Archive:Halowars.com/Skirmish Maps/2v2 Maps: Difference between revisions

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The concept painting was the work of an afternoon or so, but the work on the map itself would take weeks, spread out over months. A new central platform that I adapted and scaled up from one made by artist Matthew Goodman for the Artifact campaign scenario replaced the original. Ensemble artist Don Gagen did the final polish on it and other the other Forerunner artifacts. The lake shown in the paint over initially made it into the map -- you can see it in some of the many early screenshots made in Repository. But, as often happens during game development, it was eventually sacrificed to performance issues, losing the one truly unique landmark in the map.
The concept painting was the work of an afternoon or so, but the work on the map itself would take weeks, spread out over months. A new central platform that I adapted and scaled up from one made by artist Matthew Goodman for the Artifact campaign scenario replaced the original. Ensemble artist Don Gagen did the final polish on it and other the other Forerunner artifacts. The lake shown in the paint over initially made it into the map -- you can see it in some of the many early screenshots made in Repository. But, as often happens during game development, it was eventually sacrificed to performance issues, losing the one truly unique landmark in the map.
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[[File:4 Repository concept.jpg|400px]]
[[File:HW Concept Repository.jpg|400px]]
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Paul Jaquays is a former Ensemble Studios artist who now develops games as Senior Level Designer for CCP North America.
Paul Jaquays is a former Ensemble Studios artist who now develops games as Senior Level Designer for CCP North America.