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The success of ''Contact Harvest'' came as a surprise to the hosts of [[Wikipedia:National Public Radio|National Public Radio]]'s "All Things Considered" segment. NPR's Chana Joffe-Walt interviewed Staten after the novel's release and acted surprised that ''Halo'' had a story beyond shooting aliens.<ref name="npr"/><ref name="npr transcript">[http://www.npr.org/templates/transcript/transcript.php?storyId=17938562 '''NPR''': ''Best-Selling Book Shows 'Halo' Game's Wide Appeal'']</ref> The interview sparked some controversy among the gaming community; many game review sites criticized NPR's comments for implying that "gamers can't read" and "games do not have stories", citing that Joffe-Walt was ignorant to the gaming world. In turn, several critics and reviewers praised ''Contact Harvest'' and its success.<ref>[http://www.kotaku.com.au/2008/01/do-gamers-read/ '''Kotaku''': ''"Do Gamers Read?"'']</ref><ref>[http://www.engadget.com/2008/01/10/npr-takes-a-condescending-look-at-stories-in-games/ '''Engadget''': ''NPR takes a condescending look at stories in games'']</ref><ref>[http://www.cinemablend.com/games/All-Things-Considered-Thinks-You-re-Illiterate-8267.html '''Cinema Blend''': ''All Things Considered Thinks You're Illiterate'']</ref> Will Tuttle, an editor of [[Wikipedia:GameSpy|GameSpy]], claimed that ''Contact Harvest''<nowiki>'</nowiki>s success "makes sense" as the ''Halo'' series had sold tens of millions of games at the time of the novel's release and noted that video games are increasingly becoming story-focused.<ref name="npr"/><ref name="npr transcript"/> | The success of ''Contact Harvest'' came as a surprise to the hosts of [[Wikipedia:National Public Radio|National Public Radio]]'s "All Things Considered" segment. NPR's Chana Joffe-Walt interviewed Staten after the novel's release and acted surprised that ''Halo'' had a story beyond shooting aliens.<ref name="npr"/><ref name="npr transcript">[http://www.npr.org/templates/transcript/transcript.php?storyId=17938562 '''NPR''': ''Best-Selling Book Shows 'Halo' Game's Wide Appeal'']</ref> The interview sparked some controversy among the gaming community; many game review sites criticized NPR's comments for implying that "gamers can't read" and "games do not have stories", citing that Joffe-Walt was ignorant to the gaming world. In turn, several critics and reviewers praised ''Contact Harvest'' and its success.<ref>[http://www.kotaku.com.au/2008/01/do-gamers-read/ '''Kotaku''': ''"Do Gamers Read?"'']</ref><ref>[http://www.engadget.com/2008/01/10/npr-takes-a-condescending-look-at-stories-in-games/ '''Engadget''': ''NPR takes a condescending look at stories in games'']</ref><ref>[http://www.cinemablend.com/games/All-Things-Considered-Thinks-You-re-Illiterate-8267.html '''Cinema Blend''': ''All Things Considered Thinks You're Illiterate'']</ref> Will Tuttle, an editor of [[Wikipedia:GameSpy|GameSpy]], claimed that ''Contact Harvest''<nowiki>'</nowiki>s success "makes sense" as the ''Halo'' series had sold tens of millions of games at the time of the novel's release and noted that video games are increasingly becoming story-focused.<ref name="npr"/><ref name="npr transcript"/> | ||
==Trivia== | |||
*The ''[[Marathon]]'' symbol appears between the "A" and "L" of the cover's ''Halo'' logo. | |||
*This is first ''Halo'' novel not to feature [[SPARTAN-II program|SPARTAN-II supersoldiers]].<ref name="interview"/> | |||
*At the beginning of Chapter Five, the date is incorrectly labeled as "December 21, 2525" instead of "December 21, 2524". | |||
*A sentence on page 47, line 9 says, "The Lieutenant straightened his soldiers." The correct word is shoulders, not soldiers. | |||
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==Gallery== | ==Gallery== |