Fort Deen: Difference between revisions

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{{era|HW}}
{{Status|Gameplay}}
{{Ratings}}
{{Disambig header|the [[Halo Wars]] [[multiplayer]] mapthe location|Fort Deen (location)}}
{{New Content}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Fort Deen
|name=Fort Deen
|image=[[Image:UNSC base.jpg|center|350px]]
|image=[[File:Fort Deen3D.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|location=  
|map=
|terrain=
|location=[[Fort Deen (location)|Fort Deen]], [[Arcadia]]
|weapons=
|terrain=*Urban
|vehicles=
*Polluted
|equipment=
*Foggy
|power-ups=
|symmetry=
|playernumber=3v3 (6 players)
|gametypes=
|gametypes=
|playernumber= 6 players
}}
}}


'''Fort Deen''' is a [[multiplayer]] level in ''[[Halo Wars]]''. It takes place on [[Fort Deen]].<ref>2009-01-06, [http://www.1up.com/do/previewPage?cId=3172311 Halo Wars (Xbox 360)] ''1Up.com''. Accessed on 2009-01-21</ref>
{{Article quote|Named for a [[Deen|famous]] [[United Nations Space Command|UNSC]] [[colonel]] who broke a Covenant siege, this divided map features highly defendable lanes, but strategically-placed teleports offer clever attackers alternatives.}}
'''Fort Deen''' is a [[multiplayer]] map for ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>
 
==Overview==
Fort Deen is a symmetrical map. It has three starting bases for the player and his/her allies on either side of the map. It also has four additional bases, each in proximity to the starting bases, which are initially occupied by [[rebel base]]s and defended by [[Unidentified insurrectionist group|rebels]]. In the middle of the map, there are two [[energy wall]]s, which, when garrisoned by infantry, activate impassable energy barriers, blocking any direct access to the other side of the map. There are, however, side-paths on each side of the map that can be used as a secondary route, but they also have garrisonable energy walls. If all routes to the other side of the map are blocked by energy barriers, there are a [[Forerunner teleporter|teleporters]] on each side that can transport the units to the other side of the map, beyond the energy walls, allowing quick access to the enemy's side of the map. Both teleporters have [[Covenant watchtower]]s stationed next to them.
 
==Tactics==
*Fully upgraded Marines or [[Orbital Drop Shock Trooper|ODSTs]] can hold out for a long time in the energy wall. [[AV-14 Hornet|Hornets]] can complement the Marines, hitting the enemy but staying safe behind the barrier.
*Send forces to eliminate a side energy wall that enemies have occupied. Have building killers go in a separate direction.
*Stationing some units behind the teleporter near the player's base can help flank attackers.
*Air units can pass over energy barriers without any problems. A "rush" with [[AV-22 Sparrowhawk|Sparrowhawks]] may surprise the opponents, and Pelicans can transport force over the barrier.
 
==Trivia==
*The level and the eponymous fort are named after Tim Deen, one of [[Ensemble Studios]]' senior designers.{{Ref/Site|Id=1UP|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=|Site=1UP|Page=10 Things You Didn't Know About Halo Wars|D=13|M=4|Y=2016}}
*The map was remade for ''[[Halo Wars 2]]'' in 2019, now known as [[Fort Jordan]].
 
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:Deen.jpg|A strategic map of Fort Deen.
File:HW_FortDeen_Battle.jpg|A battle on Fort Deen. Note the presence of {{Pattern|Taaku Xur|Spirit}} dropships, which are usually unavailable in multiplayer.
File:HW_FortDeen_AngledView.jpg|An angled view of Fort Deen.
</gallery>


==Layout==
Fort Deen is a symetrical map probably taking place on a human-controled planet. Both teams start on raised areas on either side of the map, with two ramps giving lower ground acess to ground units. On both side of the two areas contain a rebel base each, opening a new base slot if the area is captured. Both bases hold a one-way teleporter, which transports units to the bottom of the opposing teams area. Four free base slots are around the center of the map, albiet not in close proximity to each other. Two sniper towers which activate shield doors parrallel to the two bases are in the center of the map. Two paths around the outside of the map offer good scout routes, and both contain a forerunner building at their center.


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HW|mode=yes}}
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