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{{Article Quote|Defend the station's [[Magnetic Accelerator Cannon|MAC]] gun from [[Covenant Empire|Covenant]] boarders.}} | {{Article Quote|Defend the station's [[Magnetic Accelerator Cannon|MAC]] gun from [[Covenant Empire|Covenant]] boarders.}} | ||
'''Cairo Station''' is the third level in ''[[Halo 2]]'' taking place in Earth's orbit on the [[Cairo Station]]. The [[John-117|Master Chief]] and [[UNSC Marine Corps|UNSC Marines]] fight against boarding [[Covenant Empire|Covenant]] troops culminating in a battle over an [[Sangheili|Elite]]-guarded bomb intended to destroy the station. This is the first level in which enemies are encountered. | '''Cairo Station''' is the third level in ''[[Halo 2]]'', taking place in Earth's orbit on the eponymous [[Cairo Station]]. The [[John-117|Master Chief]] and [[UNSC Marine Corps|UNSC Marines]] fight against boarding [[Covenant Empire|Covenant]] troops, culminating in a battle over an [[Sangheili|Elite]]-guarded bomb intended to destroy the station. This is the first level in ''[[Halo 2]]'' in which enemies are encountered. | ||
In ''[[Halo 2 Vista]]'', | In ''[[Halo 2 Vista]]'', completing this level on [[Normal]] or higher will reward the player "[[Cairo Station (achievement)|Cairo Station]]" [[achievement]] and 30 [[Gamerpoint]]s. | ||
==Transcript== | ==Transcript== | ||
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*'''John-117''': (''Calmly'') "I won't." | *'''John-117''': (''Calmly'') "I won't." | ||
''The Master Chief pulls down the handle and the bay doors cycle open, the bay decompressing rapidly. Debris lifts off the floor and hurtles into space, and the bomb slowly begins to slide toward the doors, scratching sparks across the floor. The | ''The Master Chief pulls down the handle and the bay doors cycle open, the bay decompressing rapidly. Debris lifts off the floor and hurtles into space, and the bomb slowly begins to slide toward the doors, scratching sparks across the floor. The Chief grabs hold of it as it passes, and is pulled out into space.'' | ||
[[File:Covenant bomb and core.jpg|thumb|right|Master Chief | [[File:Covenant bomb and core.jpg|thumb|right|Master Chief pilots the Covenant bomb.]] | ||
''In free-fall, the Chief descends in the general direction of northern Africa. The [[Solemn Penance|first carrier]] is miles below him, too far to reach. The second carrier passes right below his position, and opens up with an energy projector, narrowly missing him. A [[marathon-class cruiser|cruiser]] rockets below him, takes an [[Energy projector]] round right through its spine, explosions lighting all over its hull. The Master Chief plummets past it, watches as its engines fail and try to relight themselves.'' | ''In free-fall, the Chief descends in the general direction of northern Africa. The [[Solemn Penance|first carrier]] is miles below him, too far to reach. The second carrier passes right below his position, and opens up with an energy projector, narrowly missing him. A [[marathon-class cruiser|cruiser]] rockets below him, takes an [[Energy projector]] round right through its spine, explosions lighting all over its hull. The Master Chief plummets past it, watches as its engines fail and try to relight themselves.'' | ||
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== Trivia == | == Trivia == | ||
===Glitches=== | ===Glitches=== | ||
*It is possible to get inside of the boarding ships | *It is possible to get inside of the boarding ships by walking to the corner of the shield barrier, then walking into the barrier and jumping. This may take a few tries to successfully complete. Inside there is only a crate. When the player exits the craft, there is another glitch: the enemies that the player fought when they entered the room will respawn spawn directly behind them. | ||
*It is possible to reach areas that are supposed to be inaccessible to the player [[Cairo Station Vacation|in this level]]. | *It is possible to reach areas that are supposed to be inaccessible to the player [[Cairo Station Vacation|in this level]]. | ||
*In the sub-level "Return to Sender", it is possible to be pushed through the wall | *In the sub-level "Return to Sender", it is possible to be pushed through the wall by standing in front of the moving firing pin. The player will be pushed forward at an incredible speed directly into the wall. After running into the wall, the wall will appear as a textured line that is incredibly thin. After seeing this, they will fall through the wall, to their death. | ||
*It is possible to fall below the MAC gun's pump. If | *It is possible to fall below the MAC gun's pump. If the player tries to jump on the middle of the MAC at the end of the level, it will launch them out of the station. Sometimes, the player will hit an invisible barrier stopping them from getting to the scenery. | ||
*If | *If the player kills the [[Yanme'e|Drones]] as the elevator is rising, one of their bodies might get caught on the edge of the elevator and look as if it's falling indefinitely. | ||
*If | *If the player melees the [[Unggoy|Grunts]] operating the turrets in the Pelican bay, sometimes their bodies get stuck through the floor and can be seen underneath. | ||
*It is possible to see the outside of a [[Covenant Empire|Covenant]] boarding craft on this level up close. Just before | *It is possible to see the outside of a [[Covenant Empire|Covenant]] boarding craft on this level up close. Just before the player enters the first elevator, they can use one of the structures near the edge to jump to a lower ledge, where they can view a craft. | ||
*There is some old dialog where [[Miranda Keyes]] would say "Thanks, [[Chief]]. I owe you one. Take me now!" | *There is some old dialog where [[Miranda Keyes]] would say "Thanks, [[Chief]]. I owe you one. Take me now!" {{Citation needed}} | ||
*When | *When the player reaches the armoury and sees one of the stair doors is closed, they can get on top of the door, which should be going up the ceiling. When the door closes, they will fall through the door and be back to normal instead of dying. | ||
*It is possible to get into the airlock room [[John-117|Master Chief]] jumps out of. On the chapter "Return to Sender", walk up to where the firing pin shoots forward | *It is possible to get into the airlock room [[John-117|Master Chief]] jumps out of. On the chapter "Return to Sender", the player can walk up to where the firing pin shoots forward, walk up to the front track, and when the pin moves forward, the Chief's body will fall through the floor and down to the airlock below. | ||
*When | *When the player gets outside of the [[Cairo Station|Station]], it is possible to get inside the FFG-142 ''[[UNSC In Amber Clad|In Amber Clad]]''<nowiki>'</nowiki>s reactors. | ||
*Right when | *Right when the level begins, [[Avery Junior Johnson|Johnson]]'s commemorative hat can be found lying on a case by heading down the stairs and looking to the right; if the player melees the case, the hat will be floating about one meter above the ground, as if the case were still there. | ||
*Right after killing the Elites with jet packs for the first time, | *Right after killing the Elites with jet packs for the first time, the player can walk to the left of the area they came from instead of walking to the area where they're supposed to go and hop onto a nearby platform, which will lead them to getting on top of most closed in areas they had previously walked through. It is impossible to get on top of the tower. | ||
*It is possible to have two Sergeant Johnsons in the same place. The one that appears at the start of the level can be meleed to the area right before "Authorized Personnel Only" where another one is waiting | *It is possible to have two Sergeant Johnsons in the same place. The one that appears at the start of the level can be meleed to the area right before "Authorized Personnel Only" where another one is waiting. This is easier if the player has an Energy Sword because, if left alone for any amount of time, Johnson will run backwards. | ||
*On the elevator that leads to the bomb room, if | *On the elevator that leads to the bomb room, if the player keeps running into the diagonal doors they can see not only the outside of the elevator, but also the lower half of John-117's body running up against the wall. | ||
*At the very beginning of the level, unlike in [[The Armory]], it is possible to zoom the [[Heads-up display|HUD]] while unarmed. However while zooming unarmed the edges of the screen do not darken in the shape of the [[MJOLNIR Powered Assault Armor|Mark VI]] visor like they normally do. Instead the entire screen remains bright. Although the motion sensor disappears, the grenade counters remain visible. | *At the very beginning of the level, unlike in [[The Armory]], it is possible to zoom the [[Heads-up display|HUD]] while unarmed. However, while zooming unarmed the edges of the screen do not darken in the shape of the [[MJOLNIR Powered Assault Armor|Mark VI]] visor like they normally do. Instead, the entire screen remains bright. Although the motion sensor disappears, the grenade counters remain visible. | ||
*If | *If the player gets to the airlock quickly enough after they save Keyes & Johnson and kill the first wave of enemies (specifically before Keyes says "Thanks Chief. I owe you one."), the second wave of enemies which normally appear (Grunts and an Elite) will not spawn. A similar glitch is found in [[Regret (level)|Regret]]. | ||
*Occasionally, a female Marine will spawn ''under'' the Pelican in the first Hangar bay and will be killed as soon as she spawns. | *Occasionally, a female Marine will spawn ''under'' the Pelican in the first Hangar bay and will be killed as soon as she spawns. | ||
*While the Chief is outside the station, all sounds save those made by his [[MJOLNIR Powered Assault Armor| | *While the Chief is outside the station, all sounds save those made by his [[MJOLNIR Powered Assault Armor|MJOLNIR armour]] are muffled, reflecting the silent nature of the vacuum of space. This muffling effect is not present, however, when ''Halo 2'' is played on an [[Xbox 360]] or when playing [[Halo 2 Vista]]. | ||
*If a Marine is killed and falls into the area before the MAC Round storage area, their body will disappear when the loading point is changed. | *If a Marine is killed and falls into the area before the MAC Round storage area, their body will disappear when the loading point is changed. | ||
*During the part where the player meets up with Johnson and Miranda, they can melee attack one of them into the airlock where they proceed to the bomb. They will not die from the vacuum and can be strong allies due to their invincibility. | |||
===Mistakes=== | ===Mistakes=== | ||
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*Despite [[Avery Junior Johnson|Johnson]]'s claim that the MAC platforms are geo-synchronized with their respective cities, if the player looks out of the [[Cairo Station|Cairo]]'s windows, [[Cairo Station]] itself is over 1000 miles from Cairo, Egypt; the city it is supposedly geo-synchronized with. | *Despite [[Avery Junior Johnson|Johnson]]'s claim that the MAC platforms are geo-synchronized with their respective cities, if the player looks out of the [[Cairo Station|Cairo]]'s windows, [[Cairo Station]] itself is over 1000 miles from Cairo, Egypt; the city it is supposedly geo-synchronized with. | ||
*When Thel 'Vadamee was bound to the energy cuffs, his elbows were at chest level, while his wrists were at face level. After his armor was removed, his elbow was at face level, and his wrists were above his head. | *When Thel 'Vadamee was bound to the energy cuffs, his elbows were at chest level, while his wrists were at face level. After his armor was removed, his elbow was at face level, and his wrists were above his head. | ||
*Although the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor system has only 90 minutes worth of [[oxygen]], | *Although the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor system has only 90 minutes worth of [[oxygen]], the player can stay in vacuum indefinitely. | ||
* | *If the player kills the enemies while in the vacuum of space they can still hear them scream upon death. This is impossible, since sound cannot travel through space due to a lack of air. | ||
===Easter Eggs=== | ===Easter Eggs=== | ||
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*[[Avery Junior Johnson|Johnson]]'s [[cigar]] is also found in this level, but it is put out, unlike in the [[Armory]] level, the [[cigar]] was lit up and smoke could be seen. The player can see this if he/she finds the [[Halo 2 Skulls#Thunderstorm|Thunderstorm Skull]] on this level. | *[[Avery Junior Johnson|Johnson]]'s [[cigar]] is also found in this level, but it is put out, unlike in the [[Armory]] level, the [[cigar]] was lit up and smoke could be seen. The player can see this if he/she finds the [[Halo 2 Skulls#Thunderstorm|Thunderstorm Skull]] on this level. | ||
*It is possible to hear [[Terrence Hood|Lord Hood]] saying something on the intercom about [[Megg]] in this level. | *It is possible to hear [[Terrence Hood|Lord Hood]] saying something on the intercom about [[Megg]] in this level. | ||
*Also on the chapter "Return to Sender", | *Also on the chapter "Return to Sender", the player can find one surviving [[UNSC Marine Corps|Marine]]. To do this, they must enter the room underneath the firing pin and walk away from the [[Sangheili|Elites]]' position. Here, they should find a lone [[UNSC Marine Corps|Marine]] survivor, armed with a [[BR55 Battle Rifle|Battle Rifle]] or an SMG. The [[UNSC Marine Corps|Marine]] is a different model every time. | ||
*This level contains the only Halo 2 [[Bloody UNSC marine|Marine model covered in wounds and blood]]. He is found in the first Pelican hangar and is usually without a helmet. | |||
*This level | |||
===References=== | ===References=== | ||
*Just like in the first level of [[Halo: Combat Evolved]], there are no [[Kig-yar|Jackals]] in this level. | *Just like in the first level of [[Halo: Combat Evolved]], there are no [[Kig-yar|Jackals]] in this level. | ||
*The [[Antimatter charge|Covenant Bomb]] had [[list of "seven" references in Halo|seven]] seconds left before it detonates | *The [[Antimatter charge|Covenant Bomb]] had [[list of "seven" references in Halo|seven]] seconds left before it detonates when disarmed by [[Cortana]] in the cutscene. | ||
*The part where | *The part where [[John-117]] enters space with the [[Antimatter charge|Covenant Bomb]] was in an early ''[[Halo 2]]'' trailer, except it did not feature the bomb. | ||
*In the beginning cutscene, [[Terrence Hood|Lord Hood]] says [[United Earth Space Corps]]. This seems to be a reference to [[Marathon]], the name of the military branch of the Human government. | *In the beginning cutscene, [[Terrence Hood|Lord Hood]] says [[United Earth Space Corps]]. This seems to be a reference to [[Marathon]], the name of the military branch of the Human government. In Halo, the military branch is called [[United Nations Space Command]]. | ||
*Athens, Malta and Cairo were all | *Athens, Malta, and Cairo, the cities which the [[Athens Station]], [[Malta Station]], and [[Cairo Station]] were located over, were all involved in the 1985 hijacking of [http://en.wikipedia.org/wiki/EgyptAir_Flight_648 Egyptair Flight 648 ], which was en route to Cairo from Athens and forced to land in Malta. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
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*This is the only level in which [[Sangheili|Elites]] wield [[Type-25 Directed Energy Pistol|Plasma Pistols]]. | *This is the only level in which [[Sangheili|Elites]] wield [[Type-25 Directed Energy Pistol|Plasma Pistols]]. | ||
*This is one of three levels in the ''Halo series'' where the player is in vacuum, excluding glitches. | *This is one of three levels in the ''Halo series'' where the player is in vacuum, excluding glitches. | ||
*Three [[Stealth Sangheili|Stealth Elites]] with [[Active camouflage|Active Camouflage]] are present on the bottom floor of the [[Armory]], two being in the room and one in the corridor the player enters from. | |||
*Three [[Stealth Sangheili|Stealth Elites]] with [[Active camouflage|Active Camouflage]] are present on the bottom floor of the [[Armory]], two being in the room and one | *During this level, the player can see [[Covenant Empire|Covenant]] [[carriers]] flying past [[Cairo Station]]. One appears while outside, near the MAC fire control center, and another while inside the fire control center. | ||
*During this level, | |||
*The turret that appears in the first [[D77-TC Pelican|Pelican]] bay is not present on harder difficulties. | *The turret that appears in the first [[D77-TC Pelican|Pelican]] bay is not present on harder difficulties. | ||
*Originally, [[Bungie]] had planned [[ | *Originally, [[Bungie]] had planned [[Covenant Ship|a level after Cairo Station]], in which the [[John-117|Master Chief]] would land on a [[Covenant Empire|Covenant]] ship, break in, and destroy it from the inside out. This was shown in the [[Halo 2 Announcement Trailer]], when the [[Chief]] jumped out of the airlock without the bomb. However, because of deadlines, the level was cut from the final game. <ref>[[Halo 3 Essentials]]: Disc 2; Halo 2 Cinematics Commentary</ref> | ||
*On [[Legendary]] difficulty, a [[Sangheili Zealot|Zealot]] can be found not too far into the level. | *On [[Legendary]] difficulty, a [[Sangheili Zealot|Zealot]] can be found not too far into the level. | ||
*It is possible to see an [[Sangheili Ultra|Ultra Elite]] with a dual-wielded [[Type-25 Directed Energy Rifle|Plasma Rifle]] and [[Type-33 Guided Munitions Launcher|Needler]] | *It is possible to see an [[Sangheili Ultra|Ultra Elite]] with a dual-wielded [[Type-25 Directed Energy Rifle|Plasma Rifle]] and [[Type-33 Guided Munitions Launcher|Needler]] on this level. | ||
[[File:Miranda squint.jpg|thumb|Miranda scowls at the Chief for injuring her.]] | [[File:Miranda squint.jpg|thumb|Miranda scowls at the Chief for injuring her.]] | ||
*If | *If the player melees or shoots Commander Keyes, she grimaces in pain and glares at the player resentfully. | ||
*In the final fight by the bomb, if | *In the final fight by the bomb, if the player kill the [[Covenant Empire|Covenant]] forces in the right positions, it's possible for the bomb to move their bodies around while being dragged. | ||
*In this level, and in others like [[The Armory]] or [[Outskirts]], | *In this level, and in others like [[The Armory]] or [[Outskirts]], the player can see some [[list of UNSC crates|equipment cases]], where there is written information about some [[United Nations Space Command|UNSC]] equipment such as [[UNSC Marine Corps|Marine]] helmets and body armor. The information shows their weight and the number of items included in the case. | ||
*In the room where the bomb is, | *In the room where the bomb is, the player can find a [[UNSC Marine Corps|Marine]] hiding in the back from the [[Covenant Empire|Covenant]]. | ||
*This level features a music piece that | *This level features a music piece that didn't make it onto either volume of the soundtrack. It is played in the Armory and Commons Area B-01, after the player kills the two Elites that killed the [[Master Gunnery Sergeant]]. This "lost song" reappears on the level [[Gravemind (level)|Gravemind]]. | ||
* | *The player can complete almost all or all (if skilled in jumping) of the level without a weapon by jumping over weapons on the ground and running past Covenant troops to the end, relying on the marine at the back of the bomb room to kill all the Covenant there. | ||
*In the airlocks at the top and bottom of the elevator platform, and the Port shipping bay are four [[Orbital Drop Shock Trooper|ODST]] bodies (one at the top, one in the Port shipping bay, two at the bottom. These are the only ODSTs seen in the level. This is also the first in-game appearance of [[ODST armor]]. | *In the airlocks at the top and bottom of the elevator platform, and the Port shipping bay are four [[Orbital Drop Shock Trooper|ODST]] bodies (one at the top, one in the Port shipping bay, two at the bottom.) These are the only ODSTs seen in the level. This is also the first in-game appearance of [[ODST armor]]. | ||
*The machine gun turret | *The machine gun turret used by Johnson at the beginning of the level sometimes will not be usable, although the player can order Johnson to stay away from it. | ||
==Gallery== | ==Gallery== |
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