5,076
edits
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
Although useful, aim assist does not guarantee that the shot will hit the targeted enemy, for multiple reasons. If the weapon's projectiles are slow-moving, the enemy may have time to anticipate the shot and dodge it. Additionally, [[spread|weapon spead]] is applied after aim assist, so weapons with significant random spread or [[bloom]] may still miss a stationary target even when the reticle is red, if the spread happens to divert the shot away from the enemy. | Although useful, aim assist does not guarantee that the shot will hit the targeted enemy, for multiple reasons. If the weapon's projectiles are slow-moving, the enemy may have time to anticipate the shot and dodge it. Additionally, [[spread|weapon spead]] is applied after aim assist, so weapons with significant random spread or [[bloom]] may still miss a stationary target even when the reticle is red, if the spread happens to divert the shot away from the enemy. | ||
Combined with [[magnetism]], aim assist makes the task of aiming in a [[first-person shooter]] much easier, particularly for players using a controller. However, aim assist still applies for players using other input methods such as mouse and keyboard, unlike magnetism. | |||
==Gallery== | ==Gallery== |