Floodgate: Difference between revisions

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''Level ends.''
''Level ends.''
==Production notes==
During the [[Development of Halo 3|development]] of ''Halo 3'', Floodgate was originally intended to be a much longer mission, with the section inside the crashed cruiser given considerably more play time. Ultimately, this was deemed too long and badly-paced, and the level was cut-down by around 75%. At the same time, the early layout for the level [[Cortana]] was scrapped and that mission increased in scope by around 75% - due to issues with development, the geometry cut from Floodgate was transferred to Cortana.{{Ref/Site|Id=GDC1|URL=https://www.bungie.net/en/aboutus#page=publications&publication=12662|Site=Bungie Publications|Page=Halo 3 Flood Alien Level Autopsy|D=10|M=10|Y=2021}}{{Ref/Site|Id=GDC2|URL=http://halo.bungie.net/images/Inside/publications/presentations/Bungie_EnvDesign_GDC.pptx|Site=Bungie.net|Page=Halo 3 Flood Alien Level Autopsy|Detail=Original presentation download link|D=18|M=1|Y=2021}}{{Ref/Twitter|dmiller360|533780549807398912|Dan Miller|Quote=the level order was the same,just the geometry was different. Originally floodgate consisted  of both floodgate AND Cortana|D=10|M=10|Y=2021}}{{Ref/Twitter|dmiller360|1113434705133625344|Dan Miller|Quote=In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time.|D=10|M=10|Y=2021}}{{Ref/Twitter|dmiller360|533780831513624576|Dan Miller|Quote=the old original geometry for cortana was cut- that was high charity geometry.|D=10|M=10|Y=2021}}
<gallery>
File:H3 Floodgate DesignDoc 1.jpg|An early design layout for Floodgate.
File:H3 Floodgate DesignDoc 2.jpg|A later design layout for Floodgate.
</gallery>


==Trivia==
==Trivia==
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===References===
===References===
*The Suicidal Marine bears a striking resemblance to the [[Paranoid Marine]] in the ''[[Halo: Combat Evolved]]'' level [[343 Guilty Spark (level)|343 Guilty Spark]] that shoots the player, thinking that the Chief may be Flood-controlled. It should be noted that the player comes across both the Paranoid Marine and the Suicidal Marine in the first level where the Flood is fought in their respective games.
*The Suicidal Marine bears a striking resemblance to the [[Paranoid Marine]] in the ''[[Halo: Combat Evolved]]'' level [[343 Guilty Spark (level)|343 Guilty Spark]] that shoots the player, thinking that the Chief may be Flood-controlled. It should be noted that the player comes across both the Paranoid Marine and the Suicidal Marine in the first level where the Flood is fought in their respective games.
*The layout of the factory portion is nearly identical to that of [[The Storm]], except the player is going in the opposite direction. This is similar to the structure of the ''Halo: Combat Evolved'' levels [[Assault on the Control Room]] and [[Two Betrayals]].


===Miscellaneous===
===Miscellaneous===
*This was the first and only known time the Flood have been on Earth. It also is the first mission in which no live Covenant Loyalists are encountered.
*This is the first mission where the Flood Pure Forms are introduced
*This level does not have a carry-on stats from the previous level, The Storm, meaning that the player will start out with a Battle Rifle and an Assault Rifle, no matter what weapons the player had from the previous level. Additionally, any surviving Voi factory workers and Marines that helped the player take down the Covenant AA will not appear, despite appearing in the cutscenes before this mission starts.
*The Marine with the Flamethrower is actually two-dimensional and has no scripted actions other than two shots and its death animation.{{fact}} However, the corpse can be infected, becoming a normal Combat Form with the Flamethrower.
*The Marine with the Flamethrower is actually two-dimensional and has no scripted actions other than two shots and its death animation.{{fact}} However, the corpse can be infected, becoming a normal Combat Form with the Flamethrower.
*At the first checkpoint, the Marine on the radio that says, "''We're surrounded, Sergeant!''" is in fact Gus Sorola, the voice actor of Private Simmons from the web series, [[Red vs Blue]].
*At the first checkpoint, the Marine on the radio that says, "''We're surrounded, Sergeant!''" is in fact Gus Sorola, the voice actor of Private Simmons from the web series, [[Red vs Blue]].
*The [[Sangheili Ultra]]s in the ship can be meleed down the hole and get infected by the Flood.
*This level and [[The Covenant (level)|The Covenant]] are the only levels in ''Halo 3'' to have [[Sangheili]] allies besides Thel 'Vadam.
**It also marks the only time in the game that [[Special Operations Sangheili]] fight alongside the player, and the only time in the original trilogy where they fight alongside the Master Chief. As they are the only Elites to throw grenades in the trilogy, they are effective grenadiers, especially in their first engagement with the Flood. However, if you wish for them to survive the level, the Catch Skull is ill-advised, as they will throw grenades with reckless abandon and wind up accidentally sticking an ally or you.
**With the Mythic Skull turned on, it is possible to stick an allied Sangheili and take their plasma sword without killing him, but it must be done quickly as they will eventually switch back to their other weapon. However, this can only be done with the plasma grenade on co-op, as the Master Chief cannot collect plasma grenades in single-player, unless he betrays an Elite ally.
**Curiously, only one Spec-Ops Elite will drop via pod in co-op, instead of the usual four. The other Spec-Ops units will later be dropped in by separatist Phantom if one of them dies between then and their introduction.
*This is the first level in ''Halo 3'' where you can easily get an [[Energy Sword]] by default, either betraying an Elite ally (as stating above), or looking near the elevator shaft where the Elites first appear and see a fully charged sword next to 2 Plasma Rifles.
*Interestingly, the Arbiter does not use either of his acquired weapons in co-op. The flamethrower is used in single player campaign while the rocket launcher is never seen at all. It's possible that both sides are just unofficially sharing supplies so as to better arm themselves.
*Interestingly, the Arbiter does not use either of his acquired weapons in co-op. The flamethrower is used in single player campaign while the rocket launcher is never seen at all. It's possible that both sides are just unofficially sharing supplies so as to better arm themselves.
*On rare occasions, the lights in the room with the [[Suicidal Marine]] may be turned on instead of off.
*At the end of the factory area it is possible to push any surviving Marines up the stairs where the Flamethrower is. If pushed far enough they will eventually walk the rest of the way and accompany you for the rest of the level up until you enter the ruined Flood ship
*The deceased Elite Ultras found inside the crashed Infected Crusier were supposed to be Elite Spec Ops. However, due to incorrect coding, Ultras, and sometimes even Rtas, appeared instead.
*The deceased Elite Ultras found inside the crashed Infected Crusier were supposed to be Elite Spec Ops. However, due to incorrect coding, Ultras, and sometimes even Rtas, appeared instead.