Armor customization (Halo Infinite): Difference between revisions

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== Overview ==
== Overview ==
''Halo Infinite''{{'}}s armor customization allows players to change their helmet, helmet attachments, chest gear, shoulder pads, gloves, wrist gear, knee pads, hip utility, visor color, and [[Armor effects]]. Furthermore, players can customize [[Emblems and Nameplates (Halo Infinite)|emblems]] on the chest piece. Players can unlock armor permutations pieces through [[season]]al [[Battle Pass]]es, [[Challenges/Halo Infinite|challenges]], in-game [[Event|events]] for both canon and [[Fractures]], and by purchasing items through the [[Shop]].{{Ref/Reuse|mpreveal}} Additionally, armor pieces are exclusive to their acquisition methods; for example, items on the Battle Pass are not currently unlockable through other methods.{{Ref/Generic|[[Halo Infinite Multiplayer Overview]]|Quote=All of these rewards are single source, so you're never going to be confused about where things come from. If you can unlock something in the Battle Pass, we're not going to let any other players circumvent that by purchasing it out of the storefront.|Quotee=Ryan Paradis}}  
''Halo Infinite''{{'}}s armor customization allows players to change their helmet, helmet attachments, chest gear, shoulder pads, gloves, wrist gear, knee pads, hip utility, visor color, and [[Armor effects]]. Furthermore, players can customize [[Emblems and Nameplates (Halo Infinite)|emblems]] on their chest piece. Players can unlock armor permutations pieces through [[season]]al [[Battle Pass]]es, [[Challenges/Halo Infinite|challenges]], in-game [[Event|events]] for both canon and [[Fractures]], and by purchasing items through the [[Shop]].{{Ref/Reuse|mpreveal}} Additionally, armor pieces are exclusive to their acquisition methods; for example, items on the Battle Pass are not currently unlockable through other methods.{{Ref/Generic|[[Halo Infinite Multiplayer Overview]]|Quote=All of these rewards are single source, so you're never going to be confused about where things come from. If you can unlock something in the Battle Pass, we're not going to let any other players circumvent that by purchasing it out of the storefront.|Quotee=Ryan Paradis}}  


Players choose their armor core, which acts as the foundation for the aesthetic of their armor.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments will be locked to their specific armor core, although 343i has stated they are looking into ways to open up customization to work across all cores.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible. With [[Season 05: Reckoning]], helmets were made cross-core compatible.{{Ref/YouTube|Id=HINFS5RTrailer|QORZtiws6Sk|Halo|Season 5: Reckoning Trailer - Halo Infinite|D=08|M=10|Y=2023}} While initially armor kits could not be customized, Season 05: Reckoning added the ability to change the kit's visor, coating, armor effect, and legendary armor effect.
Players choose their armor core, which acts as the foundation for the aesthetic of their armor.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible.  


== List of permutations ==
With [[Season 05: Reckoning]] on October 17, [[2023]], helmets were made cross-core compatible.{{Ref/YouTube|Id=HINFS5RTrailer|QORZtiws6Sk|Halo|Season 5: Reckoning Trailer - Halo Infinite|D=08|M=10|Y=2023}} While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects the ''Infinite'' Mark VI, Rusalka, Transgressor, and ''Combat Evolved'' Mark V armor kits. On 30th January [[2024]] with the launch of the [[Spirit of Fire (Operation)|Spirit of Fire operation]], shoulders were made cross-core compatible.
 
==List of permutations==
{{Center|For the coatings used with the various armor cores, see [[Armor coatings (Halo Infinite)|here]].}}
{{Center|For the coatings used with the various armor cores, see [[Armor coatings (Halo Infinite)|here]].}}
These lists of items use what the items were originally tied to prior to crosscore being enabled for various items for easy of organization. If the item released after, the image is used to decide what core an item is tied to.
===Armor cores===
===Armor cores===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
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|align="center"|[[File:HINF MarkVII Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]
|align="center"|[[File:HINF MarkVII Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]
|[[Materials Group]]
|[[Materials Group]]
|Created with imput from [[Dr. Halsey]] herself, the latest MARK VII iteration refreshes the Mjolnir technical architecture with breakthroughs in neural interaces, shield emitters, fusion power, and armor formulation.
|Created with input from [[Dr. Halsey]] herself, the latest MARK VII iteration refreshes the Mjolnir technical architecture with breakthroughs in neural interaces, shield emitters, fusion power, and armor formulation.
|Common{{Ref/Note|Id=S2change|Rare during [[Season 01: Heroes of Reach]].}}
|Common{{Ref/Note|Id=S2change|Rare during [[Season 01: Heroes of Reach]].}}
|Unlocked by default
|Unlocked by default
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|Epic
|Epic
|[[Season 04: Infection]] - Unlocked by default
|[[Season 04: Infection]] - Unlocked by default
|-
|align="center"|[[File:HINF MarkIV Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]
|Materials Group
|Stocks of Mark IV armor recovered from the Damascus archives have now been rebuilt under the direction of Dr. Halsey. These refits are fully compatible with official GEN2 and GEN3 standards but Halsey has her own ideas about the next step for Mjolnir.
|Epic
|[[Content Update 29]] - Unlocked by default
|}
|}


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{{/Hazmat/Knee}}
{{/Hazmat/Knee}}
}}
}}
===Mark IV core===
{{Tabcontainer|
|title1=Helmets
|content1=
{{/Mark IV/Helmet}}
|title2=Helmet Attachments
|content2=
{{/Mark IV/Attachments}}
|title3=Chest
|content3=
{{/Mark IV/Chest}}
|title4=Shoulders
|content4=
{{/Mark IV/Shoulder}}
|title5=Gloves
|content5=
{{/Mark IV/Glove}}
|title6=Wrist
|content6=
{{/Mark IV/Wrist}}
|title7=Utility
|content7=
{{/Mark IV/Hip}}
|title8=Knee pads
|content8=
{{/Mark IV/Knee}}
}}
=== Multi-core customization ===
=== Multi-core customization ===
{{Center|For armor coatings, see [[Armor coatings (Halo Infinite)|here]].}}
{{Center|For armor coatings, see [[Armor coatings (Halo Infinite)|here]].}}
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</gallery>
</gallery>
===References===
===References===
*The "Juice" visor's name and description is a reference to ''Gears of War'' when Augustus "Cole Train" Cole, after he and the rest of Delta Squad arrive into a mining cavern and spot a large amount of Imulsion, he says "look at all that juice".
*The "Juice" visor's name and description is a reference to ''Gears of War'' when Augustus "Cole Train" Cole, after he and the rest of Delta Squad arrive into a mining cavern and spot a large amount of Imulsion, says "Look at all that juice".


==Gallery==
==Gallery==
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File:HINF-MultiCoreHelmetsLineUp.jpg|Multi core helmets on the Mark VII core.
File:HINF-MultiCoreHelmetsLineUp.jpg|Multi core helmets on the Mark VII core.
File:HINF-MarkVandVI.jpg|The ''Halo Infinite'' Mark VI and ''Halo: Combat Evolved'' Mark V kits.
File:HINF-MarkVandVI.jpg|The ''Halo Infinite'' Mark VI and ''Halo: Combat Evolved'' Mark V kits.
</gallery>
===Content Update 29===
<gallery>
File:HINF-CU29Customization.jpg|Some of the armor customization in CU29.
File:HINF-CU29ShopOmegaTeamBundle.jpg|Omega Team's Mark IVs
File:HINF-MultiUseShoulders.jpg|Multi core shoulders on the Mark VII core
</gallery>
===Content Update 32===
<gallery>
File:HINF CU32Customization.jpg|Some of the armor customization in CU32.
File:HINF-ShopPathsToDominance.jpg|Some more of CU32's armors.
</gallery>
</gallery>