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{{Development}} | {{Development}} | ||
An '''Ambient A.I.''' is an | An '''Ambient A.I.''' is an artificial intelligence in-game in the Halo games that have a programmed animation that confines them to a certain area which they cannot leave. | ||
For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the technicians in [[Crow's Nest (level)|Crow's Nest]], the wounded [[UNSC Marine Corps|Marines]] in [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]], the [[Type-26 Ground Support Aircraft|Banshees]] and [[AV-14 Hornet|Hornets]] in various levels, and the [[Final Grunt]], among others. | For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the technicians in [[Crow's Nest (level)|Crow's Nest]], the wounded [[UNSC Marine Corps|Marines]] in [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]], the [[Type-26 Ground Support Aircraft|Banshees]] and [[AV-14 Hornet|Hornets]] in various levels, and the [[Final Grunt]], among others. | ||
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Killing an ambient A.I. counts against the Metagame score if the player kills Marines or [[Sangheili|Elites]], however, killing ambient [[Type-26 Ground Support Aircraft|Banshees]] will add points to the Metagame score. | Killing an ambient A.I. counts against the Metagame score if the player kills Marines or [[Sangheili|Elites]], however, killing ambient [[Type-26 Ground Support Aircraft|Banshees]] will add points to the Metagame score. | ||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
[[Category:Development]] | [[Category:Development]] |