Forge/Tricks: Difference between revisions

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→‎Common Ideas: image category and link replacements, replaced: [[Deployable lookout tower| → [[Covenant watchtower|
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m (→‎Common Ideas: image category and link replacements, replaced: [[Deployable lookout tower| → [[Covenant watchtower|)
 
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However, when touched or moved in any way, the Fusion Coil would fall. Furthermore, if a new round or session were to start, the Fusion Coil would fall at the start of the game. Only immovable objects remain in the air, because their physics are only "reactivated" when they are manipulated by a player in Edit Mode.
However, when touched or moved in any way, the Fusion Coil would fall. Furthermore, if a new round or session were to start, the Fusion Coil would fall at the start of the game. Only immovable objects remain in the air, because their physics are only "reactivated" when they are manipulated by a player in Edit Mode.


As such, the only objects that can be ''permanently'' floated in earlier maps are stationary [[support weapon]]s and [[Teleporter]]s. Later maps, such as [[Standoff]] and [[Sandbox]], would include immovable scenery.
As such, the only objects that can be ''permanently'' floated in earlier maps are stationary [[Weapon types#Turret|turret weapons]] and [[Teleporter]]s. Later maps, such as [[Standoff]] and [[Sandbox]], would include immovable scenery.


====Common Ideas====
====Common Ideas====
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*'''[[Forge/Tricks#Map ideas|Forge Robots]].''' In many cases, massive statues or "sculptures" made in Forge depend on floating items.
*'''[[Forge/Tricks#Map ideas|Forge Robots]].''' In many cases, massive statues or "sculptures" made in Forge depend on floating items.
*'''[[M312 Heavy Recovery Vehicle|Elephants]].''' If you use this glitch to float an object above an Elephant in Sandtrap, the object will remain "fixed" over the Elephant. By placing floating [[Machine Gun Turret]]s over an Elephant, you can effectively boost their maximum range and lower their minimum range (so that they can fire at closer targets).
*'''[[M312 Heavy Recovery Vehicle|Elephants]].''' If you use this glitch to float an object above an Elephant in Sandtrap, the object will remain "fixed" over the Elephant. By placing floating [[Machine Gun Turret]]s over an Elephant, you can effectively boost their maximum range and lower their minimum range (so that they can fire at closer targets).
*'''Improvised [[Deployable lookout tower|Deployable Lookout Towers]].''' Spawn two crates stacked on top of each other and then put an inactive receiver node in each corner. Add covenant weapon dispensers on top of the receiver nodes in a square or ring shape to form the base. Then add more receiver nodes to lock the weapon dispensers in place. You can then use more weapon dispensers to create protective pillars. Finally, you can add plasma turrets between the gaps. When you're done, add a gravity lift (non-equipment) underneath. Set the run time minimum equal to the run time maximum so it will respawn infinitely.
*'''Improvised [[Covenant watchtower|Deployable Lookout Towers]].''' Spawn two crates stacked on top of each other and then put an inactive receiver node in each corner. Add covenant weapon dispensers on top of the receiver nodes in a square or ring shape to form the base. Then add more receiver nodes to lock the weapon dispensers in place. You can then use more weapon dispensers to create protective pillars. Finally, you can add plasma turrets between the gaps. When you're done, add a gravity lift (non-equipment) underneath. Set the run time minimum equal to the run time maximum so it will respawn infinitely.


===Interlocking Objects===
===Interlocking Objects===
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*'''Flying Vehicles 2''' - Spawn one [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] and let your friend (With a rocket) drive it them blow it up, set the first vehicle to never respawn and spawn another, set run time minimum to the max to be the same with the run time maximum so it's automatically respawns (It's takes awhile for vehicles), let your friend drive it. Now wait for the other one to respawn, once it does, let your friend to fly off a ramp and then pick up the first [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] (Same spawn place as second) your friend will fly in the air.
*'''Flying Vehicles 2''' - Spawn one [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] and let your friend (With a rocket) drive it them blow it up, set the first vehicle to never respawn and spawn another, set run time minimum to the max to be the same with the run time maximum so it's automatically respawns (It's takes awhile for vehicles), let your friend drive it. Now wait for the other one to respawn, once it does, let your friend to fly off a ramp and then pick up the first [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] (Same spawn place as second) your friend will fly in the air.
**Note: You can delete people if you delete the vehicle/turret! It does not count as a kill, but they respawn as if they died. Also, the infinite turret glitch can be achieved this way.
**Note: You can delete people if you delete the vehicle/turret! It does not count as a kill, but they respawn as if they died. Also, the infinite turret glitch can be achieved this way.
*'''Baseball''' - Have a player make as many Rockets as possible and a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] not too far away (This works best on [[Valhalla]]), then have one player to get a Rocket Launcher and the other get the Gravity Hammer. Now fire a rocket at the player with the Gravity Hammer and at the last second get the player with the hammer to hit the rocket and after a few attempts you should get it out of the map. If the player with the Hammer misses, then the Rocket ends his/hers life.
*'''Baseball''' - Have a player make as many Rockets as possible and a [[Gravity hammer (fiction)|Gravity Hammer]] not too far away (This works best on [[Valhalla]]), then have one player to get a Rocket Launcher and the other get the Gravity Hammer. Now fire a rocket at the player with the Gravity Hammer and at the last second get the player with the hammer to hit the rocket and after a few attempts you should get it out of the map. If the player with the Hammer misses, then the Rocket ends his/hers life.
*'''Rocket Redirection with grenades''' - For this trick you need a [[Rocket Launcher]] with max ammo and, preferably, every type of grenade except incendiary. Throw a [[m9 High-Explosive Dual-Purpose Grenade|Frag]] or [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] at the ground and quickly shoot a rocket. The rocket should be misdirected and will corkscrew out of control. You have to time it right, or the rocket's flight path will be unaffected or the grenade will blow up before you can launch the rocket. A [[Anskum-pattern plasma grenade|Plasma Grenade]] will redirect the rocket, but then it will explode right after it passes through the explosion. Also, it is possible to shoot the rocket with a [[Sniper rifle|Sniper Rifle]], but it requires above-average sniping skills. Once it has been hit, the rocket will spiral out of control, either striking the ground near the area where it was hit or it will spin upwards into the sky.
*'''Rocket Redirection with grenades''' - For this trick you need a [[Rocket Launcher]] with max ammo and, preferably, every type of grenade except incendiary. Throw a [[m9 High-Explosive Dual-Purpose Grenade|Frag]] or [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] at the ground and quickly shoot a rocket. The rocket should be misdirected and will corkscrew out of control. You have to time it right, or the rocket's flight path will be unaffected or the grenade will blow up before you can launch the rocket. A [[Anskum-pattern plasma grenade|Plasma Grenade]] will redirect the rocket, but then it will explode right after it passes through the explosion. Also, it is possible to shoot the rocket with a [[Sniper rifle|Sniper Rifle]], but it requires above-average sniping skills. Once it has been hit, the rocket will spiral out of control, either striking the ground near the area where it was hit or it will spin upwards into the sky.
*'''Whirlpool of Death''' - On a map with walls and man cannons (Foundry), make your best attempt at making a medium-sized circle, it doesn't have to be perfect. Make sure there are no sharp corners and the walls are mostly smooth. Spawn man cannons and place them perpendicular to the wall so that they are sideways. Do the same to the rest of the wall space (don't overdo it though, 4 is what works best in a medium-sized whirlpool) and make sure that you don't get stuck in any corners when going around it. Then, the fun part, place objects with a lot of mass, like crates, or put explosive, like fusion coils or even forklifts. A small roof is recommended to keep objects in, but leave a hole so that people can get in and see how long they last. For even more fun, spawn a hill marker in there to play King of the Hill and see who wins amidst all the chaos. Note: If too many explosives or objects are put the game may lag.
*'''Whirlpool of Death''' - On a map with walls and man cannons (Foundry), make your best attempt at making a medium-sized circle, it doesn't have to be perfect. Make sure there are no sharp corners and the walls are mostly smooth. Spawn man cannons and place them perpendicular to the wall so that they are sideways. Do the same to the rest of the wall space (don't overdo it though, 4 is what works best in a medium-sized whirlpool) and make sure that you don't get stuck in any corners when going around it. Then, the fun part, place objects with a lot of mass, like crates, or put explosive, like fusion coils or even forklifts. A small roof is recommended to keep objects in, but leave a hole so that people can get in and see how long they last. For even more fun, spawn a hill marker in there to play King of the Hill and see who wins amidst all the chaos. Note: If too many explosives or objects are put the game may lag.