopting the Mega Blox vehicles as canon. Not for any real canon-violating issues, or because it sets a precedent for anything, but because they contradict the aesthetic that the UNSC embodies in the series - military realism, to counterpoint the more esoteric designs of the Covenant and Forerunners. Wheeled vehicles, ballistic ammunition, chemical rockets versus anti-gravity, directed plasma and lasers. It makes you feel like the underdog, and makes victory more satisfying. The Kestrel is a hovercraft - one using ducted fans, yes, but still a hover craft - and the Quad Walker is a mini-Locust/Scarab. They feel inconsistent with the theme of their ostensible sandbox. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 03:05, 17 October 2014 (EDT)
::Tearing down the UNSC's underdog status is a theme that's been going on in a while in 343i's Halo. We are now the ones with the invincible supership (that gets rendered helpless every other day, but I digress) and all the best tech while the Covenant have been reduced to a bunch of feuding, underequipped warlords forced to make do with what they've got. Hell, they redesigned the battle rifle to make it look more powerful relative to Covenant weapons. Throughout the Kilo-Five novels, the UNSC is portrayed as soaring high above the Covenant technologically speaking. None of it makes any sense, of course, especially from a storytelling perspective (audiences tend to root for the underdog), but it's clearly a theme they've been trying their hardest to sell. Lasky's speech in the ''Spartan Ops'' intro really exemplifies this attitude—''"We are the giants now"'' and all. You could argue it's meant to be unwarranted arrogance, even a pre-written marketing speech ''in-universe'', but based on the aforesaid examples I get the sense it's meant to be earnest and "true" as far as authorial intent is concerned. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 05:34, 17 October 2014 (EDT)