Cut Halo 2 levels: Difference between revisions

m (→‎Covenant Ship: Replacing level links)
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A level present on the September 2003 build of ''Halo 2''. The level was not launched in the ''Halo 2 E3 demo'' stream, leaving information about the level minimal aside from its name and description. Presumably, this level would take place around the levels [[Sacred Icon]] or [[Quarantine Zone]].<ref name="stream/>
A level present on the September 2003 build of ''Halo 2''. The level was not launched in the ''Halo 2 E3 demo'' stream, leaving information about the level minimal aside from its name and description. Presumably, this level would take place around the levels [[Sacred Icon]] or [[Quarantine Zone]].<ref name="stream/>


==Multiplayer levels==
==Multiplayer maps==
Around 4-5 multiplayer maps were cut during the development of ''Halo 2''. Most were described by [[Max Hoberman]] as cut "for the right reasons" fairly early on in their respective block-out stages, with Hoberman calling this "the right call".{{Ref/Site|URL=https://youtu.be/9BURsPjNKck?t=2239|SiteName=YouTube|PageName=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=39:17}}
 
===Anchor Point===
===Anchor Point===
{{Main|Anchor Point}}
{{Main|Anchor Point}}
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File:H2 AnchorPoint Screenshot 4.jpg
File:H2 AnchorPoint Screenshot 4.jpg
</gallery>
</gallery>
===Untitled Blastacular map===
The [[Blastacular Pack]] was originally conceived to release with three multiplayer maps; two remakes and one original map. The two remakes - [[Desolation]] and [[Tombstone]] - were able to make the cut but the original map had to be cut, as the map pack's original release date would have clashed with the timing of the ''[[Halo 3 Beta]]''. As such, the map was cut for "the wrong reasons" to allow the map pack to release earlier in [[2007 (real world)|2007]]. Unlike other cut maps, this map was described by Max Hoberman as coming along fairly well and having potential.{{Ref/Site|Id=Blastacular|URL=https://youtu.be/9BURsPjNKck?t=2280|SiteName=YouTube|PageName=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=38:00}}
This map was to be an asymmetric level similar to [[Zanzibar]], and feature many dynamic elements. A focal dynamic element on the map was intended to be a [[light bridge]] which could be turned on or off by the players. As of [[2014]], Hoberman has yet to resurrect this level, though still wants to.{{Ref/Reuse|Blastacular}}


==Development and testing levels==
==Development and testing levels==