Energy projector: Difference between revisions

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==Trivia==
==Trivia==
* The color of the energy projector's beam is not the same in every game. In ''[[Halo 2]]'', it is purple. In ''[[Halo 3]]'', ''[[Halo Wars]]'', and ''[[Halo 3: ODST]]'', it is blue. In ''[[Halo: Reach]]'', it is colored red. This may be indicative of different power settings, as the energy projectors of [[CCS-class battlecruiser]]s have been seen in all three colors.
* The color of the energy projector's beam is not the same in every game. In ''[[Halo 2]]'', it is purple. In ''[[Halo 3]]'', ''[[Halo Wars]]'', and ''[[Halo 3: ODST]]'', it is blue. In ''[[Halo: Reach]]'', it is colored red. This may be indicative of different power settings, as the energy projectors of [[CCS-class battlecruiser]]s have been seen in all three colors.
* The time an energy projector takes to charge is also often quite different. The CCS-class battlecruiser fought at the end of ''Halo: Reach'' takes 20 seconds to charge its energy projector, while ships of the same class in [[New Alexandria]] are shown charging theirs in only two, then sustaining fire for [[seven]] seconds. Likewise, a CAS-class Assault Carrier in ''ODST'' is shown charging its projector in thirty-six seconds, but an earlier one charges its own indefinitely until the player passes through a gate. This could be explained by a difference in operation, such as the cruisers at New Alexandria needing to expend less energy to destroy some buildings at New Alexandria while needing more to cut through the heavily armored ''[[UNSC Pillar of Autumn|Pillar of Autumn]]''.
* The time an energy projector takes to charge is also often quite different. The CCS-class battlecruiser fought at the end of ''Halo: Reach'' takes 20 seconds to charge its energy projector, while ships of the same class in [[New Alexandria]] are shown charging theirs in only two, then sustaining fire for [[seven]] seconds. Likewise, a CSS-class Assault Carrier in ''ODST'' is shown charging its projector in thirty-six seconds, but an earlier one charges its own indefinitely until the player passes through a gate. This could be explained by a difference in operation, such as the cruisers at New Alexandria needing to expend less energy to destroy some buildings at New Alexandria while needing more to cut through the heavily armored ''[[UNSC Pillar of Autumn|Pillar of Autumn]]''.


==Gallery==
==Gallery==