Forge/Tricks: Difference between revisions

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{{era|RW}}
{{Status|Gameplay}}
{{Cleanup}}
{{Cleanup}}


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====Method B====
====Method B====
It is possible for two players to cooperate and budget glitch a map without placing one of every item on the map—in other words, it is possible to have a budget-glitched canvas map. The method was discovered before August 27, 2008, by players with the gamertags "BuddhaCrane" and "TheCartographer".<ref>[http://halo.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=51163190 '''Bungie.net: Halo 3 Files:''' Foundry Clean]<div style="margin-left:2em">This file, created by BuddhaCrane, has [http://halo.bungie.net/Forums/posts.aspx?h3fileid=51163190#25460156 a comment] in which he claims to have discovered the method. As for the date: the file in question -- a budget-glitched [[Foundry (level)|Foundry]] canvas -- was uploaded on August 26, 2008; ergo, the method must have been discovered on or before that date.</div></ref> The players shall be called ''Person A'' and ''Person B''; a Grav Lift shall be used as an example of the item to be glitched. The glitch may be conducted over Live or on Local. A [[Temporary Profile|guest profile]] may be used.
It is possible for two players to cooperate and budget glitch a map without placing one of every item on the map—in other words, it is possible to have a budget-glitched canvas map. The method was discovered before August 27, 2008, by players with the gamertags "BuddhaCrane" and "TheCartographer".<ref>[http://halo.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=51163190 '''Bungie.net: Halo 3 Files:''' Foundry Clean]<div style="margin-left:2em">This file, created by BuddhaCrane, has [http://halo.bungie.net/Forums/posts.aspx?h3fileid=51163190#25460156 a comment] in which he claims to have discovered the method. As for the date: the file in question -- a budget-glitched [[Foundry]] canvas -- was uploaded on August 26, 2008; ergo, the method must have been discovered on or before that date.</div></ref> The players shall be called ''Person A'' and ''Person B''; a Grav Lift shall be used as an example of the item to be glitched. The glitch may be conducted over Live or on Local. A [[Temporary Profile|guest profile]] may be used.


#''Person A'' should open the spawn menu and navigate to Grav Lift. They should hover over it, and press '''X''' to open its summary.
#''Person A'' should open the spawn menu and navigate to Grav Lift. They should hover over it, and press '''X''' to open its summary.
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===Teleporters of Death===
===Teleporters of Death===
On many maps, you can place [[Teleporter]]s outside of the level's boundaries without them being deleted. This allows an instant death, or one caused by the [[Guardians]] on [[Snowbound]], [[Sandtrap]] or [[Sandbox]]. On most maps, however, players entering such teleports will receive the rather inaccurate message that they "fell to [their] death". A [[#Method C|specific method of placing floating items]] makes it extremely easy to place such Teleporters.
On many maps, you can place [[Teleporter]]s outside of the level's boundaries without them being deleted. This allows an instant death, or one caused by the [[The Guardians]] on [[Snowbound]], [[Sandtrap]] or [[Sandbox]]. On most maps, however, players entering such teleports will receive the rather inaccurate message that they "fell to [their] death". A [[#Method C|specific method of placing floating items]] makes it extremely easy to place such Teleporters.


It is possible, on maps like [[Last Resort]], to place a Teleporter such that players may use it to exit the level's boundaries without dying. Sometimes, however, when you are entering the Sender Node, it will say "''Teleporter is blocked''" if the corresponding Receiver Node is placed in certain areas.
It is possible, on maps like [[Last Resort]], to place a Teleporter such that players may use it to exit the level's boundaries without dying. Sometimes, however, when you are entering the Sender Node, it will say "''Teleporter is blocked''" if the corresponding Receiver Node is placed in certain areas.


===Instant Respawn===
===Instant Respawn===
To set an object to instantly respawn without any wait time, set the object's '''Run-Time Minimum''' and '''Run-Time Maximum''' counts (under the object's summary page, accessed with two presses of the '''X''' button) to the same number. The minimum count must be as high as it can go for this to work. The object will now instantly respawn when disturbed. ([[Weapons]] are an exception, because when you pick them up, they still exist on the map.) You can make an infinite [[Fusion core|Fusion Coil]] shower using this technique; it is also useful when attempting to use [[TR/9 Antipersonnel Mine|Trip Mines]] to [[Overload Glitch (Halo 3)|overload]] maps.
To set an object to instantly respawn without any wait time, set the object's '''Run-Time Minimum''' and '''Run-Time Maximum''' counts (under the object's summary page, accessed with two presses of the '''X''' button) to the same number. The minimum count must be as high as it can go for this to work. The object will now instantly respawn when disturbed. ([[Weapons]] are an exception, because when you pick them up, they still exist on the map.) You can make an infinite [[Fusion coil|Fusion Coil]] shower using this technique; it is also useful when attempting to use [[TR/9 Antipersonnel Mine|Trip Mines]] to [[Overload glitch (Halo 3)|overload]] maps.


====Remote Control of Fusion Coil Bombs====
====Remote Control of Fusion Coil Bombs====
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===Garages===
===Garages===
On Sandtrap, spawn a Crate and place a Turret Case on it. Then, spawn a Receiver Node on top of the stack and delete the objects beneath it. Next, place another crate with two turret cases on top of it and place a sender node on the pile and set it to a different channel than the Receiver Node. Place a Grav Lift on the Receiver Node and test to see if you can reach the Sender Node, and be certain that if you accidentally enter the gravity lift,  you can get away before you get teleported off (in Player Mode, with normal speed and gravity) to the left of [[M312 Heavy Recovery Vehicle|Elephant]] where the team without a [[Type-25 Rapid Assault Vehicle|Chopper]] spawns in.
On Sandtrap, spawn a Crate and place a Turret Case on it. Then, spawn a Receiver Node on top of the stack and delete the objects beneath it. Next, place another crate with two turret cases on top of it and place a sender node on the pile and set it to a different channel than the Receiver Node. Place a Grav Lift on the Receiver Node and test to see if you can reach the Sender Node, and be certain that if you accidentally enter the gravity lift,  you can get away before you get teleported off (in Player Mode, with normal speed and gravity) to the left of [[M312 Heavy Recovery Vehicle|Elephant]] where the team without a [[Barukaza Workshop Chopper|Chopper]] spawns in.


Place a Receiver Node on the interior wall, with the illuminated "leg" pointing towards the opposite wall, and set it to the same channel as the Sender Node. Just inside each opening except the roof, place a Weapon Holder with one of the upward-facing extensions facing outside. Place a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] a short distance behind each weapon holder (there isn't room for any other vehicle), making sure that there is enough room so that the Grav Lifts you are about to place will not blast the Mongoose unless you drive it out.
Place a Receiver Node on the interior wall, with the illuminated "leg" pointing towards the opposite wall, and set it to the same channel as the Sender Node. Just inside each opening except the roof, place a Weapon Holder with one of the upward-facing extensions facing outside. Place a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] a short distance behind each weapon holder (there isn't room for any other vehicle), making sure that there is enough room so that the Grav Lifts you are about to place will not blast the Mongoose unless you drive it out.
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===Floating Objects===
===Floating Objects===
[[File:Floating Crate Base.jpg|thumb|A base created in Forge using floating crates.]]
[[File:Floating Crate Base.jpg|thumb|A base created in Forge using floating crates.]]
The '''Floating Forge Items''' glitch allows players to force [[Forge Objects]] to hover in midair. In some cases, items must have an (also-floating) inactive Teleporter placed beneath them to ''stay'' in midair - sometimes, this flaw even affects immovable items like Double Boxes, though not on [[Heroic Map Pack]] maps.
The '''Floating Forge Items''' glitch allows players to force [[Forge objects]] to hover in midair. In some cases, items must have an (also-floating) inactive Teleporter placed beneath them to ''stay'' in midair - sometimes, this flaw even affects immovable items like Double Boxes, though not on [[Heroic Map Pack]] maps.


The glitch is commonly used to construct elaborate and unconventional maps and levels - anything from floating [[Box Forts]] to raining Fusion Coils.
The glitch is commonly used to construct elaborate and unconventional maps and levels - anything from floating [[Box Forts]] to raining Fusion Coils.
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====Method E====
====Method E====
In [[Halo: Reach]], spawn a weapon and set it as Fixed or Phased. When a player holding it is kiled, it will float where it left there hand (not necessarily like it was being used as they don't drop it immiediately after dying).
In [[Halo: Reach]], spawn a weapon and set it as Fixed or Phased. When a player holding it is killed, it will float where it left their hand (not necessarily like it was being used, as they don't drop it immediately after dying).


====Method F====
====Method F====
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However, when touched or moved in any way, the Fusion Coil would fall. Furthermore, if a new round or session were to start, the Fusion Coil would fall at the start of the game. Only immovable objects remain in the air, because their physics are only "reactivated" when they are manipulated by a player in Edit Mode.
However, when touched or moved in any way, the Fusion Coil would fall. Furthermore, if a new round or session were to start, the Fusion Coil would fall at the start of the game. Only immovable objects remain in the air, because their physics are only "reactivated" when they are manipulated by a player in Edit Mode.


As such, the only objects that can be ''permanently'' floated in earlier maps are stationary [[support weapon]]s and [[Teleporter]]s. Later maps, such as [[Standoff]] and [[Sandbox]], would include immovable scenery.
As such, the only objects that can be ''permanently'' floated in earlier maps are stationary [[Weapon types#Turret|turret weapons]] and [[Teleporter]]s. Later maps, such as [[Standoff]] and [[Sandbox]], would include immovable scenery.


====Common Ideas====
====Common Ideas====
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*'''[[Forge/Tricks#Map ideas|Forge Robots]].''' In many cases, massive statues or "sculptures" made in Forge depend on floating items.
*'''[[Forge/Tricks#Map ideas|Forge Robots]].''' In many cases, massive statues or "sculptures" made in Forge depend on floating items.
*'''[[M312 Heavy Recovery Vehicle|Elephants]].''' If you use this glitch to float an object above an Elephant in Sandtrap, the object will remain "fixed" over the Elephant. By placing floating [[Machine Gun Turret]]s over an Elephant, you can effectively boost their maximum range and lower their minimum range (so that they can fire at closer targets).
*'''[[M312 Heavy Recovery Vehicle|Elephants]].''' If you use this glitch to float an object above an Elephant in Sandtrap, the object will remain "fixed" over the Elephant. By placing floating [[Machine Gun Turret]]s over an Elephant, you can effectively boost their maximum range and lower their minimum range (so that they can fire at closer targets).
*'''Improvised [[Deployable lookout tower|Deployable Lookout Towers]].''' Spawn two crates stacked on top of each other and then put an inactive receiver node in each corner. Add covenant weapon dispensers on top of the receiver nodes in a square or ring shape to form the base. Then add more receiver nodes to lock the weapon dispensers in place. You can then use more weapon dispensers to create protective pillars. Finally, you can add plasma turrets between the gaps. When you're done, add a gravity lift (non-equipment) underneath. Set the run time minimum equal to the run time maximum so it will respawn infinitely.
*'''Improvised [[Covenant watchtower|Deployable Lookout Towers]].''' Spawn two crates stacked on top of each other and then put an inactive receiver node in each corner. Add covenant weapon dispensers on top of the receiver nodes in a square or ring shape to form the base. Then add more receiver nodes to lock the weapon dispensers in place. You can then use more weapon dispensers to create protective pillars. Finally, you can add plasma turrets between the gaps. When you're done, add a gravity lift (non-equipment) underneath. Set the run time minimum equal to the run time maximum so it will respawn infinitely.


===Interlocking Objects===
===Interlocking Objects===
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Note that movable objects cannot be interlocked. Attempting to interlock a movable object with any other object will cause the objects to separate, and in some cases, they may violently launch away from each other. This is because physics are calculated for movable objects after they are placed.
Note that movable objects cannot be interlocked. Attempting to interlock a movable object with any other object will cause the objects to separate, and in some cases, they may violently launch away from each other. This is because physics are calculated for movable objects after they are placed.


====Method 4====
====Method 4====
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Interestingly, when an automerged object is dropped and stops being Forgeable, it behaves in a very similar manner to the "Crate" Forge Object, which temporarily stops being Forgeable when it has been significantly displaced.
Interestingly, when an automerged object is dropped and stops being Forgeable, it behaves in a very similar manner to the "Crate" Forge Object, which temporarily stops being Forgeable when it has been significantly displaced.


====No-clip merging with turrets====
====No-clip merging with turrets====
'''Please read the above sub-article first!'''  
'''Please read the above sub-article first!'''  


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#Having a second player destroying the nonrespawnable turret after you have grabbed the respawnable one.
#Having a second player destroying the nonrespawnable turret after you have grabbed the respawnable one.


If done correctly, the turret being held will be come clipless as unmovable scenery in the sub-article above.
If done correctly, the turret being held will be come clipless as unmovable scenery in the sub-article above.
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*The act of charging a [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]
*The act of charging a [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]
**Hold '''RT''' to charge up a Spartan Laser. While still holding '''RT''', enter Edit Mode. If you exit Edit Mode while holding '''RT''', you'll still be charging the Spartan laser—so if you time it right, you can fire the laser immediately after exiting Edit Mode.
**Hold '''RT''' to charge up a Spartan Laser. While still holding '''RT''', enter Edit Mode. If you exit Edit Mode while holding '''RT''', you'll still be charging the Spartan laser—so if you time it right, you can fire the laser immediately after exiting Edit Mode.
*Being on fire (if you were hit with a [[M7057/Defoliant Projector|Flamethrower]] or [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|Firebomb Grenade]])
*Being on fire (if you were hit with a [[M7057/Defoliant Projector|Flamethrower]] or [[Type-3 Antipersonnel/Antimatériel Orgudam Workshop firebomb|Firebomb Grenade]])
*Momentum
*Momentum
**If you enter Edit Mode right as you get launched by a [[Man Cannon]], then you may continue to be launched when you return to Player Mode.
**If you enter Edit Mode right as you get launched by a [[Man Cannon]], then you may continue to be launched when you return to Player Mode.
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:Good timing in Forge can create a vehicle with no armament.
:Good timing in Forge can create a vehicle with no armament.
;Underneath Construct
;Underneath Construct
:[[Overload Glitch (Halo 3)|Overload]] [[Construct]] with [[TR/9 Antipersonnel Mine|Trip Mines]]. Then, go to where the purple lifts should be. Stand over the hole where the purple laser comes out. Crouch to get through.
:[[Overload glitch (Halo 3)|Overload]] [[Construct]] with [[TR/9 Antipersonnel Mine|Trip Mines]]. Then, go to where the purple lifts should be. Stand over the hole where the purple laser comes out. Crouch to get through.


=== Map ideas ===
=== Map ideas ===
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:With enough patience, large floating fortresses can be made in almost any map.
:With enough patience, large floating fortresses can be made in almost any map.
;Spawn Destruction
;Spawn Destruction
:Set the level up so that a domino-like path of [[Fusion core|Fusion Coils]] wraps around every spawn point on the map. When playing the map, simply find a safe spot, destroy the Fusion Coils, and watch your score rise.:*With proper timing, one can set the Fusion Coils up so that by the time the path ends, the first Coils will have already respawned -- so that one shot creates an infinite stream of explosions.
:Set the level up so that a domino-like path of [[Fusion coil|Fusion Coils]] wraps around every spawn point on the map. When playing the map, simply find a safe spot, destroy the Fusion Coils, and watch your score rise.:*With proper timing, one can set the Fusion Coils up so that by the time the path ends, the first Coils will have already respawned -- so that one shot creates an infinite stream of explosions.


=== Miscellaneous ===
=== Miscellaneous ===
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:On [[Avalanche]], go to one of the flat ice areas. Enter Edit Mode and float as low to the ground as possible. Then look directly up, and spawn a closed Double Box. Move it as far into the air as you can without moving yourself. Then, without moving or exiting Edit Mode, drop it, and let it land on you. If done correctly, you will be forced into the box. You will be able to shoot out, but people will not be able to shoot in. If you need to move, then just enter Edit Mode, pick up the box, and move around. To exit it, just pick it up and push it away.
:On [[Avalanche]], go to one of the flat ice areas. Enter Edit Mode and float as low to the ground as possible. Then look directly up, and spawn a closed Double Box. Move it as far into the air as you can without moving yourself. Then, without moving or exiting Edit Mode, drop it, and let it land on you. If done correctly, you will be forced into the box. You will be able to shoot out, but people will not be able to shoot in. If you need to move, then just enter Edit Mode, pick up the box, and move around. To exit it, just pick it up and push it away.
;Elephant Cannon
;Elephant Cannon
:Move an Elephant to an open area on [[Sandtrap]], preferably near the crashed [[Type-52 Troop Carrier|Phantom]]. Then, use either a [[M808B Main Battle Tank|Scorpion]] or a [[Drop pod|Drop Pod]] to flip it. (The cockpit of the flipped Elephant should point in the direction that players should be launched.) Now, place every Teleporter on top of the flipped Elephant, to hold it in place.
:Move an Elephant to an open area on [[Sandtrap]], preferably near the crashed [[Kez'katu-pattern Phantom|Phantom]]. Then, use either a [[M808B Main Battle Tank|Scorpion]] or a [[Drop pod|Drop Pod]] to flip it. (The cockpit of the flipped Elephant should point in the direction that players should be launched.) Now, place every Teleporter on top of the flipped Elephant, to hold it in place.
:The cannon is now ready. Have someone drive inside with a human vehicle, and have someone else flip the Elephant. The vehicle will be launched. (Human vehicles work better because the anti-gravity systems on Covenant vehicle slow the launch.)
:The cannon is now ready. Have someone drive inside with a human vehicle, and have someone else flip the Elephant. The vehicle will be launched. (Human vehicles work better because the anti-gravity systems on Covenant vehicle slow the launch.)
;[[Elephant Flipping]]
;[[Elephant flipping]]
:It is actually possible to flip an Elephant over.
:It is actually possible to flip an Elephant over.
;[[Flying Elephant]]
;[[Flying Elephant]]
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:On any map that has Barricades and Drop Pods (such as Sandtrap and Valhalla), a roadblock can be created by placing a Barricade with Drop Pods behind it and touching it. More Drop Pods will make a stronger roadblock.
:On any map that has Barricades and Drop Pods (such as Sandtrap and Valhalla), a roadblock can be created by placing a Barricade with Drop Pods behind it and touching it. More Drop Pods will make a stronger roadblock.
;Secret room
;Secret room
:Secret rooms are common in some maps. They are generally used as weapons caches with difficult-to-locate entrances. In some cases, secret rooms may be constructed manually; in other cases, glitches may be used to turn a normally-unreachable area into a secret room. (For example, the [[Forge Turret Glitch]] may be used to enter the small areas beneath [[The Pit]]'s stairways, or Longshore's power room right after the overshield spawn, or the two rooms that are right below the two bases on Foundry.)
:Secret rooms are common in some maps. They are generally used as weapons caches with difficult-to-locate entrances. In some cases, secret rooms may be constructed manually; in other cases, glitches may be used to turn a normally-unreachable area into a secret room. (For example, the [[Forge turret glitch]] may be used to enter the small areas beneath [[The Pit]]'s stairways, or Longshore's power room right after the overshield spawn, or the two rooms that are right below the two bases on Foundry.)
;Teleporter of Doom
;Teleporter of Doom
:Spawn a Receiver Node, and then spawn a Sender Node right next to it. Place a Weapon Holder next to the Receiver Node, and set a Grav Lift on the Weapon Holder. (The items should be in a straight line, with the Grav Lift pointing toward both Teleporters.) If necessary, rotate the Weapon Holder to align the Grav Lift. If this has been set up correctly, then a player that enters the Sender Node will be trapped -- the Grav Lift will push them back into the Sender Node, trapping them in a cycle of perpetual teleporting!
:Spawn a Receiver Node, and then spawn a Sender Node right next to it. Place a Weapon Holder next to the Receiver Node, and set a Grav Lift on the Weapon Holder. (The items should be in a straight line, with the Grav Lift pointing toward both Teleporters.) If necessary, rotate the Weapon Holder to align the Grav Lift. If this has been set up correctly, then a player that enters the Sender Node will be trapped -- the Grav Lift will push them back into the Sender Node, trapping them in a cycle of perpetual teleporting!
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*'''Drive a vehicle while a monitor is still holding it''' - Normally if a player is driving a vehicle and a Monitor picks it up, the player is removed, but if you (Player mode) and a friend (Monitor mode) both grab it at the same time (this may take a few tries)you will be driving the vehicle while the monitor is still holding it. Have fun!
*'''Drive a vehicle while a monitor is still holding it''' - Normally if a player is driving a vehicle and a Monitor picks it up, the player is removed, but if you (Player mode) and a friend (Monitor mode) both grab it at the same time (this may take a few tries)you will be driving the vehicle while the monitor is still holding it. Have fun!
*'''Flying Vehicles''' - Normally if a player is driving a vehicle and a Monitor picks it up, the player is removed, but if the player is in the side/passenger/gunner seat of the vehicle they will stay in it, able to shoot as usual as the vehicle is moved around the map. This can also be done with machine gun [[turret]]s and [[Type-52 Directed Energy Support Weapon|Plasma Cannons]].
*'''Flying Vehicles''' - Normally if a player is driving a vehicle and a Monitor picks it up, the player is removed, but if the player is in the side/passenger/gunner seat of the vehicle they will stay in it, able to shoot as usual as the vehicle is moved around the map. This can also be done with machine gun [[turret]]s and [[Pek-pattern plasma cannon|Plasma Cannons]].
*'''Flying Vehicles 2''' - Spawn one [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] and let your friend (With a rocket) drive it them blow it up, set the first vehicle to never respawn and spawn another, set run time minimum to the max to be the same with the run time maximum so it's automatically respawns (It's takes awhile for vehicles), let your friend drive it. Now wait for the other one to respawn, once it does, let your friend to fly off a ramp and then pick up the first [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] (Same spawn place as second) your friend will fly in the air.
*'''Flying Vehicles 2''' - Spawn one [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] and let your friend (With a rocket) drive it them blow it up, set the first vehicle to never respawn and spawn another, set run time minimum to the max to be the same with the run time maximum so it's automatically respawns (It's takes awhile for vehicles), let your friend drive it. Now wait for the other one to respawn, once it does, let your friend to fly off a ramp and then pick up the first [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] (Same spawn place as second) your friend will fly in the air.
**Note: You can delete people if you delete the vehicle/turret! It does not count as a kill, but they respawn as if they died. Also, the infinite turret glitch can be achieved this way.
**Note: You can delete people if you delete the vehicle/turret! It does not count as a kill, but they respawn as if they died. Also, the infinite turret glitch can be achieved this way.
*'''Baseball''' - Have a player make as many Rockets as possible and a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] not too far away (This works best on [[Valhalla]]), then have one player to get a Rocket Launcher and the other get the Gravity Hammer. Now fire a rocket at the player with the Gravity Hammer and at the last second get the player with the hammer to hit the rocket and after a few attempts you should get it out of the map. If the player with the Hammer misses, then the Rocket ends his/hers life.
*'''Baseball''' - Have a player make as many Rockets as possible and a [[Gravity hammer (fiction)|Gravity Hammer]] not too far away (This works best on [[Valhalla]]), then have one player to get a Rocket Launcher and the other get the Gravity Hammer. Now fire a rocket at the player with the Gravity Hammer and at the last second get the player with the hammer to hit the rocket and after a few attempts you should get it out of the map. If the player with the Hammer misses, then the Rocket ends his/hers life.
*'''Rocket Redirection with grenades''' - For this trick you need a [[Rocket Launcher]] with max ammo and, preferably, every type of grenade except incendiary. Throw a [[m9 High-Explosive Dual-Purpose Grenade|Frag]] or [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] at the ground and quickly shoot a rocket. The rocket should be misdirected and will corkscrew out of control. You have to time it right, or the rocket's flight path will be unaffected or the grenade will blow up before you can launch the rocket. A [[Type-1 Antipersonnel Grenade|Plasma Grenade]] will redirect the rocket, but then it will explode right after it passes through the explosion. Also, it is possible to shoot the rocket with a [[Sniper rifle|Sniper Rifle]], but it requires above-average sniping skills. Once it has been hit, the rocket will spiral out of control, either striking the ground near the area where it was hit or it will spin upwards into the sky.
*'''Rocket Redirection with grenades''' - For this trick you need a [[Rocket Launcher]] with max ammo and, preferably, every type of grenade except incendiary. Throw a [[m9 High-Explosive Dual-Purpose Grenade|Frag]] or [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] at the ground and quickly shoot a rocket. The rocket should be misdirected and will corkscrew out of control. You have to time it right, or the rocket's flight path will be unaffected or the grenade will blow up before you can launch the rocket. A [[Anskum-pattern plasma grenade|Plasma Grenade]] will redirect the rocket, but then it will explode right after it passes through the explosion. Also, it is possible to shoot the rocket with a [[Sniper rifle|Sniper Rifle]], but it requires above-average sniping skills. Once it has been hit, the rocket will spiral out of control, either striking the ground near the area where it was hit or it will spin upwards into the sky.
*'''Whirlpool of Death''' - On a map with walls and man cannons (Foundry), make your best attempt at making a medium-sized circle, it doesn't have to be perfect. Make sure there are no sharp corners and the walls are mostly smooth. Spawn man cannons and place them perpendicular to the wall so that they are sideways. Do the same to the rest of the wall space (don't overdo it though, 4 is what works best in a medium-sized whirlpool) and make sure that you don't get stuck in any corners when going around it. Then, the fun part, place objects with a lot of mass, like crates, or put explosive, like fusion coils or even forklifts. A small roof is recommended to keep objects in, but leave a hole so that people can get in and see how long they last. For even more fun, spawn a hill marker in there to play King of the Hill and see who wins amidst all the chaos. Note: If too many explosives or objects are put the game may lag.
*'''Whirlpool of Death''' - On a map with walls and man cannons (Foundry), make your best attempt at making a medium-sized circle, it doesn't have to be perfect. Make sure there are no sharp corners and the walls are mostly smooth. Spawn man cannons and place them perpendicular to the wall so that they are sideways. Do the same to the rest of the wall space (don't overdo it though, 4 is what works best in a medium-sized whirlpool) and make sure that you don't get stuck in any corners when going around it. Then, the fun part, place objects with a lot of mass, like crates, or put explosive, like fusion coils or even forklifts. A small roof is recommended to keep objects in, but leave a hole so that people can get in and see how long they last. For even more fun, spawn a hill marker in there to play King of the Hill and see who wins amidst all the chaos. Note: If too many explosives or objects are put the game may lag.
*'''Reverse the Field on High Ground''' - Start by taking the turret that sits atop the bridge and place it so that it faces the other direction. Then complete the process by adding various crates and walls inside the base. This may change the flow so that it may seem the outsiders are holding the defenders prisoner, controlling the outdoors and terrorizing the base.
*'''Reverse the Field on High Ground''' - Start by taking the turret that sits atop the bridge and place it so that it faces the other direction. Then complete the process by adding various crates and walls inside the base. This may change the flow so that it may seem the outsiders are holding the defenders prisoner, controlling the outdoors and terrorizing the base.
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*'''Floating vehicles''' - This only works on vehicles with a gravity propulsion drive. (Ghost, wraith, and prowler.) Find an elephant, and place said vehicle on the roof of the cockpit. Get inside the vehicle and slowly make your way to the 4 prongs of the elephant. You will notice you will be floating. You can continue floating as long as you are on the elephant. If you leave the elephant, you will fall off.
*'''Floating vehicles''' - This only works on vehicles with a gravity propulsion drive. (Ghost, wraith, and prowler.) Find an elephant, and place said vehicle on the roof of the cockpit. Get inside the vehicle and slowly make your way to the 4 prongs of the elephant. You will notice you will be floating. You can continue floating as long as you are on the elephant. If you leave the elephant, you will fall off.
*'''Vehicular trap''' - Spawn a vehicle, then surround it with walls and seal the top with a bridge. If the walls are close enough to the vehicle, you can enter it, but can't get out since you are surrounded by walls.
*'''Vehicular trap''' - Spawn a vehicle, then surround it with walls and seal the top with a bridge. If the walls are close enough to the vehicle, you can enter it, but can't get out since you are surrounded by walls.
*'''Tank Dropping''' - Go to a map that supports [[M808B Main Battle Tank|Scorpions]] or [[Type-26 Wraith|Wraiths]] (preferably [[Sandtrap]]), find a relatively flat area, go into monitor mode an spawn a tank (preferably a [[M808B Main Battle Tank|Scorpion]]. Then look directly upwards, while still holding the tank, and go up nearly as far as you can, push the tank away from yourself and switch to player mode. The results can be hilarious. The tank can literally send you flying out of the map at hundreds of miles per-hour. Occasionally if done on [[Sandtrap]], the player's body will actually hit Aegis Fate. This can give hours of amusement. Another fun thing to try is dropping the tank on fusion coils, plasma batteries, etc.
*'''Tank Dropping''' - Go to a map that supports [[M808B Main Battle Tank|Scorpions]] or [[Zurdo-pattern Wraith|Wraiths]] (preferably [[Sandtrap]]), find a relatively flat area, go into monitor mode an spawn a tank (preferably a [[M808B Main Battle Tank|Scorpion]]. Then look directly upwards, while still holding the tank, and go up nearly as far as you can, push the tank away from yourself and switch to player mode. The results can be hilarious. The tank can literally send you flying out of the map at hundreds of miles per-hour. Occasionally if done on [[Sandtrap]], the player's body will actually hit Aegis Fate. This can give hours of amusement. Another fun thing to try is dropping the tank on fusion coils, plasma batteries, etc.
*'''Anti-grav Vehicles''' - This is best done with two people, but can be pulled off with one. First, delete all the vehicles. Then set any vehicle down and set the respawn time to 10 seconds. Then drive it forward to a certain point(somewhere you can easily recall)Call this vehicle (a). Place a second vehicle (it must be the same as the first) in the exact spot where you spawned (a). Set the respawn to 180 seconds and call this vehicle (b). Destroy both vehicles with a spartan laser, (b) and then (a). When (a) has respawned, drive it to the spot where you drove it to before. Set the respawn time from 10 to 180 seconds and run time minimum to 2. Now that (b) has respawned, pick up (a). Due to a glitch, you should be holding (b) which appears out of nowhere. Delete it. Now spawn anything small, like a grenade, drop it and pick it up again. Vehicle (a) should have no gravity as long as a monitor holds the grenade.
*'''Anti-grav Vehicles''' - This is best done with two people, but can be pulled off with one. First, delete all the vehicles. Then set any vehicle down and set the respawn time to 10 seconds. Then drive it forward to a certain point(somewhere you can easily recall)Call this vehicle (a). Place a second vehicle (it must be the same as the first) in the exact spot where you spawned (a). Set the respawn to 180 seconds and call this vehicle (b). Destroy both vehicles with a spartan laser, (b) and then (a). When (a) has respawned, drive it to the spot where you drove it to before. Set the respawn time from 10 to 180 seconds and run time minimum to 2. Now that (b) has respawned, pick up (a). Due to a glitch, you should be holding (b) which appears out of nowhere. Delete it. Now spawn anything small, like a grenade, drop it and pick it up again. Vehicle (a) should have no gravity as long as a monitor holds the grenade.
*'''The Invisible Warthog''' - First Overload the map by spawning trip mines and put them all to the lowest respawn time, and put it to a run -time minimum and maximum, Keep placing them on top of each other and let them explode themselves. Then spawn a warthog. Get inside of it. While driving turn into a monitor. Then get out of the warthog and get back in. Then you're done. NOTE: If you're playing with 2 or more people you must be on a different team than everyone else.
*'''The Invisible Warthog''' - First Overload the map by spawning trip mines and put them all to the lowest respawn time, and put it to a run -time minimum and maximum, Keep placing them on top of each other and let them explode themselves. Then spawn a warthog. Get inside of it. While driving turn into a monitor. Then get out of the warthog and get back in. Then you're done. NOTE: If you're playing with 2 or more people you must be on a different team than everyone else.
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== Sources ==
== Sources ==
<references />
{{Ref/Sources}}


== Other external links ==
== Other external links ==