Ambient AI: Difference between revisions

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An '''Ambient A.I.''' is an Artificial Intelligence in-game in the Halo games that have a programmed animation that confines them to a certain area which they cannot leave.  
An '''Ambient A.I.''' is an artificial intelligence in-game in the Halo games that have a programmed animation that confines them to a certain area which they cannot leave.  


For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the technicians in [[Crow's Nest (level)|Crow's Nest]], the wounded [[UNSC Marine Corps|Marines]] in [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]], the [[Type-26 Ground Support Aircraft|Banshees]] and [[AV-14 Hornet|Hornets]] in various levels, and the [[Final Grunt]], among others.  
For the most part, they ignore the player unless approached, and can be killed just like any other A.I. enemies or allies. Instances that include them are the technicians in [[Crow's Nest (level)|Crow's Nest]], the wounded [[UNSC Marine Corps|Marines]] in [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]], the [[Type-26 Ground Support Aircraft|Banshees]] and [[AV-14 Hornet|Hornets]] in various levels, and the [[Final Grunt]], among others.  
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Killing an ambient A.I. counts against the Metagame score if the player kills Marines or [[Sangheili|Elites]], however, killing ambient [[Type-26 Ground Support Aircraft|Banshees]] will add points to the Metagame score.
Killing an ambient A.I. counts against the Metagame score if the player kills Marines or [[Sangheili|Elites]], however, killing ambient [[Type-26 Ground Support Aircraft|Banshees]] will add points to the Metagame score.
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:The Real World]]
[[Category:Development]]
[[Category:Development]]