Winter Contingency: Difference between revisions

(→‎Miscellaneous: A Field Marshall is a type of Zealot. That isn't a mistake.)
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===Glitches===
===Glitches===
*Just after Rally Point Alpha, the player can use a [[Plasma Pistol]] to easily disable and steal Jun's [[Falcon]], holding position above a hill. This appears to require the Cowbell Skull to be active. The invisible "driver" of the Falcon will be ejected when it is upside down (an Assault Rifle will drop out of the cockpit). The player can then fly the Falcon around the level, but numerous invisible barriers will make travel difficult. If the player does not dismount before rescuing the Troopers, the player will be stuck inside the Falcon (the player wasn't supposed to exit the Falcon until it has reached the relay outpost). Because only an AI driver could bypass invisible barriers, the player must restart to proceed. Alternatively, they may continue until the dropships are assaulting the troops, and park the Falcon in the energy field in between the drop ship's prongs. Eventually, the ship will fly away, taking the Falcon with it. About five seconds after the dropship moves past the ruined bridge, the player is now past the invisible wall. They can then release themselves from the dropship and fly to the Relay Station by following the road, continuing the mission normally.
*Just after Rally Point Alpha, the player can use a [[Plasma Pistol]] to easily disable and steal Jun's [[Falcon]], holding position above a hill. This appears to require the Cowbell Skull to be active. The invisible "driver" of the Falcon will be ejected when it is upside down (an Assault Rifle will drop out of the cockpit). The player can then fly the Falcon around the level, but numerous invisible barriers will make travel difficult. If the player does not dismount before rescuing the Troopers, the player will be stuck inside the Falcon (the player wasn't supposed to exit the Falcon until it has reached the relay outpost). Because only an AI driver could bypass invisible barriers, the player must restart to proceed. Alternatively, they may continue until the dropships are assaulting the troops, and park the Falcon in the energy field in between the drop ship's prongs. Eventually, the ship will fly away, taking the Falcon with it. About five seconds after the dropship moves past the ruined bridge, the player is now past the invisible wall. They can then release themselves from the dropship and fly to the Relay Station by following the road, continuing the mission normally.
*It is possible to prevent Carter from getting into the Falcon after rescuing the troopers by parking the jeep on the Falcon's landing site. Jorge seems to be able to climb in regardless. Carter will not be heard responding to other NPC's dialogue, and sometimes reappears at the relay outpost.


===Miscellaneous===
===Miscellaneous===
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