Cut Halo: Combat Evolved weapons: Difference between revisions

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==Human==
==Human==
===Anti-air rocket launcher===
Referred to in-game as the '''SPNKR 108 SAM'''{{Ref/Twitter|Id=Names|game_fabricator|1388530710160437248|Marcus Lehto|Quote=Some were asking about all the weapon names in this old #Halo PC build.|D=17|M=7|Y=2021}}, this weapon was described as being a rocket launcher intended for use against aircraft, while the standard rocket launcher was intended for anti-vehicle usage.{{Ref/Reuse|Evolution}} A similar design was later concepted for ''Halo 3'' as the [[Cut Halo 3 weapons#G4H-DuSH|G4H-DuSH]], though was similarly cut. The [[M57 Pilum]] would later debut in ''[[Halo 5: Guardians]]'', bearing some broad similarities to this rocket launcher.
The name "''SPNKR 108 SAM''" presumably stands for "''SPNKR 108 Surface-to-Air Missile''".
<gallery>
File:PXH AARocket Screenshot 1.png|The rocket launcher.
File:PXH AARocket Screenshot 2.png|The front of the rocket launcher.
</gallery>
===Chaingun===
===Chaingun===
The chaingun is a tri-barrelled rotary cannon that could be held with two hands by the player. It was frequently seen in promotional material for the game including the first-ever screenshot released, though was ultimately cut. The concept was later revived with the [[AIE-486H machine gun]] in ''Halo 3''.
The chaingun is a tri-barrelled rotary cannon that could be held with two hands by the player. It was frequently seen in promotional material for the game including the first-ever screenshot released, though was ultimately cut. The concept was later revived with the [[AIE-486H machine gun]] in ''Halo 3''.
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File:PXH SMG Screenshot 1.png|The SMG being used by the player.
File:PXH SMG Screenshot 1.png|The SMG being used by the player.
File:PXH ThirdPerson WeaponsEngineer.png|An early iteration of the SMG can be seen in this 1999-era UI.
File:PXH ThirdPerson WeaponsEngineer.png|An early iteration of the SMG can be seen in this 1999-era UI.
File:HCE OrionSpartanTeam Screenshot.jpg|A later SMG design.
</gallery>
</gallery>


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File:HCE EarlyMarines Screenshot.jpg|A later iteration of the assault rifle can be seen wielded closer to mid-late 2000. In this iteration, the grenade launcher magazine has been removed, and the foregrip enlarged.
File:HCE EarlyMarines Screenshot.jpg|A later iteration of the assault rifle can be seen wielded closer to mid-late 2000. In this iteration, the grenade launcher magazine has been removed, and the foregrip enlarged.
File:MA5B.png|The MA5B seen in the final game.  
File:MA5B.png|The MA5B seen in the final game.  
</gallery>
===Pistol===
The [[M6D magnum]] went through a handful of design phases throughout development. The earliest images of the Magnum originate in [[1999 (real world)|1999]] and bear an extremely crude, blocky design - a low-detail weapon intended for third-person viewing. Some brief footage of UNSC Navy crewmen in footage provided by [[Marcus Lehto]] showcases a second, alternate pistol design that is much more slimmed down and reminiscent of modern handguns.{{Ref/Reuse|CovGuns}}
Around 2000, a radical design shift can be seen for the pistol, with screenshots and concept art showcasing a pistol seemingly-based on the [[Wikipedia:Luger pistol|Luger pistol]]. Ultimately, the design was scrapped, and the [[Digsite]] restoration project has been unable to recover its files for restoration in ''The Master Chief Collection''.{{Ref/Site|URL=https://www.halowaypoint.com/news/cutting-room-corps|Site=Halo Waypoint|Page=Cutting Room Corps|Quote=As seen in this classic marketing shot, Marcus gets all the cool toys, even in the 26th century! Believe me, if we find that pistol even a Covenant invasion would not be able to stop John from telling the entire world.|Quotee=Kenneth Peters|D=14|M=07|Y=2022}} Despite appearing in relatively later builds of the game, the Luger design did not make the final cut, and instead the original first design was used as a basis for the weapon that would appear in the final game.
<gallery>
File:PXH_CGW1999Cover_Screenshot.jpg|The first iteration of the Magnum.
File:Pre_xbox_magnum.png|Another look at the first iteration of the Magnum.
File:PXH_ChiefVElites_Screenshot.jpg|A 1999-era Master Chief firing the first pistol iteration.
File:PXH NavalCrew Pistols Screenshot.png|[[UNSC Navy|Naval]] crewmen holding the second pistol iteration.
File:HCE_SgtLehtoLuger_Screenshot.jpg|A Marine sergeant holding the Luger-based design in a 2000-era screenshot for PC Gamer magazine.
File:HCE_HumanCombatForm_Concept.jpg|Early 2000-era concept art of a [[Flood combat form]] depicting this Luger-based design.
File:Pistol1.jpg|The M6D Magnum as seen in the beta builds of ''Combat Evolved''.
File:HCE-M6DMagnumPistol.png|The final iteration of the Magnum.
</gallery>
===Rocket launcher===
The rocket launcher featured in ''Halo'' originated as two distinct designs; an anti-armour rocket launcher and an anti-air missile launcher. Both designs can be seen in various early screenshots, before merging later on in development to form the [[M41 SPNKR]] seen in final gameplay. The SPNKR takes its name from the [[marathongame:SPNKR SSM Launcher|SPNKR-XP surface-to-surface missile launcher]] in ''Marathon''.
;Missile launcher
Referred to in-game as the '''SPNKR 108 SAM'''{{Ref/Twitter|Id=Names|game_fabricator|1388530710160437248|Marcus Lehto|Quote=Some were asking about all the weapon names in this old #Halo PC build.|D=17|M=7|Y=2021}}, this weapon was described as being a rocket launcher intended for use against aircraft, while the standard rocket launcher was intended for anti-vehicle usage.{{Ref/Reuse|Evolution}} A similar design was later concepted for ''Halo 3'' as the [[Cut Halo 3 weapons#G4H-DuSH|G4H-DuSH]], though was similarly cut. The [[M57 Pilum]] would later debut in ''[[Halo 5: Guardians]]'', bearing some broad similarities to this rocket launcher.
The name "''SPNKR 108 SAM''" presumably stands for "''SPNKR 108 Surface-to-Air Missile''".
<gallery>
File:PXH AARocket Screenshot 1.png|The rocket launcher.
File:PXH AARocket Screenshot 2.png|The front of the rocket launcher.
File:PXH SAMLauncher Screenshot.jpg|Firing the SAM launcher.
File:PXH MissileLauncher Screenshot.jpg|Holding the SAM launcher.
</gallery>
;Rocket launcher
The original design for the M41 rocket launcher bears resemblance to the final game counterpart in most areas. Its most notable differences lie in the red-coloured housing and the less boxy housing for the rockets. In the final game, the housing from the missile launcher appears to have been kitbashed onto the rocket launcher, and the red trim recoloured black.
<gallery>
File:Prexbox spnkr.png|The 1999-era SPNKR.
File:PXH_CyborgWarthog_Screenshot.jpg|A group of cyborgs in a Warthog, with the passenger holding the rocket launcher.
File:Rocket-launcher.png|The HUD icon for the launcher in the final game - note its almost unchanged appearance from the original design.
File:HaloCE-M41SSM-RocketLauncher.png|The M41 SPNKR in the final release of ''Halo''.
</gallery>
</gallery>


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File:HCE_MarineShotgun.jpg|A Marine using the shotgun.
File:HCE_MarineShotgun.jpg|A Marine using the shotgun.
File:Shotgun2.jpg|Master Chief holding the 2000-era shotgun.
File:Shotgun2.jpg|Master Chief holding the 2000-era shotgun.
File:HCE InciteCover Screenshot.jpg|The 2000-era shotgun.
File:HCE 343 Guilty Spark Marine holding a M90.jpg|A Marine holding the shotgun in the final game.
File:HCE 343 Guilty Spark Marine holding a M90.jpg|A Marine holding the shotgun in the final game.
</gallery>
</gallery>