Cleansing: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{disambig header|campaign level|Halo 3 achievement|Cleansing (achievement)}}
{{disambig header|campaign level|Halo 3 achievement|Cleansing (achievement)}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW
|prev=''[[Shield World (level)|Shield World]]''
|prev=''[[Shield World (level)|Shield World]]''
|next=''[[Repairs]]''
|next=''[[Repairs]]''
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|image=[[File:HW-11 Cleansing.jpg|300px]]
|image=[[File:HW-11 Cleansing.jpg|300px]]
|player=[[James Cutter]]
|player=[[James Cutter]]
|date=[[2531|February, 2531]]
|date=[[2531|February 24, 2531]]
|place= ''Spirit of Fire'', upper deck, inside a passage that leads into the interior of the [[Etran Harborage]].
|place= ''Spirit of Fire'', upper deck, inside a passage that leads into the interior of [[Trove]].
|objective=*Permanently Remove the Flood Structures
|objective=*Permanently Remove the Flood Structures
*Clean the Flood off the Hull
*Clean the Flood off the Hull
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*Garrison Squads into the Airlocks to Protect Them
*Garrison Squads into the Airlocks to Protect Them
'''Optional:'''
'''Optional:'''
*Kill 100 Sentinels
*Kill 100 Sentinels}}
}}
{{Article quote|Cleanse the infection forms from Spirit's hull before they penetrate the interior.}}


{{Article Quote|Cleanse the infection forms from Spirit's hull before they penetrate the interior.}}
'''Cleansing''' is the eleventh [[campaign]] level of ''[[Halo Wars]]''. This is the first the player can control [[HRUNTING Mark III (B) Cyclops|Cyclops]]es, and second level to control the [[XRP12 Gremlin|Gremlin]].


'''Cleansing''' is the eleventh [[campaign]] level of ''[[Halo Wars]]''. This is the first the player can control [[HRUNTING Mark III Cyclops|Cyclopes]], and second level to control the [[XRP12 Gremlin|Gremlin]].
After the {{UNSCShip|Spirit of Fire}} is pulled beneath the surface of [[Trove|an unknown planet]], it is revealed that there are [[Flood]] on the ship and Sergeant [[John Forge]] is tasked with cleaning them off.
 
After the {{UNSCShip|Spirit of Fire}} is pulled beneath the surface of [[Etran Harborage|an unknown planet]], it is revealed that there are [[Flood]] on the ship and Sergeant [[John Forge]] is tasked with cleaning them off.


==Summary==
==Summary==
The {{UNSCShip|Spirit of Fire}} enters the entrance portal to interior [[Dyson sphere]] of the [[Etran Harborage]], surrounded by [[Aggressor Sentinel]]s. Soon into the journey, the [[Flood]] are detected on the ship's outer hull.
The {{UNSCShip|Spirit of Fire}} enters the entrance portal to interior [[Dyson sphere]] of [[Trove]], surrounded by [[Aggressor Sentinel]]s. Soon into the journey, the [[Flood]] are detected on the ship's outer hull.


In order to pass through the docking rings, Sergeant [[John Forge]] and the ''Spirit of Fire's'' crew work to cleanse the ship's hull of the Flood while avoiding the Sentinels and cleansing ring sent by the installation's AI. After a struggle, the ''Spirit of Fire's'' forces manage to clear the hull and the ship makes it through the entrance portal.
In order to pass through the docking rings, Sergeant [[John Forge]] and the ''Spirit of Fire's'' crew work to cleanse the ship's hull of the Flood while avoiding the Sentinels and cleansing ring sent by the installation's AI. After a struggle, the ''Spirit of Fire's'' forces manage to clear the hull and the ship makes it through the entrance portal.
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on Cleansing across the [[Xbox 360]] and ''[[Halo Wars: Definitive Edition|Definitive Edition]]'' editions of ''Halo Wars''.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" |'''''Halo Wars'' (Xbox 360)'''
! scope="col" style="text-align:center;" |'''''Halo Wars: DE'' (Xbox One)'''
! scope="col" style="text-align:center;" |'''''Halo Wars: DE'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HW Achievement Battened Down the Hatches.png|center|64px]]
|[[File:HWDE Achivement BattenedDownTheHatches.png|center|114px]]
|[[File:HW Achievement Battened Down the Hatches.png|center|64px]]
|<center>'''[[Battened Down The Hatches]]'''</center>
|Mission 11: Save every hatch.
|<center>''[[Halo Wars]]''<br/>''[[Halo Wars: Definitive Edition]]''</center>
|-
|<center>N/A</center>
|[[File:HWDE Achivement MostValuableDeckHand.png|center|114px]]
|[[File:HWDE Achievement Most Valuable Deck Hand (Steam).jpg|center|64px]]
|<center>'''[[Most Valuable Deck Hand]]'''</center>
|Complete Mission 11.
|<center>''[[Halo Wars: Definitive Edition]]''</center>
|}
==Production notes==
[[File:HW BossSentinel InGame.jpg|thumb|The cut Sentinel boss in-game.{{Ref/Site|Id=ASWalden|URL=https://www.artstation.com/artwork/1zYO2|Site=ArtStation|Page=Forerunner Sentinel|D=22|M=5|Y=2021}}]]
At an earlier point in this level's [[Development of Halo Wars|development]], the level was intended to feature a [[Cut Halo Wars units#Cut Sentinel boss|Sentinel boss fight]]. The Sentinel's capabilities are unknown, though images uploaded by artist Robert Walden indicate that the Sentinel boss would have been four-to-five times the size of even the [[Super Sentinel]]s, and emit projectiles akin to a [[plasma mortar]]. The unit's model files remain inside ''Halo Wars''.
Interestingly, the cut Sentinel boss design was later reused as the [[Protector Sentinel (Installation 00)|Protector Sentinel]] in ''[[Halo Wars 2]]''.


==Trivia==
==Trivia==
*Near the start, Sentinels are shown as yellow blips on the mini-map, but after the first ring comes, they are shown as red blips.
*Near the start, Sentinels are shown as yellow blips on the mini-map, but after the first ring comes, they are shown as red blips.
*On closer inspection, one will notice that the whole level is an optical illusion, as the ''Spirit of Fire'' is not actually moving, the walls are. This can be seen properly if one moves the camera up against the tunnel walls and looks at the ''Spirit''.
*On closer inspection, one will notice that the whole level is an optical illusion, as the ''Spirit of Fire'' is not actually moving, the walls are. This can be seen properly if one moves the camera up against the tunnel walls and looks at the ''Spirit of Fire''.
*This level introduces what is, functionally, a miniature [[Halo Array]], except that rather than having an effect range on a stellar scale, the ring only creates an energy field within its own diameter, destroying any form of life, including Flood. However, because the energy field also causes damage to inorganic matter, such as vehicles and buildings, and does not cause instantaneous death, the technologies used to create the two systems are shown to be unrelated. While entering the insides of the planet, the crew aboard the {{UNSCShip|Spirit of Fire}} must travel through a narrow tunnel through the thin crust of the Shield World's outer sphere. The miniature Halo Array "cleanses" any Flood or unknown sentient species, protecting the interior of the [[Etran Harborage]]. Nonetheless, the Flood have apparently found a way to bypass this quarantine system, and have successfully taken hold on the Shield World's interior, as is revealed in two levels later, ''[[Beachhead (Halo Wars level)|Beachhead]]''.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Cleansing map.png|A map of the level.
File:Cleansing map.png|A map of the level.
File:SofInShieldWorld.png|The UNSC ''Spirit of Fire'' trasverses the tunnel.
File:HW SpiritOfFire LevelGeometry.jpg|An overview of the level's geometry.
File:SofInShieldWorld.png|The UNSC ''Spirit of Fire'' in the tunnel.
File:HW InfectedHull.png|Various Flood forms on the hull of the UNSC ''Spirit of Fire''.
File:HW_CleansingEnvironment_Screenshot.jpg|A fleet of [[AV-14 Hornet]]s on the level.
</gallery>
</gallery>
==Sources==
{{Ref/Sources}}


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