Covenantship: Difference between revisions

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Link replacement, replaced: CCS-class → ''Ket''-pattern, {{Class|CCS|battlecruiser}} → {{Pattern|Ket|battlecruiser}}
m (Link replacements, replaced: Type-48 Weevil → {{Pattern|Zo'op|Weevil}})
m (Link replacement, replaced: CCS-class → ''Ket''-pattern, {{Class|CCS|battlecruiser}} → {{Pattern|Ket|battlecruiser}})
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Covenantship was cut fairly early on in development, and replaced with a [[cutscene]] that created "''just as much work''" for the development team. The level was to involve the Master Chief boarding the eponymous Covenant spacecraft and lead a boarding action alongside a group of [[Orbital Drop Shock Troopers|ODSTs]] and [[Miranda Keyes]]. The level would end with the Master Chief using a [[Wraith]] tank to blow up the ship's [[pinch fusion reactor]] - notably serving as the first introduction to the ability to drive the Wraith in the series. The level would have also served as the main introduction for Miranda, who would spend a significant chunk of the level fighting alongside the player.{{Ref/Reuse|Commentary}}
Covenantship was cut fairly early on in development, and replaced with a [[cutscene]] that created "''just as much work''" for the development team. The level was to involve the Master Chief boarding the eponymous Covenant spacecraft and lead a boarding action alongside a group of [[Orbital Drop Shock Troopers|ODSTs]] and [[Miranda Keyes]]. The level would end with the Master Chief using a [[Wraith]] tank to blow up the ship's [[pinch fusion reactor]] - notably serving as the first introduction to the ability to drive the Wraith in the series. The level would have also served as the main introduction for Miranda, who would spend a significant chunk of the level fighting alongside the player.{{Ref/Reuse|Commentary}}


A layout whiteboard briefly featured in the ''Designing the Levels'' featurette bundled on the ''[[Halo 2 Limited Collector's Edition]]'' disc seems to match up with many of these details, and illuminates more about the level's intended structure. The whiteboard shows a backdrop appearing to look like the upper hull of a {{Class|CCS|battlecruiser}} or {{Class|CAS|assault carrier}} against a backdrop of stars, and features Master Chief and mentions of ODSTs jumping between alternating "trains", alongside fighting [[Unggoy|Grunts]]. Mid-way through the mission a note about "skybox dialogue" is mentioned, possibly indicating the ongoing [[space warfare|space battle]] around Earth.  The players would eventually be blocked from proceeding further by a blockade, leading to a lighting change. Other details on the board are too obscured in the shot to make out fully, though seem to reference the aforementioned Wraith near the end of the level and curiously, a [[Protos-pattern Scarab|Scarab]] walker. The context surrounding the Scarab is unknown.{{Ref/YouTube|Id=Whiteboard|F8GMjQyFzEM|Bungie|Developing the Game Designing the Levels|Time=68|Detail=1:08}}
A layout whiteboard briefly featured in the ''Designing the Levels'' featurette bundled on the ''[[Halo 2 Limited Collector's Edition]]'' disc seems to match up with many of these details, and illuminates more about the level's intended structure. The whiteboard shows a backdrop appearing to look like the upper hull of a {{Pattern|Ket|battlecruiser}} or {{Class|CAS|assault carrier}} against a backdrop of stars, and features Master Chief and mentions of ODSTs jumping between alternating "trains", alongside fighting [[Unggoy|Grunts]]. Mid-way through the mission a note about "skybox dialogue" is mentioned, possibly indicating the ongoing [[space warfare|space battle]] around Earth.  The players would eventually be blocked from proceeding further by a blockade, leading to a lighting change. Other details on the board are too obscured in the shot to make out fully, though seem to reference the aforementioned Wraith near the end of the level and curiously, a [[Protos-pattern Scarab|Scarab]] walker. The context surrounding the Scarab is unknown.{{Ref/YouTube|Id=Whiteboard|F8GMjQyFzEM|Bungie|Developing the Game Designing the Levels|Time=68|Detail=1:08}}


A final detail on the whiteboard on the right-hand side mentions ''Ghosts from behind'' - indicating at a certain point the player and their team may have been intercepted by [[Ghost]] attack craft - a detail which lines up well with several of the storyboards featured below.{{Ref/Reuse|Whiteboard}}
A final detail on the whiteboard on the right-hand side mentions ''Ghosts from behind'' - indicating at a certain point the player and their team may have been intercepted by [[Ghost]] attack craft - a detail which lines up well with several of the storyboards featured below.{{Ref/Reuse|Whiteboard}}
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===First iteration===
===First iteration===
In the cutscene's intro, the Chief largely falls down away from the camera in the same way he does in the announcement trailer and Cairo Station cutscene. Notably at this time, the idea of the assault carrier didn't exist yet, so the ship is represented by a standard CCS-class cruiser. The Master Chief lands on the ship's hull and climbs inside a trench inbetween sections of armour plating, ultimately coming up to a maintenance airlock and opening it to find a group of [[Yanme'e|Drones]] - who rush the Chief and gameplay begins.
In the cutscene's intro, the Chief largely falls down away from the camera in the same way he does in the announcement trailer and Cairo Station cutscene. Notably at this time, the idea of the assault carrier didn't exist yet, so the ship is represented by a standard ''Ket''-pattern cruiser. The Master Chief lands on the ship's hull and climbs inside a trench inbetween sections of armour plating, ultimately coming up to a maintenance airlock and opening it to find a group of [[Yanme'e|Drones]] - who rush the Chief and gameplay begins.
<gallery>
<gallery>
File:H2 CovenantShip V1 Storyboard Intro 1.jpg
File:H2 CovenantShip V1 Storyboard Intro 1.jpg