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SummaryEdit
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Summary | Concept art of a UNSC modular communications array. |
Type | Concept art |
Game | Halo Infinite |
Artist | Ian Galvin |
Source | https://www.artstation.com/artwork/elQDLw |
Original filename | ian-galvin-galvin-comm-array-04.jpg?1683578809
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Source caption | Halo Infinite Season 3 : Prop Concepts Art Director : Sparth and Glenn Israel Assets in this series: The multiplayer landing screen is an evolving aspect to the game that develops along with the narrative of the season. I was tasked with building a multi-stage Communication Array asset that could provide context to the tone of the narrative arc. I love designing a good story line into a hard surface object, this one was a lot of fun. https://www.youtube.com/watch?v=a3K-SCCkWBQ&ab_channel=HALO All rights belong to 343 Industries and Microsoft |
License | This file is subject to copyright. Copyright is most likely held by the company that published the game or media portrayed in the image. Halopedia's use of this work qualifies as fair use under United States copyright law, or the author's permission is given. It is used on the wiki only in the belief that the information the image portrays is designed to be an accompaniment to playing the game or media, and its use here will not:
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File history
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current | 06:35, May 13, 2023 | 2,904 × 2,617 (626 KB) | BaconShelf (talk | contribs) | {{file info |summary = Concept art of a UNSC modular communications array. |game = Halo Infinite |type = concept |artist = Ian Galvin |source = https://www.artstation.com/artwork/elQDLw |filename = ian-galvin-galvin-comm-array-04.jpg?1683578809 |caption = Halo Infinite Season 3 : Prop Concepts Art Director : Sparth and Glenn Israel Assets in this series: The multiplayer landing screen is an evolving aspect to the game that develops along with the narrative of the season. I was tasked with bui... |
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