MJOLNIR Powered Assault Armor/Mark V: Difference between revisions

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(I've rewritten the article using information from The Essential Visual Guide, the revised Encyclopedia, and other recent sources. The main image should be replaced with one from Anniversary, as the current image shows an old first-generation suit.)
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[[File:VanityMkV.png|right|thumb|220px|The original version of the MJOLNIR Mark V Powered Assault Armor issued in November 2551.<ref name="vis"/>]]
[[File:VanityMkV.png|right|thumb|220px|The original version of the MJOLNIR Mark V Powered Assault Armor issued in November 2551.<ref name="vis"/>]]
{{quote|This - is everything I had always dreamed it could be.|[[Catherine Elizabeth Halsey|Dr. Catherine Halsey]]}}
{{quote|This is everything I had always dreamed it could be.|[[Catherine Elizabeth Halsey|Dr. Catherine Halsey]]}}
The '''MJOLNIR Powered Assault Armor/Mark V''' was the fifth version of the [[MJOLNIR Powered Assault Armor]] series. The initial version of the Mark V [[powered exoskeleton]] was issued to the [[SPARTAN-II Program|SPARTAN-IIs]] and several [[SPARTAN-III Program|SPARTAN-III commandos]], including the members of [[Noble Team]], on [[2551|November 24th, 2551]],<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''': ''Bungie Weekly Update, 1/29/10'']</ref> while the final version of the armor was unveiled for [[Operation: RED FLAG]] in [[2552#August|August 2552]].<ref name="vis">'''Halo: The Essential Visual Guide''', ''page 119''</ref><ref name="enc">'''Halo Encyclopedia (2011)''', ''page 97''</ref><ref group="note">''Halo: The Fall of Reach'' and ''Halo Waypoint''<nowiki>'</nowiki>s ''MJOLNIR Project 2'' video state that the Mark V was issued on August 29, 2552. However, a number of later sources, including the aforementioned Weekly Update, Dr. Halsey's personal journal, the 2011 edition of the ''Halo Encyclopedia'', and ''Halo: The Essential Visual Guide'' retcon this, clearly stating that the Mark V was issued on November 24, 2551; the test performed by John-117 was intended to gauge the pairing of the Mark V suit with a piggy-backed AI, not to observe the suit's performance ''per se''. The two latter sources reveal that the suit issued in November 2551 was a prototype of the one issued in August 2552, explaining its noticeably different appearance in ''Halo: Reach''.</ref> The Mark V armor was in service until [[2552#October|October 2552]], when it was replaced by the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]].<ref>'''[[Halo 2]]''', campaign level ''[[The Armory]]''</ref>
The '''MJOLNIR Powered Assault Armor/Mark V''' was the second major version of the [[MJOLNIR Powered Assault Armor]] series.<!-- The exoskeletons that preceded MJOLNIR were not actually part of the MJOLNIR line. They were retroactively included at ONI's insistence.--> The initial version of the Mark V [[powered exoskeleton]] was issued to the [[SPARTAN-II Program|SPARTAN-IIs]] and several [[SPARTAN-III Program|SPARTAN-III commandos]] on [[2551|November 24, 2551]],<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''': ''Bungie Weekly Update, 1/29/10'']</ref> while the second version of the armor was unveiled for [[Operation: RED FLAG]] on [[2552#August|August 29, 2552]].<ref name="vis">'''Halo: The Essential Visual Guide''', ''page 119''</ref><ref name="enc">'''Halo Encyclopedia (2011)''', ''page 97''</ref><ref group="note">''Halo: The Fall of Reach'' and ''Halo Waypoint''<nowiki>'</nowiki>s ''MJOLNIR Project 2'' video state that the Mark V was issued on August 29, 2552. However, a number of later sources, including the aforementioned Weekly Update, Dr. Halsey's personal journal, the 2011 edition of the ''Halo Encyclopedia'', and ''Halo: The Essential Visual Guide'' retcon this, clearly stating that the Mark V was issued on November 24, 2551. The two latter sources reveal that the suit issued in November 2551 was a prototype of the one issued in August 2552, explaining its noticeably different appearance in ''Halo: Reach''. While John-117 indeed tested the performance of the second-generation Mark V system, ONI was actually evaluating the Spartan-AI pairing made possible by the second-generation Mark V suit.</ref> The Mark V armor was in service until [[2552#October|October 2552]], when it was replaced by the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]].<ref>'''Halo 2''', campaign level ''[[The Armory]]''</ref>


==Introduction==
==Development history and design==
In [[2542]], seventeen years after the [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV]] entered service, production began on the next generation of MJOLNIR Armor, in order to improve SPARTAN-II/MJOLNIR effectiveness against the [[Covenant Empire|Covenant]] in combat. A team under the leadership of Chief Technical Officer [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] would spend the next ten years developing the suit. Using data collected from the Mark IV, hundreds of minor technical improvements were made to the Mark V, the suit's armor plating underwent a total redesign and better materials were developed for its use. Separating the Mark V from the previous version of the system are two major breakthroughs in the ways in which the suit improves its wearer's combat effectiveness.
In [[2542]], seventeen years after the [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV]] entered service, production began on the next generation of MJOLNIR armor. A team under the leadership of Chief Technical Officer<!-- Is there a source for this title?--> [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] would spend the next ten years developing the suit. Using data collected from the Mark IV, hundreds of minor technical improvements, and several major changes, were made to the Mark V; most notably, the suit's armor plating underwent a total redesign and better materials were developed for its use. Separating the Mark V from the previous version of the system were two major breakthroughs in the ways in which the suit improves its wearer's combat effectiveness.<ref name="enc"/>


The first major difference was the addition of a layer of computer memory superconductor that would allow an [[artificial intelligence]] to piggyback into the field with the operator to both provide and gather real-time intelligence.  The synthesis of an artificial intelligence with the human brain is not possible without an upgrade to the user's standard [[neural interface]]. This [[SPARTAN neural interface|specialized]] version of the neural lace was issued to all SPARTAN-IIs before they could interface with the Mark V. Like the standard neural interface, the specialized neural lace translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons; and input from the on-board sensors is fed directly to the user's mind. In addition, an AI personality and processing matrix can be carried by the armor and delivered to the suit via the specialized neural lace and on-board storage in a crystal data chip no larger than a personal credit card. Without the armor, a SPARTAN's reaction time is charted at twenty milliseconds; with the Mark V, and a AI installed, the time translating thought into motion is rendered almost instantaneous.
The first major breakthrough, which was introduced with the first generation of the Mark V, was the addition of a self-recharging [[Energy shielding#Human energy shielding|energy shield]] system, reverse-engineered from captured [[Kig-yar point defense gauntlet]]s, which repel objects and energy bursts, plus any other hazardous elemental energies. While impacts on the shield place a substantial drain on the system's power supply, the system's energy regenerates once the user is no longer under fire. However, the adaptation of the shield covering the entire body weakens the magnetic field, making the Mark V's shield system vulnerable to sustained fire. Energy shield technology was first tested on the Mark IV, though such tests were not especially successful.<ref>Dr. Halsey's personal journal</ref><ref name="vis"/>


The second major breakthrough was the addition of a self-recharging energy shield system, reverse-engineered from captured [[Kig-yar point defense gauntlet]]s, which repel objects and energy bursts, plus any other hazardous elemental energies. While impacts on the shield place a substantial drain on the system's power supply, the system's energy regenerates once the user is no longer under fire. However, the adaptation of the shield covering the entire body weakens the magnetic field, making the Mark V's shield system vulnerable to sustained fire.
The second major advancement, which was not implemented until the second generation of the suit,<ref name="vis"/><ref name="enc"/> was the addition of a layer of computer memory superconductor that would allow an [[artificial intelligence]] to piggyback into the field with the operator to both provide and gather real-time intelligence. The synthesis of an artificial intelligence with a human brain is not possible without an upgrade to the user's already-specialized [[SPARTAN neural interface|neural interface]]. Like the standard neural interface, the specialized neural lace translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons, and input from the on-board sensors is fed directly to the user's mind. In addition, an AI personality and processing matrix can be carried by the armor and delivered to the suit via the specialized neural lace and on-board storage in a crystal data chip no larger than a personal credit card. Without the armor, a Spartan's reaction time is charted at twenty milliseconds; with the Mark V, and a AI on-board, the time required to translate thought into motion is rendered almost instantaneous.


The suit also possesses other upgraded features that enhance its wearer's abilities. It has an upgraded [[heads-up display]] linked to sensors that project shield strength and an improved motion detecting system in addition to providing other numerous readouts, including allies' vitality and shield status.
The suit also possesses other upgraded features that enhance its wearer's abilities. It has an upgraded [[heads-up display]] linked to sensors that project shield strength and an improved motion detecting system in addition to providing other numerous readouts, including allies' vitality and shield status.


In its final phase, the Mark V MJOLNIR battle armor weighs a quarter ton, and with its SPARTAN wearer. The SPARTAN/MJOLNIR combination is designed to be the most devastating intelligence tool ever created, as the AI can greatly increase the wearer's reaction time and vastly improve intelligence gathering capacity.
In its second phase, the Mark V MJOLNIR battle armor weighs a quarter ton, and with its SPARTAN wearer. The SPARTAN/MJOLNIR combination is designed to be the most devastating intelligence tool ever created, as the AI can greatly increase the wearer's reaction time and vastly improve intelligence gathering capacity.


[[John-117]] was the first SPARTAN to test the MJOLNIR Mark V with a smart AI implemented within the armor during a "live-fire" combat scenario. His test was to ring a bell after going through an obstacle course. This course involved ten [[Orbital Drop Shock Trooper]]s, a minefield with [[Lotus Anti-Tank Mine]]s, three automated 30mm chain guns, a forest of wooden poles, and an unexpected [[Skyhawk]] jumpjet utilizing four 50mm cannons and [[Scorpion missile]]s. This test showed that AI's could vastly improve the armor's reaction times.
[[John-117]] was the first Spartan to test the second-generation MJOLNIR Mark V with a smart AI implemented within the armor during a "live-fire" combat scenario.<ref name="vis"/> His test was to ring a bell after going through an obstacle course. This course involved ten [[Orbital Drop Shock Trooper]]s, a minefield with [[Lotus anti-tank mine]]s, three automated 30mm chain guns, a forest of wooden poles, and an unexpected [[SkyHawk]] jumpjet utilizing four 50mm cannons and [[Scorpion missile]]s. This test showed that an AI could vastly improve the armor's reaction times.<ref>'''Halo: The Fall of Reach''', ''page ???''</ref>


==Armor variants and upgrades==
==Armor variants and upgrades==
A number of different variants of the Mark V were manufactured for use in the field. In addition, the armor system is compatible with components and variants created for the earlier or later MJOLNIR generations.
A large number of variants of the Mark V were manufactured for use in the field. In addition, the armor system is compatible with components and variants created for the earlier or later MJOLNIR generations.


Variants compatible with the Mark V include, but are not necessarily limited to:
Variants compatible with the Mark V include, but are not necessarily limited to:
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*'''[[ODST armor]]''' - The Mark V is compatible with several parts of the ODST armor, including the helmet, chest-piece, and shoulder pauldrons.
*'''[[ODST armor]]''' - The Mark V is compatible with several parts of the ODST armor, including the helmet, chest-piece, and shoulder pauldrons.


Various upgrades were also designed along with the standard Mark V, in ONI's [[CASTLE Base|CASTLE facility]] on Reach to aid certain Spartans' abilities in combat. The following is a list of known upgrade components and variants:
Various upgrades were also designed along with the standard Mark V, in ONI's [[CASTLE Base]] on [[Reach]] to aid certain Spartans' abilities in combat. The following is a list of known upgrade components and variants:


*'''Neural induction circuits''' - Allowed the armor to respond to the wearer's movement at a faster rate.<ref name="Strike">'''Halo: First Strike''', ''page 140''</ref>
*'''Neural induction circuits''' - Allowed the armor to respond to the wearer's movement at a faster rate.<ref name="Strike">'''Halo: First Strike''', ''page 140''</ref>
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*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.


*'''[[Hydrostatic gel]] layer''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can reactively change its density to conform to the wearer's shape, the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over pressurizing this layer can cause nitrogen embolisms.<ref>'''[[Halo: First Strike]]''', "Chapter 2", ''page 13''</ref><ref>'''[[Halo: Ghosts of Onyx]]''', "Chapter 1", ''page 36''</ref>
*'''[[Hydrostatic gel]] layer''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can reactively change its density to conform to the wearer's shape, the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over pressurizing this layer can cause nitrogen embolisms.<ref>'''[[Halo: First Strike]]''', "Chapter 2", ''page 13''</ref><ref>'''Halo: Ghosts of Onyx''', ''page 36''</ref>


*'''[[Polymerized lithium niobocene|Reactive crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preffered axis when exposed to a electric charge. When creating the suit, the liquid crystal material is poured into a capillary system where electric charges can direct the formation of crystal geometries.<ref>'''[[Dr. Halsey's Personal Journal]]''', ''September 1, 2525''</ref> This layer acts as synthetic muscle, allowing the Spartan access to approximately twice their normal strength.  This is not due to a "Leverage Effect," but rather that a human-sized suit will provide about six hundred kilos of lifting power, in addition to an average Spartan's six hundred kilos of lifting power.  Assuming a Spartan has an average body weight of 200 kilos, and that CPO Mendez's assertion that:  "They can lift three times their body weight- which, I might add, is almost double the norm due to their increased muscle density," is indeed accurate.<ref>'''[[Halo: The Fall of Reach]]''', "Chapter 8", ''page 92''</ref>
*'''[[Polymerized lithium niobocene|Reactive crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to a electric charge. When creating the suit, the liquid crystal material is poured into a capillary system where electric charges can direct the formation of crystal geometries.<ref>'''[[Dr. Halsey's Personal Journal]]''', ''September 1, 2525''</ref> This layer acts as synthetic muscle, allowing the Spartan access to approximately twice their normal strength.  This is not due to a "Leverage Effect," but rather that a human-sized suit will provide about six hundred kilos of lifting power, in addition to an average Spartan's six hundred kilos of lifting power.  Assuming a Spartan has an average body weight of 200 kilos, and that CPO Mendez's assertion that:  "They can lift three times their body weight- which, I might add, is almost double the norm due to their increased muscle density," is indeed accurate.<ref>'''Halo: The Fall of Reach''', ''page 92''</ref>


*'''Memory-processor superconductor layer''': A layer relatively new to the MJOLNIR line, introduced with the Mark V, that is capable of housing an A.I.  Comprised of the same material as a starship's A.I. system, this layer allows an A.I. to travel with a soldier into the field.  The A.I. can then aid the soldier in software inrtusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''[[Halo: The Fall of Reach]]''', "Chapter 27", ''page 286''</ref>  As a side note, this layer is often confused with the Reactive Metal Liquid Crystal layer, which due to the latter's piezoelectric properties is impossible.
*'''Memory-processor superconductor layer''': A layer relatively new to the MJOLNIR line, introduced with the Mark V, that is capable of housing an A.I.  Comprised of the same material as a starship's A.I. system, this layer allows an A.I. to travel with a soldier into the field.  The A.I. can then aid the soldier in software inrtusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''page 286''</ref>  As a side note, this layer is often confused with the Reactive Metal Liquid Crystal layer, which due to the latter's piezoelectric properties is impossible.


*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.


*'''[[Energy shielding#Human Energy Shielding|Energy shields]]''': First used on the Mark V, and later refined on the Mark VI, the energy shield device is reverse engineered from Covenant technology. Beginning in 2532<ref>'''[[Halo Encyclopedia]]''', "Chapter 3", ''page 89''</ref> forty scientists and technicians would spend the next twenty years attempting to make some use of the technology. For decades the attempts at cracking their technology had met with failure after failure; some had given up and others in the scientific community believed the energy shield technology could never be cracked. However at some point before 2552 a breakthrough was made and for the first time the UNSC had successfully cracked and improved upon the technology.<ref>'''[[Halo: The Fall of Reach]]''', "Chapter 27", ''page 249''</ref>
*'''[[Energy shielding#Human Energy Shielding|Energy shields]]''': First used on the Mark V, and later refined on the Mark VI, the energy shield device is reverse engineered from Covenant technology. Beginning in 2532<ref>'''[[Halo Encyclopedia]]''', "Chapter 3", ''page 89''</ref> forty scientists and technicians would spend the next twenty years attempting to make some use of the technology. For decades the attempts at cracking their technology had met with failure after failure; some had given up and others in the scientific community believed the energy shield technology could never be cracked. However at some point before 2552 a breakthrough was made and for the first time the UNSC had successfully cracked and improved upon the technology.<ref>'''Halo: The Fall of Reach''', ''page 249''</ref>


*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system; it keeps the system airtight underwater or in space. The seal is very strong, only breaking under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been overpressurized.
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system; it keeps the system airtight underwater or in space. The seal is very strong, only breaking under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been overpressurized.
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*'''[[Biofoam]]''' injection port: The biofoam injectors on the Mark V is a port where a direct supply of biofoam or other medicines, must be administered from a standard military first aid kit when the wearer is injured, as the suit does not hold or generate its own supply inside the suit.
*'''[[Biofoam]]''' injection port: The biofoam injectors on the Mark V is a port where a direct supply of biofoam or other medicines, must be administered from a standard military first aid kit when the wearer is injured, as the suit does not hold or generate its own supply inside the suit.


*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment used by the armor, the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''', "Chapter 13", ''page 114''; "Chapter 27", ''page 248''</ref>
*'''Fusion reactor''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment used by the armor, the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''Halo: The Fall of Reach''', ''page 114''; ''page 248''</ref>


*'''[[Force-multiplying circuit]]s''': Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for SPARTANs to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in unaugmented human bodies, results in broken bones or death due to spasms caused by the pain of broken bones.
*'''[[Force-multiplying circuit]]s''': Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in unaugmented human bodies, results in broken bones or death due to spasms caused by the pain of broken bones.


*'''[[Reactive circuit]]s''': Reactive circuits are systems directly linked into the wearer's [[Spartan Neural Interface|neural interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.
*'''[[Reactive circuit]]s''': Reactive circuits are systems directly linked into the wearer's [[Spartan Neural Interface|neural interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.
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*'''[[MJOLNIR Power Supply Control Unit|Power supply control unit]]''': The power supply control unit controls the power supply of the armor.
*'''[[MJOLNIR Power Supply Control Unit|Power supply control unit]]''': The power supply control unit controls the power supply of the armor.


*'''Lock-down system''': The lock-down system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer.<ref>'''[[Halo 3]]''', campaign level ''[[Arrival]]''</ref><ref>'''Halo Encyclopedia''', ''page 91''</ref><ref>'''Halo: Reach''', campaign level ''[[Tip of the Spear]]''</ref><ref>[http://www.youtube.com/watch?v=eLmtVh_bmhs '''YouTube''': ''Halo Reach Legendary Edition Developer Commentary Part 4'']</ref>
*'''Lock-down system''': The lock-down system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer.<ref>'''Halo 3''', campaign level ''[[Arrival]]''</ref><ref>'''Halo Encyclopedia''', ''page 91''</ref><ref>'''Halo: Reach''', campaign level ''[[Tip of the Spear]]''</ref><ref>[http://www.youtube.com/watch?v=eLmtVh_bmhs '''YouTube''': ''Halo Reach Legendary Edition Developer Commentary Part 4'']</ref>


*'''[[Fail-safe detonation system]]''' - This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.<ref>'''Halo: First Strike''', ''page 315''</ref>
*'''[[Fail-safe detonation system]]''' - This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.<ref>'''Halo: First Strike''', ''page 315''</ref>


==''Halo: Reach''==
==In-game armor permutations==
===''Halo 3''===
{{Expand-section}}
{{Expand-section}}
===''Halo: Reach''===
The Mark V helmet and shoulder pauldrons are available as [[Armor permutations (Halo: Reach)|armor permutations]] in ''[[Halo: Reach]]''. The helmet is first viewable at the [[Rank (Halo: Reach)|rank]] of Captain, and purchasable at Lt. Colonel, while the shoulders require the rank of Brigadier.
The Mark V helmet and shoulder pauldrons are available as [[Armor permutations (Halo: Reach)|armor permutations]] in ''[[Halo: Reach]]''. The helmet is first viewable at the [[Rank (Halo: Reach)|rank]] of Captain, and purchasable at Lt. Colonel, while the shoulders require the rank of Brigadier.


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==Appearance disparities==
==Appearance disparities==
[[File:HaloReach - John117.png|thumb|John-117 [[John-117 in cryo|depicted]] with the Mark V in ''Halo: Reach''.]]
[[File:HaloReach - John117.png|thumb|John-117 wearing the Mark V in ''Halo: Reach''.]]
A video on [[Halo Waypoint]], [http://halo.xbox.com/en-us/intel/featured/video/defiant-to-the-end/f2595044-7e26-4928-a24b-8e1a2db3ce45 "Defiant to the End"], depicts the Master Chief and other SPARTAN-II commandos in MJOLNIR Mark V armor. In this video, the only non-default piece of equipment that John-117 wears is the Mark V helmet. Unless his armor was altered before going into cryo, this directly contradicts his appearance in ''Halo: Reach''. A possible explanation could be that the shoulder pieces intended to be included in the characters' armor in the video were not yet unlocked by the video's developers. As a result, rather than using other armor pieces as substitutes for the missing armor pieces, the developers in control of the characters used in the video kept the armor permutations to the minimum in order to prevent speculation that the other unlockable Mark V armor pieces may not actually be canon or subject of question or debate.
A video on ''[[Halo Waypoint]]'', [http://halo.xbox.com/en-us/intel/featured/video/defiant-to-the-end/f2595044-7e26-4928-a24b-8e1a2db3ce45 "Defiant to the End"], depicts John-117 and other SPARTAN-II commandos in MJOLNIR Mark V armor. In this video, the only non-default piece of equipment that John-117 wears is the Mark V helmet. This directly contradicts his appearance in''Halo: Combat Evolved Anniversary'' and Dr. Halsey's personal journal, as well as in the [[John-117 in cryo|cryo Easter egg]] in ''Halo: Reach''.
 
During the development stages of ''[[Halo: Combat Evolved Anniversary]]'', [[343 Industries]] originally had John-117's armor being the same as the one assembled in ''Halo: Reach''<nowiki/>'s armor permutations.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref> In the final game, John-117's visually updated armor is extremely distinct from the armor set that can be assembled in ''Halo: Reach'', being that of a visually enhanced version of the first game's Mark V character model. However, this appearance is not a disparity ''per se'', as ''[[Halo: The Essential Visual Guide]]'' and the 2011 edition of the ''[[Halo Encyclopedia]]'' state that the base Mark V suits worn by Noble Team, (and thus the Mark V platform featured in ''Halo: Reach''), were a precursor to the one worn by the Spartans assembled for Operation: RED FLAG.<ref name="vis"/><ref name="enc"/> It is also unknown how exactly this updated version is intended to be different from the MJOLNIR Mark V worn by Noble Team. In any case, the armor's appearance in ''Halo: Combat Evolved Anniversary'' contradicts his depiction in the [[John-117 in cryo|cryo Easter egg]].


More recently, the ''[[Behind the Scenes: Anniversary Campaign]]'' video showed how the Mark V would appear in the ''[[Halo: Reach]]'' engine. During the development of ''Halo: Anniversary'', the Master Chief's armor was originally meant to simply be a certain combination of Reach-era armor components. Though this plan was scrapped, it does provide some insight as to how the default Mark V worn by the SPARTAN-IIs would have appeared in ''Reach''. Here, the armor appears to be colored sage rather than olive. This appearance seems to be consistent with [[John-117 in cryo|John-117's ''Reach'' cameo]], where his armor's color isn't clear due to the lighting.<ref name="bts"/>
During the early development stages of ''Halo: Combat Evolved Anniversary'', John-117 wore the first-generation Mark V armor seen in ''Halo: Reach''<nowiki/>'s armor permutations,<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref> though he had canonically already upgraded to the second-generation version. In the final game, he wears a second-generation suit, like he wears in the original game and in canon, which appears greatly different from the first-generation suit seen in ''Halo: Reach''. While this conflicts with his appearance in the cryo Easter egg from ''Halo: Reach'', his armor is not meant to be seen in any great detail in the Easter egg, making this discrepancy inconsequential.


===Knee guards===
===Knee guards===
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File:AnniversaryEarlyChief.png|The Mark V armor, as configured in another early build of ''Anniversary''.
File:AnniversaryEarlyChief.png|The Mark V armor, as configured in another early build of ''Anniversary''.
File:Master chief anniversary.png|Another view of John-117's early Mark V armor in ''Anniversary''. Note the FJ/PARA knee guards.
File:Master chief anniversary.png|Another view of John-117's early Mark V armor in ''Anniversary''. Note the FJ/PARA knee guards.
File:2817467-gallery.jpg|The finalized version of the Mark V in ''Anniversary''.
File:2817467-gallery.jpg|The finalized version of the Mark V in ''Halo: Combat Evolved Anniversary''.
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