Cut Halo 5: Guardians weapons: Difference between revisions

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{{Era|RW}}
{{Status|RealWorld}}
{{Title|Cut ''Halo 5: Guardians'' weapons}}
{{Title|Cut ''Halo 5: Guardians'' weapons}}
{{GameFiles}}
{{GameFiles}}
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==Human weapons==
==Human weapons==
===Arm-mounted railgun===
===Arm-mounted railgun===
Concepted by [[:Category:Images by Paul Richards|Paul Richards]], the "UNSC Arm-Mounted Railgun" appears to be a [[railgun]] weapon intended for mounting in the back compartment of a [[D79-TC Pelican]]. The weapon is equipped with an arm connected to the dropship, as to support the Spartans holding it.{{Ref/Site|URL=https://thepaulrichards.tumblr.com/post/131981842894/for-freelance-inquiries-contact-paul-richards-at|Site=Tumblr|Page=Paul Richards|D=26|M=01|Y=2021}}
Concepted by [[:Category:Images by Paul Richards|Paul Richards]], the "UNSC Arm-Mounted Railgun" appears to be a [[Railgun (fiction)|railgun]] weapon intended for mounting in the back compartment of a [[D79-TC Pelican]]. The weapon is equipped with an arm connected to the dropship, as to support the Spartans holding it.{{Ref/Site|URL=https://thepaulrichards.tumblr.com/post/131981842894/for-freelance-inquiries-contact-paul-richards-at|Site=Tumblr|Page=Paul Richards|D=26|M=01|Y=2021}}
<gallery>
<gallery>
File:H5G ArmMountedRailgun Concept.jpg
File:H5G ArmMountedRailgun Concept.jpg
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===Glass cutter===
===Glass cutter===
The glass cutter was likely intended to be a [[support weapon]] based around the concept of a tool developed for cutting through the [[Lechatelierite|glass]] on [[Meridian]]. The weapon was concepted by [[:Category:Images by David Bolton|David Bolton]].{{Ref/Site|URL=https://www.artstation.com/artwork/human-glass-cutter|Site=ArtStation|Page=Halo 5: Guardians concept art|D=09|M=6|Y=2016}}
The glass cutter was likely intended to be a [[Weapon types#Turret|turret weapon]] based around the concept of a tool developed for cutting through the [[Lechatelierite|glass]] on [[Meridian]]. The weapon was concepted by [[:Category:Images by David Bolton|David Bolton]].{{Ref/Site|URL=https://www.artstation.com/artwork/human-glass-cutter|Site=ArtStation|Page=Halo 5: Guardians concept art|D=09|M=6|Y=2016}}
<gallery>
<gallery>
File:H5G - Glass Cutter concept 1.jpg|Concept art of the cutter with a pointed end.
File:H5G - Glass Cutter concept 1.jpg|Concept art of the cutter with a pointed end.
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==Covenant weapons==
==Covenant weapons==
===Early Needler design===
===Early Needler design===
This cut Needler design was originally prototyped by artist [[:Category:Images by Can Tuncer|Can Tuncer]] for use in ''Halo 4'' - but was ultimately never realised in the final game. It was later taken and expanded upon by [[:Category:Images by Kolby Jukes|Kolby Jukes]] for inclusion in ''Halo 5: Guardians'', with additional bio-organic detail based on the [[Type-58 Harvester|Harvester]] Jukes had previously created for [[Spartan Ops]]. Ultimately, this design was never realised in either game.{{Ref/Site|URL=https://www.artstation.com/artwork/KAdgR|Site=ArtStation|Page=Halo 5: Guardians - Needler concept|Quote=This is a concept sculpt I made for the Covenant Needler for Halo 5. The model is based on Can Tuncer's model from Halo 4. I was tasked with exploring a redesign of the weapon, applying the bio-mech Covenant style I had used for the Harvester for Halo 4: Spartan Ops. Ultimately this concept/model wasn't used. Halo 5 shipped with a Covenant Needler designed by Glenn Israel and Modeled/Textured by Andrew Bradbury.|D=10|M=02|Y=2022}}
This cut Needler design was originally prototyped by artist [[:Category:Images by Can Tuncer|Can Tuncer]] for use in ''Halo 4'' - but was ultimately never realised in the final game. It was later taken and expanded upon by [[:Category:Images by Kolby Jukes|Kolby Jukes]] for inclusion in ''Halo 5: Guardians'', with additional bio-organic detail based on the [[Za'zayara-pattern Harvester|Harvester]] Jukes had previously created for [[Spartan Ops]]. Ultimately, this design was never realised in either game.{{Ref/Site|URL=https://www.artstation.com/artwork/KAdgR|Site=ArtStation|Page=Halo 5: Guardians - Needler concept|Quote=This is a concept sculpt I made for the Covenant Needler for Halo 5. The model is based on Can Tuncer's model from Halo 4. I was tasked with exploring a redesign of the weapon, applying the bio-mech Covenant style I had used for the Harvester for Halo 4: Spartan Ops. Ultimately this concept/model wasn't used. Halo 5 shipped with a Covenant Needler designed by Glenn Israel and Modeled/Textured by Andrew Bradbury.|D=10|M=02|Y=2022}}
<gallery>
<gallery>
File:H4 Alpha EarlyNeedler.jpg|The early Needler being held in ''Halo 4''.{{Ref/Twitter|___Gal4xy___|1487325923984748544|Galaxy|Quote=Can't forget the Needler as well.|D=10|M=02|Y=2022}}
File:H4 Alpha EarlyNeedler.jpg|The early Needler being held in ''Halo 4''.{{Ref/Twitter|___Gal4xy___|1487325923984748544|Galaxy|Quote=Can't forget the Needler as well.|D=10|M=02|Y=2022}}
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===Plasma launcher===
===Plasma launcher===
The initial release of the [[Warzone Firefight]] update saw the inclusion of the [[Type-52 plasma launcher]] into ''Halo 5'' for a brief time. The weapon was featured as used by Grunt enemies in the [[Warzone Firefight (gametype)|Warzone Firefight]] gamemode, and could be picked up and used by players. The weapon had no first-person model, but could be viewed in third-person. When fired, the plasma shots had no visible model or effect. The weapon was eventually removed from the game.
The initial release of the [[Warzone Firefight]] update saw the inclusion of the {{Pattern|Kopasa'mada|plasma launcher}} into ''Halo 5'' for a brief time. The weapon was featured as used by Grunt enemies in the [[Warzone Firefight (gametype)|Warzone Firefight]] gamemode, and could be picked up and used by players. The weapon had no first-person model, but could be viewed in third-person. When fired, the plasma shots had no visible model or effect. The weapon was eventually removed from the game.
<gallery>
<gallery>
File:Plasma Launcher Halo5 Firefight.png|A Plasma Launcher in ''Halo 5: Guardians''.
File:Plasma Launcher Halo5 Firefight.png|A Plasma Launcher in ''Halo 5: Guardians''.
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===Brute spiker===
===Brute spiker===
The Brute spiker was a weapon presumably intended to bring the [[Type-25 Spiker]] previously featured in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'' into ''Halo 5: Guardians''. The weapon holds 30 rounds in its magazine, with a reserve of 80 for a total of 110 rounds. The weapon uses Blamite Needler rounds as a placeholder to represent the spikes and the model of the [[Z-110 Boltshot|Boltshot]] in lieu of a proper Spiker weapon model. Although using the Needler's ammunition, the Spiker behaves akin to its ''Halo 3'' incarnation, and has no lock on capabilities. It takes roughly twelve rounds to drop shields while hitting the body, and then six or more for the kill.{{Ref/Reuse|GCREQs}}
The Brute spiker was a weapon presumably intended to bring the [[Paegaas Workshop Spiker]] previously featured in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'' into ''Halo 5: Guardians''. The weapon holds 30 rounds in its magazine, with a reserve of 80 for a total of 110 rounds. The weapon uses Blamite Needler rounds as a placeholder to represent the spikes and the model of the [[Z-110 Boltshot|Boltshot]] in lieu of a proper Spiker weapon model. Although using the Needler's ammunition, the Spiker behaves akin to its ''Halo 3'' incarnation, and has no lock on capabilities. It takes roughly twelve rounds to drop shields while hitting the body, and then six or more for the kill.{{Ref/Reuse|GCREQs}}


The Spiker has a 1.5 second reload speed.{{Ref/Reuse|GCREQs}}
The Spiker has a 1.5 second reload speed.{{Ref/Reuse|GCREQs}}
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===Brute gatling mortar===
===Brute gatling mortar===
Intended as the Brutes' [[support weapon]], the gatling mortar uses the model of the [[assault cannon]] as a placeholder. The weapon does not have an ammunition count, instead displaying the HUD icon for the [[Type-58 plasma cannon|plasma cannon]] and its ammo percentage meter. Despite the presence of this HUD element, the meter does not count down while firing, likely due to the weapon's unfinished nature. The projectiles that are fired from the gun are fast firing explosive bolts. It takes only five of these rounds to drop a fully shielded player, when hit anywhere on the body.{{Ref/Reuse|GCREQs}}
Intended as the Brutes' [[support weapon]], the gatling mortar uses the model of the [[assault cannon]] as a placeholder. The weapon does not have an ammunition count, instead displaying the HUD icon for the [[Shea'p-pattern plasma cannon|plasma cannon]] and its ammo percentage meter. Despite the presence of this HUD element, the meter does not count down while firing, likely due to the weapon's unfinished nature. The projectiles that are fired from the gun are fast firing explosive bolts. It takes only five of these rounds to drop a fully shielded player, when hit anywhere on the body.{{Ref/Reuse|GCREQs}}


Interestingly, the gatling mortar has some broad similarities to the [[Scrap Cannon]] featured in ''[[Halo Infinite]]''.
Interestingly, the gatling mortar has some broad similarities to the [[Grenflekt Workshop Scrap Cannon]] featured in ''[[Halo Infinite]]''.
<gallery>
<gallery>
File:H5G_Brute_gatling_mortar.jpg|The brute gatling mortar using the [[Assault cannon|Hunter cannon]] placeholder model.
File:H5G_Brute_gatling_mortar.jpg|The brute gatling mortar using the [[Assault cannon|Hunter cannon]] placeholder model.
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File:H5G BruteScope DMR.png|The scope mounted on an [[M395B DMR]].
File:H5G BruteScope DMR.png|The scope mounted on an [[M395B DMR]].
File:H5G BruteScope BR.png|The scope mounted on an [[BR85N battle rifle]].
File:H5G BruteScope BR.png|The scope mounted on an [[BR85N battle rifle]].
File:H5G BruteScope AR.png|The scope mounted on an [[MA5D assault rifle]]].
File:H5G BruteScope AR.png|The scope mounted on an [[MA5D assault rifle]].
</gallery>
</gallery>


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===Test mine layer===
===Test mine layer===
The mine layer employs an untextured model of the [[Concussion Rifle]]. When fired, it launches a small projectile that bounces on the ground before exploding. If the projectile hits a character, it will stick to them like a [[Plasma Grenade]]. Given these effects, the mine layer may have been an early test for the [[Plasma Caster]].{{Ref/Reuse|H5Test}}
The mine layer employs an untextured model of the [[Concussion Rifle]]. When fired, it launches a small projectile that bounces on the ground before exploding. If the projectile hits a character, it will stick to them like a {{Pattern|Anskum|plasma grenade}}. Given these effects, the mine layer may have been an early test for the [[Plasma Caster]].{{Ref/Reuse|H5Test}}


===Test multi lock===
===Test multi lock===
The multi lock uses the [[Railgun]] model. When fired, it launches three small projectiles that stick to surfaces and characters, and detonate after a small time.{{Ref/Reuse|H5Test}}
The multi lock uses the [[Railgun (fiction)|Railgun]] model. When fired, it launches three small projectiles that stick to surfaces and characters, and detonate after a small time.{{Ref/Reuse|H5Test}}


===Test supercombine rifle===
===Test supercombine rifle===
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Deleted material]]
[[Category:Deleted material]]
[[Category:Halo 5: Guardians]]
[[Category:Halo 5: Guardians]]