Epitaph: Difference between revisions

4,318 bytes added ,  2 months ago
m (Fact addition, links added.)
 
(245 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Ratings}}
{{Status|Gameplay}}
{{Era|H3}}
{{Center|'''Epitaph''' redirects here. For the novel, see [[Halo: Epitaph]].}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagegamelabel=H3
|name=Epitaph
|name=Epitaph
|image=[[Image:Halo_3_Epitaph.jpg|300px|]]
|image=[[File:H3 Epitaph.jpg|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|location=Unknown World
|devname=<code>salvation</code>
|terrain=[[Forerunner]] structure set in a desolate desert wasteland. Possibly near the level [[Sandtrap (Level)|Sandtrap]].
|map=
|weapons=
|location=[[Installation 00]]{{Ref/Reuse|bnetcitadel}}{{Ref/Reuse|citadel}}
*[[MA5C|Assault Rifle]]
|terrain=[[Forerunner]] structure set in a desolate desert wasteland.
*[[BR55HB SR Battle Rifle|Battle Rifle]]
|symmetry=
*[[Brute Shot]]
|playernumber=2-6
*[[Carbine]]
*[[Gravity Hammer]]
*[[Mauler]]
*[[Needler]]
*[[M6G|Magnum]]
*[[Plasma Rifle]]
*[[M41 SSR MAV/AW|Rocket Launcher]]
*[[Shotgun]]
*[[Spiker]]
*[[Fragmentation Grenade]]s
*[[Spike Grenade]]s
|vehicles=None
|equipment=*[[Bubble Shield]]
*[[Power Drain]]
|power-ups=*[[Active Camouflage]]
*[[Overshield]]
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*Team [[SWAT]]
*[[Oddball]]
*[[Oddball]]
*[[King of the Hill]]
*[[King of the Hill]]
|playernumber= 4-10
*[[1 Flag CTF|One Flag]]
*[[Assault|One Bomb]]
*[[Slayer|Duel]]
}}
}}
<center>{{Article Quote|Some believe the [[Forerunner]]s preferred desolate places. Others suggest that few other sites survived the [[Flood]].}}</center>
{{Article quote|Some believe the [[Forerunner]] preferred desolate places. Others suggest that few other sites survived the [[The Flood|Flood]].}}
'''Epitaph''' is a [[multiplayer]] map featured in ''[[Halo 3]]''. Situated in an enclosed Forerunner "cathedral", this asymmetric map is best for free-for-all gametypes, such as Slayer, King of the Hill, and Oddball, and small team games, such as Team Slayer and One-Flag.


'''Epitaph''' is a [[multiplayer]] map featured in ''[[Halo 3]]''.
==Universe and lore==
Epitaph is set in an enclosed, cathedral-like [[Forerunner]] structure that is over a mile tall (at about 5,385.64 feet),<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=37882932&viewreplies=true '''Bungie.net forum thread'''] (dead link)</ref> with a ceiling vaulting nearly 200 feet into the air. The structure is the same structure that houses the map [[Citadel]],<ref name="bnetcitadel">[http://halo.bungie.net/News/content.aspx?type=topnews&link=CitadelInDepth '''Bungie.net''': ''Citadel In-Depth''] - ''It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph.''</ref> set on The Ark.<ref name="citadel">'''[[Halo 3]]''', multiplayer level ''[[Citadel]]'' map description - ''In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages.''</ref> In the distance, other towers can be seen.


== Layout ==
The structure's blue-green glowing "windows" are actually made up of holographic Forerunner text symbols. Additionally, [[Quadwing]]s fly around the outside of the map.
[[Image:EpitaphHeatMap.jpg|left|thumb|200px|A birds-eye view of Epitaph]]
Epitaph is set in an enclosed "Cathedral-like" [[Forerunner]] structure with a ceiling vaulting nearly 200 feet into the air and may possibly be located on [[The Ark]]. It is lined with corridors, [[Gravity Lift]]s, and shield doors forcing rapid-paced, corridor-based combat. It towers above a virtually endless wasteland, although careful inspection will reveal metallic-like ribs jutting through the sands below. Though not featured in Team Slayer, Epitaph is played primarily in [[Team Doubles]], [[Lone Wolves]] and [[SWAT]] variants, where the primary game-types include [[Slayer]] and the occasional [[Oddball]] gametype. Epitaph is a semi-symmetrical map in the relative shape of a cross or plus sign (or possibly a [[Tombstone]] ''cross'', which would be suitable with its name) with a "base" at either end. These bases are essentially enclosed, with a spacious gap in the center that forms the primary cathedral area.  


To either side of the bases are stairways that lead to a pair of raised tunnels, one on each side of the cathedral area. However, they are separated from the open space by a wall, preventing players in the tunnels from overlooking the cathedral space. Situated in each "base" is a gold colored Gravity Lift, similar to the main lift on ''[[Construct]]''. The Gravity Lift on one end ejects players into the air, similar to the one on [[Colossus]], in the center of the cathedral area where a platform with an [[M41 SSR MAV/AW|Rocket Launcher]] wobbles. This platform is reminiscent of the platform on the [[Halo 2]] map [[Midship]], though much smaller in shape and size. Only two pieces of equipment exist on this map, the [[Power Drain]] (found by the main Gravity Lift), and a [[Bubble Shield]] (found on the opposite side of the map).
==Overview==
===Layout===
Epitaph is lined with corridors, [[gravity lift]]s, and [[shield door]]s, forcing rapid-paced, corridor-based combat. It towers above a virtually endless wasteland, although careful inspection will reveal metallic-like ribs jutting through the sands below. Though not featured in [[Team Slayer]], Epitaph is played primarily in [[Team Doubles]], [[Lone Wolves]], and [[Team SWAT|SWAT]] variants, where the primary gametypes include [[Slayer]] and the occasional [[Oddball]] gametype. The map is semi-symmetrical, modeled in the relative shape of a cross or plus sign (or possibly a tombstone cross, which would be suitable with its name), with a "[[base]]" at either end. These bases are essentially enclosed, with a spacious gap in the center that forms the primary cathedral area.


== Cathedral Interior ==
To either side of the bases are stairways that lead to a pair of raised tunnels, one on each side of the cathedral area. However, they are separated from the open space by a wall, preventing players in the tunnels from overlooking the cathedral space. Situated in each "base" is a gold-colored lift, similar to the main lift on ''[[Construct]]''. One of the lifts ejects players into the air, toward the center of the cathedral area, where a floating platform with a [[M41 SPNKR|rocket launcher]] wobbles. This platform is reminiscent of the platform on the ''[[Halo 2]]'' map [[Midship]], though much smaller in shape and size. Only two pieces of equipment exist on this map: the [[power drain]] (found by the main gravity lift) and a [[Z-4190 bubble shield|bubble shield]] (found on the opposite side of the map).
The interior of the cathedral is split into five sections, each section having multiple levels, and access to the ramps and walkways outside. Of the five sections, four form the "spokes" of the interior with two of the sections being identical. From each of these sections, players may travel to the walkways on the outside of the level, and back into the interior of the cathedral. The main hallway in Epitaph is split into two sections. Easily identified by the large Forerunner symbol hovering in the air on one end, players can tell where they are located. On one end of the level, a Gravity Lift propels players to the Rocket Launcher platform, while the opposite lift only carries players to the upper level. Two smaller gold-colored gravity lifts (one on each side of the main section) also send players to the upper levels of the cathedral. A plethora of weapons and grenades can be found on the upper and lower levels of this main section, including [[Mauler|Maulers]], [[Needler|Needlers]], and [[Brute Spiker|Brute Spikers]].
<gallery>
[[Image:Epitaph-Main_Corridor.jpg|left|thumb|280px|The Main Corridor of Epitaph at the northern end of the map (main lift in background).]]
File:HMCC H3 Epitaph Map.png|Epitaph Map.
File:H3 Epitaph HeatMap.jpg|A birds-eye view of Epitaph.
</gallery>
====Cathedral Interior====
The interior of the cathedral is split into five sections, each section having multiple levels, with access to the ramps and walkways outside. Of the five sections, four form the "spokes" of the interior with two of the sections being identical. From each of these sections, players may travel to the walkways on the outside of the level, and back into the interior of the cathedral.


On the lowest level of the interior, in the center rests a [[Gravity Hammer]], which is often a contested weapon between players and teams alike. Directly above the Gravity Hammer, resting on a floating platform, players can find the Rocket Launcher, an equally contested weapon like the Hammer. The identical sections of the map are adjacent to the Gravity Hammer and Rocket Launcher, and can be accessed from a number of directions. The lowest level of these two sections holds a [[BR55HB SR Battle Rifle|Battle Rifle]], while the upper part contains a [[M6G Magnum|Magnum]] on one side, and a [[Plasma Pistol]] on the other. Players can jump to access the platform where the Rocket Launcher rests from the ramp on the upper level of this section. Players can also find an [[Overshield]] on the lowest level of the main hallway.  
The main hallway in Epitaph is split into two [[base]]s, one of which bears a large golden [[Offensive Bias|hologram]]. On one end of the level, a gravity lift propels players to the rocket launcher platform, while the opposite lift only carries players to the upper level. Two smaller gold-colored gravity lifts (one on each side of the main section) also send players to the upper levels of the cathedral. A plethora of weapons and [[grenade]]s can be found on the upper and lower levels of this main section, including [[Type-52 Mauler|Maulers]], [[Type-33 needler|needlers]], and [[Paegaas Workshop Spiker|Spikers]].
{{Clear}}


== Cathedral Exterior==
On the lowest level of the interior, in the center rests a [[Gravity hammer (fiction)|gravity hammer]], which is often a contested weapon between players and teams alike. Directly above the gravity hammer, resting on a floating platform, players can find the rocket launcher, another hotly contested weapon. The identical sections of the map are adjacent to the gravity hammer and rocket launcher, and can be accessed from a number of directions. The lowest level of these two sections holds a [[BR55HB battle rifle|battle rifle]], while the upper part contains a [[M6G magnum|magnum]] on one side, and a [[Type-25 plasma pistol|plasma pistol]] on the other. Players can jump to access the platform where the rocket launcher rests from the ramp on the upper level of this section. Players can also find an [[overshield]] on the lowest level of the main hallway.
[[Image:Epitaph-Light_Side.jpg|left|thumb|250px|Light Side exterior of Epitaph's catwalks.]][[Image:1204275607 Outta epitah.jpg|right|thumb|250px|The entire structure Epitaph is built on when viewed from several hundred meters away. Note the Cathedral is at the top.]]
<gallery>
A series of catwalks and ramps exist on either side of Epitaph's outdoor section. These catwalks run parallel, and perpendicular to the main hallway section of the Inner-Cathedral, and thus exist on the "light side" and "dark side" of the map. Since this map is semi-symmetrical, the catwalks on either side are similar, but not identical. The commonality shared between these two sides is that they all connect to the Inner-Cathedral through a series of doorways and shield doors. While technically not a a power weapon, the [[Shotgun]] exists on a ledge of the "dark side" catwalk, beside a Gravity Lift leading into the map's interior. This section, known as the "corner of death" is a common place for players to camp. Players will wait just out of view around the corner for an unsuspecting player to come looking for the shotgun.
File:H3 Epitaph-Main Corridor.jpg|The Main Corridor of Epitaph at the northern end of the map (main lift in background).
[[Image:Epitaph Interior.jpg|right|thumb|250px|View of the exterior showing the location of the [[Bubble Shield]] in the foreground and the [[Sniper Rifle]] in the background.]]
</gallery>
On a lower ramp on the "light side" catwalks, players can find [[Active Camouflage]] power-up, offering a clear advantage in the cramped spaces of Epitaph. Players can also find Maulers on the ramps, as well as [[Plasma Rifle|Plasma Rifles]]. This map also features the [[Spike Grenade]], and a number of them can be found on both the interior and exterior of the map. It is interesting to note that the Spike Grenade does adhere to the shield doors in this level. In addition to quickly accessing the upper and lower levels of the map, players can drop down onto the lower catwalks from the top, by carefully jumping down. There is also a small opening on the upper ramp on the "dark side" that allows players to drop down onto the lower level.


== Trivia ==  
====Cathedral exterior====
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
A series of catwalks and ramps exist on either side of ''Epitaph''<nowiki>'</nowiki>s outdoor section. These catwalks run parallel, and perpendicular to the main hallway section of the Inner-Cathedral, and thus exist on the "light side" and "dark side" of the map. Since this map is semi-symmetrical, the catwalks on either side are similar, but not identical. The commonality shared between these two sides is that they all connect to the Inner-Cathedral through a series of doorways and shield doors. While technically not a power weapon, the [[M90 shotgun|shotgun]] exists on a ledge of the "dark side" catwalk, beside a gravity lift leading into the map's interior. This section, known as the "corner of death" is a common place for players to camp. Players will wait just out of view around the corner for an unsuspecting player to come looking for the shotgun.
*GamePro has stated this is "the spiritual successor to [[Halo 2]] maps like [[Colossus]], [[Gemini]], and [[Midship]]."
 
* In an interview for Public Radio internationals The World, Chris Carney, the lead multiplayer map designer, stated that this map's layout and predominant blue lighting was based on the [http://en.wikipedia.org/wiki/Chartes_Cathedral Cathedral of Chartes] in Northern France.
On a lower ramp on the "light side" catwalks, players can find [[active camouflage]] power-up, offering a clear advantage in the cramped spaces of ''Epitaph''. Players can also find Maulers on the ramps, as well as [[Okarda'phaa-pattern plasma rifle|plasma rifles]]. This map also features [[Type-2 spike grenade|spike grenade]]s, and a number of them can be found on both the interior and exterior of the map. It is interesting to note that the spike grenade does adhere to the shield doors in this level. In addition to quickly accessing the upper and lower levels of the map, players can drop down onto the lower catwalks from the top, by carefully jumping down. There is also a small opening on the upper ramp on the "dark side" that allows players to drop down onto the lower level.
*The [[Dino-Birds]] can be seen flying around on one of the outside pathways. They can be shot and when killed, they either lose their wings or fall apart with blood bursting out from their wounds, but they will respawn soon enough.
<gallery>
*The towers visible in the distance on [[Sandtrap]] bear a slight resemblance to Epitaph, though it is unknown if there is any connection.
File:H3 Epitaph Exterior.jpg|View of the exterior showing the location of the bubble shield in the foreground and the [[SRS99D-S2 AM sniper rifle|sniper rifle]] in the background.
* While keeping silent, players can hear the [[Halo]] theme music being played in a deep synthesizer-like tone every few seconds.
</gallery>
*When inspected closely, players can see that the "characters" on the windows of the complex scroll from the bottom to the top.
*Said "characters" are various and random letters and numbers, in different languages and in different positions.
*Due to its name, many fans thought that this map was another remake of [[Hang 'Em High (Level)|Hang 'Em High]] and [[Tombstone (Level)|Tombstone]]. An Epitaph is what is written on a Tombstone, although it isn't the name of a classic Western.
*This map could have the same purpose as Relic, hypothesized to be a monument to a Forerunner.
*If you go outside and look out into the distance at the grey clouds, every now and again you can see lightning bolts. This may or may not be a reference to Frank Herbert's Dune, a desert planet which has lightning bolts caused by sand worms.  
*There is a small pool of [[Sangheili]] blood on one of the outer ramps where the spiker spawns.
*If you overload the map using the [[Trip mine]] glitch in forge the platform where the [[Rocket Launcher]] respawns will fall down and can be moved with a [[Gravity Hammer]]. Though if you get it into the grav-lift that takes you to the platform, the platform will go back in place and will float again.
*If you throw a [[Grav lift]] on the platform, both the lifts and the platform will continuously bounce.
*The large, gold hologram on the map has an interesting resemblance to [[Mendicant Bias]] as described in [[Halo: Contact Harvest]] when he was aboard the Dreadnought.
*This is the smallest [[Halo 3]] Multiplayer map to date.
*It is hypothesized by some that this map is in domicile of the [[Forerunner Dreadnought]] judging by its anatomy and structural cartography.
*If you shoot a rocket down at the brace of ''Epitaph'' and use the zoom function (right stick) you will watch as the rocket hits the bottom. It will be visible but if you try this with a grenade there will be no visible evidence that the grenade was ever thrown.
*In forge mode it is possible to put teleporters on the outside of the building as they will stick to the side of the building.
*Inside the massive golden holograms "eye" is the Marathon symbol, perhaps suggesting another link to humanity and the monitors/Mendicant Bias.
*Only the "dark side" has shield doors online and the "light side" does not: a theory suggests that the shields are online to brace for the coming storm on the "dark side".
*In matchmaking, you can hide inside of the lift by the [[shotgun]]. If you persistently run through the top of the lift, straight back, you will get stuck behind.
*This map bears a slight resemblance to [[Cold Storage]].
*When enough people die on the floating platform bodies will fall off and then respawn. The bodies will do this during the rest of the game.
*If you stand on one of the hologram projectors on the second level, the holograms will pixelate.


== Strategies ==
===Strategies===
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*It is possible to jump from the upper level, over the edge, to the Shotgun Spawn below, behind where a camper would be.
*It is possible to jump from the upper level, over the edge, to the shotgun spawn below, behind where a camper would be.
*When lifting to the Rocket Spawn, there may be the danger of a camper up on the Pillars to the left or right. There may also be a risk of someone following you to the Rocket Spawn, this is common because of the number of people looking to see if the Rockets have re-spawned.
*When lifting to the rocket spawn, there may be the danger of a camper up on the pillars to the left or right. There may also be a risk of someone following you to the rocket spawn, this is common because of the number of people looking to see if the rockets have respawned.
*Remember that after picking up the Shotgun, you can travel up the nearby lift and pick up the Bubble Shield, and this combination, apart from being against the Gravity Hammer, is very good for this map
*Since there is only one battle rifle on this map, you can get some good headshot kills, assuming that the game is not BRs.
*This area is good for a camping spot in team doubles as you can only be approached from the sides or the back and there is a reasonable amount of cover from rockets on the main hall side, the shot gun spawn below and the brute shot spawn above the ramp on the lifts left means 2 people can hold this area against almost any threat as with the door shields the shotgun beats anything (inc gravity hammer) and the brute shot will beat all but the rockets and shotgun as its one shot then beatdown never fails.
*Remember that after picking up the shotgun, you can travel up the nearby lift and pick up the bubble shield, and this combination, apart from being against the gravity hammer, is very good for this map.
*the shotgun is the best weapon on this level due to the shield doors so get it early and stay at the edges of the map, or if you don't get it stay in the open areas so you dont leave yourself trapped with a shotgun to your face.
*When being pursued, throw a grenade right behind you, since this map has so many hallways they'll have to walk through the blast and a melee or a headshot with the BR will tell him that chasing you can have consequences. Also, try and make sure that you are not near any shield doors when attempting this.
*After picking up the Rockets, a good tactic is to stay upstairs because there is usually a high amount of people on the lower levels, plus this tactic can be helpful to clear the hill out before you enter.
*This area is good for a camping spot in Team Doubles as you can only be approached from the sides or the back and there is a reasonable amount of cover from rockets on the main hall side. The shotgun spawn below and the Brute Shot spawn above the ramp on the lifts left means 2 people can hold this area against almost any threat as with the door shields, the shotgun beats anything (including the gravity hammer) and the Brute Shot will beat all, but the rockets and shotgun as its one shot, then beat-down never fails.
*When you get rockets look down at the lower level. Their is usually a couple people down their. You can easily get a couple kills.  
*The shotgun is the best weapon on this level due to the shield doors, so get it early and stay at the edges of the map, or if you don't get it, stay in the open areas so you don't leave yourself trapped with a shotgun to your face.
== Forge ==
*When you get the rockets, look down at the lower level. There are usually a couple people down there. You can easily get a couple kills.
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*When rockets spawn, you can shoot the platform that holds the rocket launcher with a Brute Shot from the bottom of the map. This will cause the platform to shake and the rockets will fall to the bottom.
*Adding [[Gravity Lifts]] to Epitaph can allow players to reach the upper decks of the level without having to go onto the outside catwalks.
*A good way to avoid enemies is to go to the gold lift. Walk to the right side. Make sure you are against it. There is a small section that one can stay in.
*A good way to avoid enemies is to go to the gold lift. Walk to the right side. Make sure you are against it. There is a small section that one can stay in.  
*From the center floating platform, you can jump to the pillars to the east and west, where you can camp at the highest point and look down a shaft to the Mauler's spot.
== Matchmaking Adjustments==
*A combination of shotgun and rocket launcher has been known to provide many easy kills for a FFA player, because of mainly close to mid range areas on this map.
For reasons not yet disclosed by [[Bungie]], this map has been slightly altered when playing in [[Matchmaking]] playlists.
*On the side with the gold lift, you can throw a power drain and it will sail to the rocket platform, complemented by a headshot to someone trying to get themselves rockets can give you an easy kill.


As of the December 11, 2007 update, both of the [[Mauler]]s that spawned in the top portion of the map have been removed, and replaced with [[SMG]]s.
==Variants==
===Epilogue===
{{Article quote|Experts can't agree on why, despite their technical prowess, the Forerunners lacked central air conditioning.}}
'''Epilogue''' is a map variant released to improve the gameplay balance in any team-based gametype. It was due to be released on September 16, 2008, but was delayed until the 23rd. Notable changes include removed shield doors and a tweaked weapon set-up, similar to the changes made to [[Snowbound]] for the new map [[Snowbound#Variant: Boundless|Boundless]]. The following is a list of changes made;
*'''Weapon placement'''
**The sniper rifle spawns in the former [[Type-25 Brute Shot|Brute Shot]] location. The rocket launcher has been moved from the upper, suspended platform to the ground level in the middle of the map, in the former gravity hammer spawn location. The Brute Shot now spawns on the upper, suspended platform. Both sets of spike grenades have been replaced with [[Anskum-pattern plasma grenade|plasma grenades]]; and the plasma pistol and magnum, which accompanied either set of grenades, have now been replaced with battle rifles. The [[Vostu-pattern carbine|Covenant carbine]] on the ground floor leaning against the support pillar has also been replaced with a battle rifle. There are now dual plasma rifles (as opposed to single) in each doorway on either side of the new active camo location. The needler, formerly on the walkway side of the upper platform lift, is now located on the lower, far side (side accessed by the ramp to the left of the lift) of the lift.
*'''Ammunition'''
**The rocket launcher now contains only two rockets instead of four.  The shotgun now contains only six shots instead of twelve.
*'''Equipment'''
**Active camouflage is now positioned in place of the bubble shield, at the top of the golden lift on the shotgun side of the map. Additionally, the bubble shield now spawns in the former active camouflage location. The overshield is positioned in front of the golden lift that launches the player to the upper, suspended platform. Two [[M9 fragmentation grenade|frag grenades]] are spawned in the former overshield location (which were previously in the new overshield location). A [[regenerator]] is now positioned on the walkway containing the shotgun, almost directly beneath the opening in the upper walkway. The power drain, formerly on the far side (accessed by the ramp to the left of the lift) of the upper platform lift, is now located on the upper, walkway side of the lift.


It is believed that this change was caused by near-constant complaints regarding the large number of [[Mauler]]s in many levels combined with the [[Mauler]]'s ability to nearly-instantly kill an opponent at very close range. Some players felt that the weapon was unbalanced because of the close-quarters prowess of the [[Mauler]], especially in CQB-style levels.
==Forge==
*Adding gravity lifts to ''Epitaph'' can allow players to reach the upper decks of the level without having to go onto the outside catwalks.
*[[Overload glitch (Halo 3)|Overloading]] the map will cause the floating platform in the center to fall and disappear through the floor.
*The floating platform will shift object spawn points placed on it as it moves. For example, spawning a pile of Fusion Coils on the platform and causing them to explode constantly (with an instant respawn trick) will launch the platform, and with it, the Coils' spawn points.
*The floating platform will only return to its "sweet spot" naturally for a certain distance (almost the length of the cathedral). Even if the map is not overloaded, if the platform exceeds this distance, it will fall and hit the ground; likewise, if it is moved close enough again, it will shoot towards the aforementioned "sweet spot", potentially killing any players in the way.


The problem was a combination of the somewhat large number of [[Mauler]] spawn locations, the fast respawn time on a lethal close-combat weapon (usually only 45 seconds), and players not changing their play style to compensate for a number of [[camping]] and / or charging [[Mauler]] wielders.
==Production notes==
During production, Epitaph was known as "Salvation".<ref>[https://www.artstation.com/artwork/D4ENy '''Artstation:''' ''Halo 3 Skyboxes and Props'']</ref> The map's inspiration came from [[Wikipedia:Chartres Cathedral|Chartres Cathedral]] in France, when designer [[Chris Carney]] downloaded a floor plan of the cathedral.<ref>[https://www.wired.com/2007/09/halo-levels/ '''Wired''': ''Halo 3 Turns French Cathedral Into Electronic Battleground'']</ref> The map was featured in the ''Halo 3'' internal beta and revealed in the US magazine Gamepro.<ref>[http://halo.bungie.net/News/content.aspx?cid=12616 '''Bungie.net''': ''Way Beyond the Beta: Screenshots Galore'']</ref>


The small triangular ledge behind the wall near the [[Shotgun]] spawns, now has an invisible wall over it, making it impossible to get to.
Epitaph was slightly altered for [[Matchmaking]]. After the December 11, 2007 update, both of the Maulers that spawned in the top portion of the map were removed, and replaced with [[M7 SMG|SMGs]]. The small triangular ledge behind the wall near the shotgun spawns now has an invisible wall over it, making it impossible to get to.{{Citation needed}}


{{Level}}
==Trivia==
 
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
[[Category:Halo 3]]
*The playable area of the level constitutes roughly 6% of the tower's height.
 
**In the 800x450px thumbnail of [[:File:H3-Epitaph Wall.jpg|this image of the structure]], the blue area has a 38px height, and the entire tower has a 269px height; without correcting for distortion caused by perspective, we can estimate the blue area as covering roughly 14% of the tower's height. Examination of the level in-game will show that the playable area is the top half of the blue section; ergo, six or seven percent of the tower's height.
[[Category:Multiplayer]]
*Epitaph can be defined as either a noun or verb:
**'''Noun:''' a commemorative inscription on a tomb or mortuary monument about the person buried at that site; a brief poem or other writing in praise of a deceased person.
**'''Verb:''' to commemorate in or with an epitaph.
*Epitaph has been theorized to be a memorial or grave for the Forerunner AI [[Mendicant Bias]]. An audio string in ''[[Halo: Silentium]]''<nowiki>'</nowiki>s [[Rebirth|''Rebirth'' narrative]] describes Mendicant Bias' trial and subsequent entombing in a desert on the Ark, which corroborates this theory. This was confirmed by ''[[Halo: Epitaph]]'', bearing the map's name.
*While keeping silent, players can hear the ''[[Halo]]'' theme music, being played in a deep synthesizer-like tone every few seconds.
*When inspected closely, players can see that the "characters" on the windows of the complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. Some of the characters appear to be a hodge-podge of incomplete calculator-like letters and numbers.


[[Category:Multiplayer Levels]]
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:H3 EpitaphTower Concept.jpg|Concept art of Epitaph's exterior.
File:H3 Epitaph PrePro Screenshot 1.jpg|A pre-production-era screenshot of Epitaph, then-known as "Salvation". The screenshot here is from an extremely early period of ''Halo 3'' development, and as such still retains numerous placeholders from ''[[Halo 2]]'' such as the SMG and HUD.{{Ref/Twitter|MaxHoberman|1645614266295173120|Max Hoberman|Quote=Alright, third and final round. Which map is this, from the end of Halo 3 preproduction?|D=11|M=04|Y=2023}}
File:H3 Epitaph PrePro Screenshot 2.jpg|A pre-production-era screenshot of Epitaph, then-known as "Salvation".{{Ref/Twitter|MaxHoberman|1645620396144697345|Max Hoberman|Quote=Did you say Epitaph? At the end of prepro we called this Salvation.|D=11|M=04|Y=2023}}
File:H3_Epitaph_Hologram.png|A hologram of one of the [[Guardian Sentinel|Guardian]]s that were cut from the final game, repurposed as [[Offensive Bias]].
File:Halo3 Epitaph Environment-03.jpg|Another view of the interior of Epitaph.
File:H3_Epitaph_Exterior_Light.jpg|Light Side exterior of ''Epitaph''<nowiki>'</nowiki>s catwalks.
File:H3_Epitaph_Tower.jpg|The entire structure ''Epitaph'' is built on when viewed from several hundred meters away. Note the Cathedral is at the top.
File:H3_Epitaph_Tower_Above.jpg|Overhead view of the Forerunner structure, which is attached to seven paths
File:H3-Epitaph Wall.jpg|The tower's north face.
File:H3-Epitaph Quadwings.jpg|Quadwings on Epitaph.
File:H3-QuadWing-Reptavian-Epitaph.jpg|Closeup of a Quadwing on Epitaph.
File:H3 Epitaph BPRSpiker Fire.jpg|A Spartan dual-wielding a [[Kewu R'shi'k-pattern plasma rifle|brute plasma rifle]] and [[Paegaas Workshop Spiker|Spiker]] on Epitaph.
File:H3 Epitaph Exterior SecondTower.jpg|An exterior view of Epitaph, showing another tower in the distance.
</gallery>


[[Category:Default Multiplayer Levels]]
==Sources==
{{Ref/Sources}}


[[Category:Multiplayer Maps]]
{{Levels|H3|mode=yes}}
2,471

edits