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{{ | {{Status|Gameplay}} | ||
{{Multiplayer | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |||
|name=Boneyard | |name=Boneyard | ||
|image=[[File:HaloReach - Boneyard.jpg|300px]] | |image=[[File:HaloReach - Boneyard.jpg|300px]] | ||
|game=''[[Halo: Reach]]'' | |game=''[[Halo: Reach]]'' | ||
|location=[[Asźod]] [[Asźod | |devname=<code>70_boneyard</code> | ||
|location=[[Asźod ship breaking yards]], [[Asźod]], [[Ung]], [[Reach]] | |||
|terrain=Human structures, disassembled starship, debris | |terrain=Human structures, disassembled starship, debris | ||
|weapons= | |weapons= | ||
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|playernumber=12-16 | |playernumber=12-16 | ||
}} | }} | ||
{{Article | {{Article quote|The once formidable Commonwealth awaits its final destination at one of the UNSC's ship breaking facilities.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28531 '''Bungie.net''': ''Boneyard Preview'']</ref>}} | ||
'''Boneyard''' is a multiplayer map in ''[[Halo: Reach]]'' | '''Boneyard''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It is a vehicle-based map and is one of the largest maps in any ''Halo'' game.<ref name="GT">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 06:39]</ref> | ||
== | ==Universe and lore== | ||
Boneyard is set in a [[SinoViet Heavy Machinery | Boneyard is set in a [[SinoViet Heavy Machinery]] [[Asźod ship breaking yards|ship breaking facility]] at [[Asźod]], [[Ung]] where [[Human starship|old starships]] are disassembled and recycled for parts and materials. The map is centered around the partially disassembled [[UNSC frigate]] [[UNSC Commonwealth|''Commonwealth'']], under the process of decommissioning, and a large refinery building.{{Ref/Reuse|GT}} | ||
Outside the confines of the map, in the far valley, lies the scrapped hulls and frames of several | Outside the confines of the map, in the far valley, lies the scrapped hulls and frames of several {{Class|Halcyon|light cruiser}}s, {{Class|Marathon|heavy cruiser}}s and UNSC frigates. Far away in the distance is [[Mount Törött]], with some {{Pattern|Ket|battlecruiser}}s flying above in the clouds nearby. | ||
==Strategies== | ==Overview== | ||
===Layout=== | |||
<gallery> | |||
File:HMCC_HR_Boneyard_Map.png|Boneyard Map. | |||
File:Boneyard Overview.png|An overhead view of Boneyard. | |||
</gallery> | |||
====Callouts==== | |||
The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay: | |||
*'''Bow''' | |||
*'''Hold''' | |||
*'''The Ship''' | |||
*'''Stern Scaffold''' | |||
*'''Port Scaffold''' | |||
*'''Cliff Scaffold''' | |||
*'''Loading Bay''' | |||
*'''Junk Yard''' | |||
*'''Shop''' | |||
*'''Refinery (1st, 2nd and 3rd floor)''' | |||
*'''Conveyor Belt''' | |||
*'''Abyss''' | |||
*'''Cliff Approach''' | |||
*'''Middle Approach''' | |||
*'''Bridge Approach''' | |||
*'''Bulkheads''' | |||
*'''Low Road''' | |||
===Strategies=== | |||
*This map is enormous. With two major outdoor areas separated by a decommissioned UNSC Frigate running down the middle of the map and a refinery at one end, you will need to make use of vehicles supplied here. The terrain outdoor is rugged desert littered with cranes and multiple small support buildings-some of which can be accessed by players. The ship features several half levels which can be useful for cover, and the refinery has three levels plus roof access. | *This map is enormous. With two major outdoor areas separated by a decommissioned UNSC Frigate running down the middle of the map and a refinery at one end, you will need to make use of vehicles supplied here. The terrain outdoor is rugged desert littered with cranes and multiple small support buildings-some of which can be accessed by players. The ship features several half levels which can be useful for cover, and the refinery has three levels plus roof access. | ||
*While outside, be aware of the many sightlines the enemy may be able to spot you from. Look high, low and far away. Snipers can prove deadly here if they are fast and accurate at distance. Try to make good use of the cranes, bridges and buildings to move from one area to the next. Change up your approach elevation moving from high to medium to low ground and rotate. | *While outside, be aware of the many sightlines the enemy may be able to spot you from. Look high, low and far away. Snipers can prove deadly here if they are fast and accurate at distance. Try to make good use of the cranes, bridges and buildings to move from one area to the next. Change up your approach elevation moving from high to medium to low ground and rotate. | ||
*Try to use any available vehicles to get where you need to go in a hurry and do your best to load up vehicles with other players as well to increase your numbers at your final destination. Some vehicles can be used not just for transportation but for offense and defense as well. Even if your opponents happen to have acquired a heavy weapon, the [[ | *Try to use any available vehicles to get where you need to go in a hurry and do your best to load up vehicles with other players as well to increase your numbers at your final destination. Some vehicles can be used not just for transportation but for offense and defense as well. Even if your opponents happen to have acquired a heavy weapon, the [[Zurdo-pattern Wraith|Wraith]] or [[M808B Main Battle Tank|Scorpion]] can obliterate pedestrian foes quickly and easily. | ||
*The refinery offers a couple of mounted machine guns that players can access via building roofs. You can dismount these weapons and carry them with you. Bear in mind that you will move slowly while wielding these guns, so choose to use them wisely. | *The refinery offers a couple of mounted machine guns that players can access via building roofs. You can dismount these weapons and carry them with you. Bear in mind that you will move slowly while wielding these guns, so choose to use them wisely. | ||
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*With so many open areas, nooks and crannies, keep your head on a swivel and the advantage is to your side. Use your vehicles, use stealth and use speed to achieve victory in any game mode on this map. | *With so many open areas, nooks and crannies, keep your head on a swivel and the advantage is to your side. Use your vehicles, use stealth and use speed to achieve victory in any game mode on this map. | ||
==Weapons== | ==Forge== | ||
*[[ | ===Weapons=== | ||
*[[ | *[[Needle Rifle]] | ||
*[[Plasma Pistol]] | |||
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]] | ||
*[[ | *[[DMR]] | ||
* | *{{Pattern|Kopasa'mada|plasma launcher}} | ||
*[[ | *[[Concussion Rifle]] | ||
*[[Grenade launcher | *[[Grenade launcher]] | ||
*[[Type-51 Directed Energy Rifle/Improved|Plasma Repeater]] | *[[Type-51 Directed Energy Rifle/Improved|Plasma Repeater]] | ||
*[[Rocket Launcher]] | *[[Rocket Launcher]] | ||
*[[ | *[[Focus Rifle]] | ||
*[[ | *[[Fuel Rod Gun]] | ||
*[[ | *[[Needler]] | ||
*[[Machine Gun Turret]] | *[[Machine Gun Turret]] | ||
*[[ | *[[Pek-pattern plasma cannon|Plasma Cannon]] | ||
*[[Sniper rifle | *[[Sniper rifle]] | ||
*[[Shotgun]] | *[[Shotgun]] | ||
*[[ | *[[Spartan Laser]] | ||
==Vehicles== | ===Vehicles=== | ||
*[[ | *[[Mongoose]] | ||
*[[M12 Force Application Vehicle|Warthog]] | *[[M12 Force Application Vehicle|Warthog]] | ||
*[[ | *[[Banshee]] | ||
*[[ | *[[Wraith]] | ||
*[[ | *[[Ghost]] | ||
*[[ | *[[Scorpion]] | ||
== | ==Production notes== | ||
[[File:Reach mpbeta boneyard 001.jpg|thumb|250px|A view of the general area of the map in the Beta.]] | |||
Boneyard is said to be inspired by current-day ship graveyards in [[Wikipedia:Bangladesh|Bangladesh]] where old seagoing vessels such as oil tankers are disposed of.<ref>[http://xbox360.ign.com/articles/108/1082381p1.html '''IGN''': ''Halo: Reach -- The Beta Maps'']</ref> | |||
Boneyard was featured in [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Beta]]. There it was possible to jump off of the cliff onto the neighboring mountains and survive. This is not possible in the final game. Also in the beta, the ''Commonwealth'' had it's name painted on its hull. In the final game, the name is absent. | |||
{{Clear}} | |||
==Trivia== | ==Trivia== | ||
*In the beta, The Banshee was able to fly over the death barrier around the frigate, or fly through the opening on top of the frigate. This was useful when surprising a Spartan camping at the core's evac point. The former is not possible in the final game due to an invisible barrier. | *In the beta, The Banshee was able to fly over the death barrier around the frigate, or fly through the opening on top of the frigate. This was useful when surprising a Spartan camping at the core's evac point. The former is not possible in the final game due to an invisible barrier. | ||
*It is possible to position yourself on top of the ship using a Jetpack. This is useful for sniping or scouting the opposing team. | *It is possible to position yourself on top of the ship using a Jetpack. This is useful for sniping or scouting the opposing team. | ||
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*In invasion, firing a rocket launcher at the Phantoms could make them drop a usable plasma cannon. Up to two plasma cannons can be obtained this way. | *In invasion, firing a rocket launcher at the Phantoms could make them drop a usable plasma cannon. Up to two plasma cannons can be obtained this way. | ||
*The layout of ''Boneyard'' vaguely resembles [[Sidewinder]] and [[Avalanche]]'s setup, all of them being very large and U- shaped. | *The layout of ''Boneyard'' vaguely resembles [[Sidewinder]] and [[Avalanche]]'s setup, all of them being very large and U- shaped. | ||
*The position of the ''Halcyon''-class cruisers in the distance strikingly resembles the position the ''[[UNSC Pillar of Autumn|Autumn]]'' was during [[The Maw]]. | |||
*The position of the ''Halcyon''-class cruisers in the distance strikingly resembles the position the ''[[UNSC Pillar of Autumn|Autumn]]'' was | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===Development images=== | |||
<gallery> | <gallery> | ||
File:HR_Boneyard_Exterior_Concept.jpg|Exterior concept art of the map. | File:HR_Boneyard_Exterior_Concept.jpg|Exterior concept art of the map. | ||
File:HR_Boneyard_Interior_Concept.jpg|Interior concept art of the map. | File:HR_Boneyard_Interior_Concept.jpg|Interior concept art of the map. | ||
File:HR_Boneyard_Early.jpg|Boneyard early in | File:HR BoneyardConstructionConcept.jpg|Concept art of the outside environment. | ||
File:HR BoneyardConcept.jpg|Concept art of the dismantled UNSC ''Commonwealth''. | |||
File:HR_Boneyard_Early.jpg|Boneyard early in its development. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
File:Reach mpbeta boneyard_02.jpg|The dismantled UNSC ''Commonwealth''. | File:Reach mpbeta boneyard_02.jpg|The dismantled UNSC ''Commonwealth''. | ||
File: Boneyard Panorama.jpg|Panorama of Boneyard. | File: Boneyard Panorama.jpg|Panorama of Boneyard. | ||
</gallery> | </gallery> |