Developer mode: Difference between revisions
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Moved a cheat.
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m (Moved a cheat.) |
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*cheat_deathless_player <#> = Enabling this command makes the player invulnerable to any damage, including the maximum falling damage height restrictions. | *cheat_deathless_player <#> = Enabling this command makes the player invulnerable to any damage, including the maximum falling damage height restrictions. | ||
*cheat_infinite_ammo <#> = Enabling this command will give the player unlimited ammunition. | *cheat_infinite_ammo <#> = Enabling this command will give the player unlimited ammunition. | ||
*cheat_jetpack <#> = this cheat prevents falling damage from occurring, which is useful for moving lower in a level or with cheat_super_jump. | |||
*cheat_medusa <#> = When this command is enabled, any enemy unit that sees the player will be instantly killed. | *cheat_medusa <#> = When this command is enabled, any enemy unit that sees the player will be instantly killed. | ||
*cheat_spawn_warthog = Typing this console command in will spawn a standard warthog | *cheat_spawn_warthog = Typing this console command in will spawn a standard warthog | ||
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*cheat_super_jump <#> = Enabling this command allows the player to jump very high, | *cheat_super_jump <#> = Enabling this command allows the player to jump very high, | ||
which is useful for maneuvering around a level during its construction. | which is useful for maneuvering around a level during its construction. | ||
*cheat_teleport_to_camera = This command will teleport the player to the current camera position. | *cheat_teleport_to_camera = This command will teleport the player to the current camera position. | ||
*debug_objects <#> = Enabling this command will give visual representations of the game objects or models bounding radii and collision models. | *debug_objects <#> = Enabling this command will give visual representations of the game objects or models bounding radii and collision models. |